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Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:00 am
by onlyme
Ewell continues to distract himself, and maybe a trog. That is about it.
longsword to hit (+3 str bonus): [1d20+3] = 4+3 = 7 , damage1d8 (+4 str bonus): [1d8+4 ] = 3+4 = 7

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:10 am
by ravenn4544
"Bless-ed be the Maker of the Light!" O'rek echoes deeply - spurned on by the Gwillit's mighty cleave - and again reaches out and claps his shoulder.

Cure Light Wounds [1d8] = 8

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:30 am
by Alethan
ravenn4544 wrote:"Bless-ed be the Maker of the Light!" O'rek echoes deeply - spurned on by the Gwillit's mighty cleave - and again reaches out and claps his shoulder.

Cure Light Wounds [1d8] = 8
Aw, thank you! *whew*

Hopefully this trog I've hit a few times will go down and we can push forward. If it doesn't go down after that hit... Then dang. :(.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:38 am
by Stonjuz
With a nod, the halfling begins the crawl to place the oil. "Wish i had thought of it."

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:42 am
by dmw71
Stonjuz wrote:With a nod, the halfling begins the crawl to place the oil.
North or south?

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:44 am
by Computer +1
Strom, with vomit covering his breastplate, stands up on shaky legs and wills himself to fight.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:46 am
by Stonjuz
He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 1:05 am
by Alethan
Stonjuz wrote:He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.

O.o What suggestion??

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 1:45 am
by Stonjuz
Alethan wrote:
Stonjuz wrote:He hesitates only for a split second, feels that south may be for the best but listens to the suggestion and heads north.
O.o What suggestion??
Shanny hears 'front' and assumes north as opposed to 'rear'. 8-)

But he can be commanded to change, easlly.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 3:12 am
by Alethan
Stonjuz wrote:
Shanny hears 'front' and assumes north as opposed to 'rear'. 8-)

But he can be commanded to change, easlly.
Ahhh... From the verbal request by Epsilon. Got it.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:12 pm
by tooleychris
dmw71 wrote:
tooleychris wrote:Grims Dual Hand Ax#1 [1d20+4]... Hand Ax#2 [1d20+4]
Actually, I just noticed something. With a 17 strength, you would have +2 to hit. Hand axes also don't qualify as being 'finesse' weapons so you wouldn't get your dexterity modifier.

It's possible I'm overlooking something, but how are you coming up with a total of +4 to hit?
..I thought ALL light weapons were finesse ..if not Grim will switch to scimitar.

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 12:19 pm
by tooleychris
ooops... I just checked your weapons list for finesse.. my mistake!

Round 5

Posted: Wed Sep 25, 2013 1:59 pm
by dmw71
To the North
Ewell swings and misses, and pays a price as his troglodyte opponent manages to catch him with the tip of its javelin (-5). A few, barely safe feet away, the half orc barbarian continues to flail with his hand axe and scimitar combination and successfully chops his opponent with his axe which causes the creature to wince. When the beast turns to retaliate, Grimnail deflects the incoming jab attempt with his scimitar and ends up shattering the shaft of the troglodyte weapon.

Kaltar and Strom remain prepared to assist as necessary, while Darrin continues to provide a source of light.

---

Stuck in the Middle
With Epsilon watching on, Shannigans begins the crawl towards the north, looking to place the oil. "Wish I had thought of it." he thinks to himself as he makes his way north.

---

To the South
Gwillt presses the attack, looking to finish off one of the three opponents he's facing and create a space for O'rek to join the battle. He lands a successful blow against his already wounded opponent. The creature staggers, looks as if it's about to keep fighting on, then ultimately collapses dead. The ranger wastes no time stepping over the fallen corpse to create some space for O'rek to join the fray. The now southernmost troglodyte follows the ranger south, creating an extra space for another one of its companions. As he moves to engage in conflict, O'rek applies another 'Cure Light Wounds' spell (+8) to his wounded companion, knowing that once he's in melee, his efforts will be focused on attacking and not healing. The healing effects are minimized however, as the beast immediate to his left manages to pierce through Gwillt's leather armor (-5).


---

End of Round 5

Code: Select all

     \xx3 |_ 
     *EW *5x 6  ::
      | G|
      |K |
      |St|
     /Da/
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     \Ep\
      \Sh\
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        \Fi\    ..
         \  \_/ 6 /
          \Or 5  /
           *G 4 /
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            Lair
          Entrance
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Starting round six. Feel free to roll separate initiative rolls (north and south) and declare any actions/make attack rolls.

Roll Needed: Ewell

Posted: Wed Sep 25, 2013 3:17 pm
by dmw71
onlyme, can you roll a 1d10 for Ewell?

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 3:58 pm
by ravenn4544
O'rek staggers over a dead trog and swings his mace a bit feebly to the trog in front of him:

Mace attack [1d20+3] = 6+3 = 9 (THACO=20)

Mace Damage (+1 weapon, +3 str dmg) = [1d6+5] = 4+5 = 9

Re: Roll Needed: Ewell

Posted: Wed Sep 25, 2013 4:00 pm
by onlyme
dmw71 wrote:onlyme, can you roll a 1d10 for Ewell?
Plain initiative: [1d10] = 7

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 8:47 pm
by Alethan

Re: 15. Hunting the Troglodytes

Posted: Wed Sep 25, 2013 10:55 pm
by Stonjuz
Creeping north past Epsilon, trying to get a glance from anyone to verify he is still doing the right thing.
I doubt he will be close enough for placement yet.

Re: 15. Hunting the Troglodytes

Posted: Thu Sep 26, 2013 1:54 am
by Rukellian
Fimmion will continue to hold the all important light source high, all the while staying out of everyone's way.
*sigh* I'm starting to feel a bit useless right now. I hope Fimmion can prove his worth sometime soon in the future, or else his adventuring career might just... flop? :lol: I understand that mages grow to be much more useful when the spell repretoire increases, but as of right now, i'm having a hard time finding any meaning in his existence. :oops:

Re: 15. Hunting the Troglodytes

Posted: Thu Sep 26, 2013 2:15 am
by tooleychris
Grim lets loose a mighty roar as he brings down his curved blade on scaly skull.

Scimitar [1d20+4] = 17+4 = 21 Thac0: 20 Damage:[1d10+3] = 2+3 = 5