OOC CHAT
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
Chingy & Chance got battered & bruised a bit, but OK.
Dont forget to post youir actions.
Dont forget to post youir actions.
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
I may have a much simpler system then Rotworld we can use. Easy to use & follow. I will post some basics here this weekend.
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
There are 4 stats, that's it. Typically rated 1-3. Muscle, Agility, Wits, & Health. Pretty simple.
Basics:
Rolls of 4,5,6 mean success.
All 6's - critical success.
All 1's - major failure!
Tough tasks may require more than 1 success.
Muscle tasks- breaking down doors, lifting something heavy, fighting hand to hand
Agility tasks- dodging a car, hiding from zombies, sneaking, shooting guns, throwing
Wits tasks- hotwiring a car, disarm a trap, make a deal, intelligence, smarts
Health = Muscle score+ 1- its your hit points. You reach 0, you are near dead & helpless. Another attack finishes you off. If you are rescued and get first aid from a kit or medicine- you recover back to 1 Health, but need a 6 for any task.
Food/rest- can heal 1 health per day.
First Aid kit- one use- 1 Health.
To use first aid or give care , you must roll Wits or have skill (EMT, Doc,etc.) if you roll a critical failure- you hurt the patient instead of help. If you just fail the roll, the person receives no healing.
Skills - Skills are easy, just a few basic skills for your character, you get an extra 1d6 bonus on that type of skill
Some of our characters would be:
Chingy
Biker
Muscle 3
Agility 2
Wits 1
Health 4
Skills- brawling, bikes/diving/mechanic
Lester
Tough old man
Muscle 1
Agility 2
Wits 2
Health 2
Skills- guns, pilot, mechanic
Zombie (slow biter)
Muscle 1
Agility 1
Wits 1
Health 1
There are other types of zombies.
COMBAT
Muscle- hand to hand
Agility- shooting
You fight with your Agility or Muscle # of dice, shooting with Agility 2- roll 2 dice, fight with Muscle 3- roll 3 dice. Add Any dice for weapons used.
Shooting with Agility 2 & assault rifle - 5 dice.
Fighting with Muscle 3 and chainsaw - 6 dice.
Fighting with no weapons- you need a 5,6 to succeed vs living, 6 vs. Zombies
Lame weapon +1d6, but you still need a 5,6 vs. living, and 6 vs. dead.
rock, bottle, wrench, chair, broom handle
Better weapons need a 4,5,6 vs. living and 5 or 6 vs. dead.
Okay weapon +1d6
baseball bat, golf club, knife, crowbar, small pistols, Molotov cocktails
Deadly +2d6
machete, axe, medium pistol, hunting rifle
Bad ass! +3d6
shotgun, 44 magnum, chainsaw, two-handed katana, assault rifles
Zombies
Zombies attacking aren't very skilled- they need a 5 or 6 to succeed
Ammunition- after each battle that you use a gun, roll d6. On a 1- you are out of ammo, til you find more.
Easy, simple, fun!
Basics:
Rolls of 4,5,6 mean success.
All 6's - critical success.
All 1's - major failure!
Tough tasks may require more than 1 success.
Muscle tasks- breaking down doors, lifting something heavy, fighting hand to hand
Agility tasks- dodging a car, hiding from zombies, sneaking, shooting guns, throwing
Wits tasks- hotwiring a car, disarm a trap, make a deal, intelligence, smarts
Health = Muscle score+ 1- its your hit points. You reach 0, you are near dead & helpless. Another attack finishes you off. If you are rescued and get first aid from a kit or medicine- you recover back to 1 Health, but need a 6 for any task.
Food/rest- can heal 1 health per day.
First Aid kit- one use- 1 Health.
To use first aid or give care , you must roll Wits or have skill (EMT, Doc,etc.) if you roll a critical failure- you hurt the patient instead of help. If you just fail the roll, the person receives no healing.
Skills - Skills are easy, just a few basic skills for your character, you get an extra 1d6 bonus on that type of skill
Some of our characters would be:
Chingy
Biker
Muscle 3
Agility 2
Wits 1
Health 4
Skills- brawling, bikes/diving/mechanic
Lester
Tough old man
Muscle 1
Agility 2
Wits 2
Health 2
Skills- guns, pilot, mechanic
Zombie (slow biter)
Muscle 1
Agility 1
Wits 1
Health 1
There are other types of zombies.
COMBAT
Muscle- hand to hand
Agility- shooting
You fight with your Agility or Muscle # of dice, shooting with Agility 2- roll 2 dice, fight with Muscle 3- roll 3 dice. Add Any dice for weapons used.
Shooting with Agility 2 & assault rifle - 5 dice.
Fighting with Muscle 3 and chainsaw - 6 dice.
Fighting with no weapons- you need a 5,6 to succeed vs living, 6 vs. Zombies
Lame weapon +1d6, but you still need a 5,6 vs. living, and 6 vs. dead.
rock, bottle, wrench, chair, broom handle
Better weapons need a 4,5,6 vs. living and 5 or 6 vs. dead.
Okay weapon +1d6
baseball bat, golf club, knife, crowbar, small pistols, Molotov cocktails
Deadly +2d6
machete, axe, medium pistol, hunting rifle
Bad ass! +3d6
shotgun, 44 magnum, chainsaw, two-handed katana, assault rifles
Zombies
Zombies attacking aren't very skilled- they need a 5 or 6 to succeed
Ammunition- after each battle that you use a gun, roll d6. On a 1- you are out of ammo, til you find more.
Easy, simple, fun!
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
I posted the simple stats for your character in the Character section, just for you to check out. You still do not need to roll any dice or know any rules. Not much will change. Its just an easier system, only d6, no percentages & charts, no counting bullets.
Re: OOC CHAT
Okay - lots of dead guys around here today, we may want to decide what two vehicles to park inside at this time. Lester will insist on his ford going inside, and one other vehicle. We may want to think about what TWO vehicles to put inside in the event that we get overrun and only have the option of splitting with two vehicles.
I think we should remove the civic and trailblazer to the outside, BUT close by. The Civic is probably of little use for practicality, but the trailblazer could haul people or with seats removed haul stuff.
What do you all think? (we also need to find out what happened to attract all the dead guys to the garage...)
I think we should remove the civic and trailblazer to the outside, BUT close by. The Civic is probably of little use for practicality, but the trailblazer could haul people or with seats removed haul stuff.
What do you all think? (we also need to find out what happened to attract all the dead guys to the garage...)
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
You can fit four vehicles inside the garage if you like.
Re: OOC CHAT
How many 4WD do we have running they would be the most useful. What kind of scrap metal is around. Thinking caging the back of truck. At least the sides.
Current Characters/Games
Re: OOC CHAT
There is an old snowplow, and Lester's truck is 4WD (not sure about his old wrecker) but not really any scrap metal around (doesn't mean we couldn't find any)
Re: OOC CHAT
I know this is a dumb question. Is there a welding torch. First thing though we need darken the windows and start working \.
Current Characters/Games
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
A welding set but not much propane.Dram wrote:I know this is a dumb question. Is there a welding torch. First thing though we need darken the windows and start working \.
Lesters truck is the only 4wd i think.
Not much scrap around.
Snowplow at side of garage.
Re: OOC CHAT
Do any of the vehicles have the rigging for the snow plow? If so, I think that should be done first. We're riding around running these zombies down but we are eventually going to get stuck unless we come up with another means of pushing them aside.
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
ybn1197 wrote:Do any of the vehicles have the rigging for the snow plow? If so, I think that should be done first. We're riding around running these zombies down but we are eventually going to get stuck unless we come up with another means of pushing them aside.
Lesters truck does.
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: OOC CHAT
Please welcome Saalaria as STEVE the Trucker.
Steve has a hunting rifle, a handful of bullets and a broken toe.
STEVE
trucker
Muscle 2
Agility 2
Wits 2
Health 3
truck mechanic
driving truck
Steve has a hunting rifle, a handful of bullets and a broken toe.
STEVE
trucker
Muscle 2
Agility 2
Wits 2
Health 3
truck mechanic
driving truck
Re: OOC CHAT
Hi all . I've been religiously following this game since the start so no catchup needed! Glad to be onboard....let the head squashing commence!
Re: OOC CHAT
Welcome to the party!saalaria wrote:Hi all . I've been religiously following this game since the start so no catchup needed! Glad to be onboard....let the head squashing commence!
Re: OOC CHAT
Cheers Brandon - good to see you over on the Unseen!
- OGRE MAGE
- First Gentleman
- Posts: 37676
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: OOC CHAT
Hola amigo from Chingy the Mexican American Outlaw Biker! (but you already knew that)
Welcome to the game!
Fulljoy!
Welcome to the game!
Fulljoy!
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7147
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: OOC CHAT
Welcome Saalaria!
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson