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Re: [OOC] Into the Unknown

Posted: Sun Dec 27, 2015 10:45 pm
by thirdkingdom
What's the weight on the goblet?

Re: [OOC] Into the Unknown

Posted: Mon Dec 28, 2015 1:37 pm
by Julius Sleazer
Vektunaxa wrote:
...leaves Alfius with the useless copper.

Just as a side note, while I am certainly not advocating for or against carting copper coins around, I want y'all to know that I am never "offended" if copper coins are left behind. Like, I'm not going to be all "I carefully placed this coinage and it was neglected!!! Yaah!!"

Usually* copper coinage shows up in my games due to two reasons. Firstly, random treasure rolls. Secondly, verisimilitude. Addressing the second point, if the PCs were to roll some guy and search his wallet, it will probably have a few copper coins---it makes sense that the guy would head out with some pocket change. It would be the equivalent of say, mugging some working stiff in a modern-day game and finding that his wallet has his ID, a few maxed-out credit cards, and a couple quarters for the parking meter.


*Possible exceptions could be something like the world's stingiest dragon carefully curating a copper hoard, with his thought process being that even if adventurers kill him, good luck on getting all that coin back to civilization.

Re: [OOC] Into the Unknown

Posted: Mon Dec 28, 2015 1:38 pm
by Julius Sleazer
thirdkingdom wrote:What's the weight on the goblet?

That is a good question. Let's say 20 cn (weight the same as a Rod).

Re: [OOC] Into the Unknown

Posted: Mon Dec 28, 2015 2:31 pm
by thirdkingdom
Julius Sleazer wrote:
Vektunaxa wrote:
...leaves Alfius with the useless copper.

Just as a side note, while I am certainly not advocating for or against carting copper coins around, I want y'all to know that I am never "offended" if copper coins are left behind. Like, I'm not going to be all "I carefully placed this coinage and it was neglected!!! Yaah!!"

Usually* copper coinage shows up in my games due to two reasons. Firstly, random treasure rolls. Secondly, verisimilitude. Addressing the second point, if the PCs were to roll some guy and search his wallet, it will probably have a few copper coins---it makes sense that the guy would head out with some pocket change. It would be the equivalent of say, mugging some working stiff in a modern-day game and finding that his wallet has his ID, a few maxed-out credit cards, and a couple quarters for the parking meter.


*Possible exceptions could be something like the world's stingiest dragon carefully curating a copper hoard, with his thought process being that even if adventurers kill him, good luck on getting all that coin back to civilization.

Hahahaha. That would be the dreaded Fuck you dragon, right?

Re: [OOC] Into the Unknown

Posted: Mon Dec 28, 2015 3:47 pm
by Wyzard
I'm okay with ditching copper at every chance. It's basically worthless.

Re: [OOC] Into the Unknown

Posted: Mon Dec 28, 2015 4:42 pm
by Vektunaxa
Meh. I still think it's something we can throw around to the locals to distract them or disrupt a pursuit. It's worthless to us, not to everyone.

Re: [OOC] Into the Unknown

Posted: Tue Dec 29, 2015 2:56 pm
by Julius Sleazer
thirdkingdom wrote:
Hahahaha. That would be the dreaded Fuck you dragon, right?

Wouldn't be whole out of character for a monster whose whole stated M.O. is basically misanthropic in the extreme.

"I am a highly intelligent and powerful being, so I will use my powers to steal other people's stuff and then conspicuously use it to no constructive purpose whatsoever for hundreds and hundreds of years."

Re: [OOC] Into the Unknown

Posted: Tue Dec 29, 2015 2:56 pm
by Julius Sleazer
Wyzard wrote:I'm okay with ditching copper at every chance. It's basically worthless.

This is how I tend to see it as a player, but...

Re: [OOC] Into the Unknown

Posted: Tue Dec 29, 2015 2:57 pm
by Julius Sleazer
Vektunaxa wrote:Meh. I still think it's something we can throw around to the locals to distract them or disrupt a pursuit. It's worthless to us, not to everyone.

...throwing rations and trash coinage at pursuing enemies is a time-honored D&D tactic.

Re: [OOC] Into the Unknown

Posted: Tue Dec 29, 2015 11:50 pm
by thirdkingdom
JS, can we reach the lights without it being considered a forced march?

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 12:14 am
by Vektunaxa
I think, based on the way the post was worded, that we've already rested the night, and it's now a new day.

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 12:49 am
by thirdkingdom
Vektunaxa wrote:I think, based on the way the post was worded, that we've already rested the night, and it's now a new day.
Oh, I totally missed that. Let's go see who it is.

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 1:20 am
by Wyzard
guys, I feel like complete shit.

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 7:30 pm
by Julius Sleazer
thirdkingdom wrote:
Vektunaxa wrote:I think, based on the way the post was worded, that we've already rested the night, and it's now a new day.
Oh, I totally missed that. Let's go see who it is.
Vek, Todd: I could've been better at wording that. Sorry. You guys were looking at the lights as you settled in for the evening around the campfire, so yeah, with (and only with) a forced march could you have made it.

Regardless, it seems like there's a consensus to move to the north in the morning, so I'll update based on that in the interest of keeping things moving.

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 7:33 pm
by Julius Sleazer
Wyzard wrote:guys, I feel like complete shit.
I looked around to see if you had perhaps made a completely objectionable post about which you were feeling like shit and found no such post. I assume you're sick and your posting might be a bit iffy until further notice, then. No worries & hope you feel better.

All:

1.) Sorry about my slow posting; I was hoping to post a bit more over Christmas break. The first couple days were kinda busy, then I broke my glasses. Also been exercising more so less computer time. Also found out today that a co-worker of mine kicked the bucket unexpectedly. Definitely a bummer.

2.) Does this board have a multi-quote function which I am overlooking?

Re: [OOC] Into the Unknown

Posted: Wed Dec 30, 2015 8:20 pm
by thirdkingdom
Julius Sleazer wrote:
Wyzard wrote:guys, I feel like complete shit.
I looked around to see if you had perhaps made a completely objectionable post about which you were feeling like shit and found no such post. I assume you're sick and your posting might be a bit iffy until further notice, then. No worries & hope you feel better.

All:

1.) Sorry about my slow posting; I was hoping to post a bit more over Christmas break. The first couple days were kinda busy, then I broke my glasses. Also been exercising more so less computer time. Also found out today that a co-worker of mine kicked the bucket unexpectedly. Definitely a bummer.

2.) Does this board have a multi-quote function which I am overlooking?
I do not believe it does

Re: [OOC] Into the Unknown

Posted: Thu Dec 31, 2015 8:46 pm
by Wyzard
Julius Sleazer wrote:
Wyzard wrote:guys, I feel like complete shit.
I looked around to see if you had perhaps made a completely objectionable post about which you were feeling like shit and found no such post. I assume you're sick and your posting might be a bit iffy until further notice, then. No worries & hope you feel better.
I was sick. I'm mostly recovered now, just a bit fatigued.

Re: [OOC] Into the Unknown

Posted: Thu Dec 31, 2015 9:03 pm
by Wyzard
I don't care what anybody says. That was a great post.

Re: [OOC] Into the Unknown

Posted: Thu Dec 31, 2015 10:58 pm
by Vektunaxa
I tried to do something along those lines, but wasn't able to get it to work in a way that I liked. Good job!

Re: [OOC] Into the Unknown

Posted: Thu Dec 31, 2015 11:26 pm
by thirdkingdom
Wyzard wrote:
Julius Sleazer wrote: "Silence!" shouts the tallest lad to the interruptor. "You are out of order! What if one of these men is named Caius, and he had designs of founding a settlement nearby? Now he must wrestle with a weighty dilemma indeed, and will likely be forced to invent another name out of whole cloth, thus preventing that name from being appropriately utilized by future generations!"
Tacitus the Multiloquent

"I suppose we'd simply name it New Caius, Or Caiusburg, or else abandon eponymous ambitions."
"Or we could burn your miserable excuse for a village to the ground and put all the inhabitants to the sword and go ahead and name our settlement Caius. Dilemma solved."
"On the other hand, the duplication of names can be a great inconvenience, particularly when warrants for arrest are issued. There should certainly be a central registry of names for human persons, with consistent spelling, and a requirement that each person's name be totally unique." Tacitus considers this for several seconds. "Although considering the difficulty of finding that number of pleasingly euphonious personal names, it might be easier to issue each person a unique numerical identifier, and then granting them a nickname for daily use."
Ha!