Delve #1 - The Adventure Begins

BaltoBruiser
Message
Author
User avatar
Edeldhur
Ranger Lord
Ranger Lord
Posts: 2570
Joined: Wed Dec 20, 2023 3:17 pm

Re: Delve #1 - The Adventure Begins

#221 Post by Edeldhur »

Thargus

The man stands at the ready!
Doctor Crunch
Guide
Guide
Posts: 183
Joined: Wed Jun 12, 2024 7:38 pm

Re: Delve #1 - The Adventure Begins

#222 Post by Doctor Crunch »

The roll for sleep is a 7.

[2d8]=7



And the roll for spell retention if I've understood the rule correctly.

<a href=https://www.unseenservant.com/index.php ... 43&macid=0>[4d6+1]=16+1=17</a>



That's equal to intelligence so I should still have the spell prepared.


[Edit to add spell retention roll]
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Delve #1 - The Adventure Begins

#223 Post by Spearmint »

'Fez' PheasantPlucker

'Fez' PheasantPlucker: spell save vs 12+ [1d20]=16

The shady goblin stalks the shadows, parallel to the chain-gang, yawning profusely but managing to fight off the compulsion to fall asleep. He unslings his hammock/Entangling Net, from his torso, wrapping one corded end around a wrist to hurl towards any guard drawn to his presence.

Figuring that others may trigger AoE spells, he doesn't close further into melee range, but stalks the perimeter to waylay any guards who might stumble free of any sleep/entangle spells.
BaltoBruiser
Ranger Knight
Ranger Knight
Posts: 1029
Joined: Tue Sep 12, 2023 12:18 pm
Location: Eastern Shore of Maryland

Re: Delve #1 - The Adventure Begins

#224 Post by BaltoBruiser »

Niphos retains the Sleep spell in his memory and Fez avoids the effects

Horasday the 6th of Molivios 2993 AEP 7:50 PM

The party watches as the first pair of armed men closest to the caravan and three of the smaller “prisoners” begin to be unsteady on their feet and a few steps on they fall over dragging the fourth “prisoner” down to the ground. The pair of armed men behind the “prisoners” rush forward to check on their comrades and their “goods” to see why they have fallen.
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Delve #1 - The Adventure Begins

#225 Post by Spearmint »

'Fez' PheasantPlucker

will take the opportunity to sneak attack one unsuspecting guard, by throwing his Entangling Net upon him. My hope is to envelope him with the weighted net and drag him to the ground or at least bind him from drawing a blade.

'Fez' PheasantPlucker: hurls Entangling Net [1d20+2]=16+2=18
I am not sure of the dynamics of using a net in this edition, but my understanding is I can throw it up to 15'ft. If I manage to catch him, then I should gain some advantage to cosh him unconscious my next actions.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29181
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Delve #1 - The Adventure Begins

#226 Post by Rex »

Athena


Athena throws her spear at the closest enemy still up.

Thrown Spear [1d20-1]=20-1=19 to hit [1d6]=2 damage
Natural 20.
User avatar
Edeldhur
Ranger Lord
Ranger Lord
Posts: 2570
Joined: Wed Dec 20, 2023 3:17 pm

Re: Delve #1 - The Adventure Begins

#227 Post by Edeldhur »

Thargus

If there are any enemies still standing, Thargus will lob an hand axe at one of them.

Thrown hand axe: [1d20]=15
Damage: [1d6]=4
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8424
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Delve #1 - The Adventure Begins

#228 Post by ravenn4544 »

Octaivous readies his entangle spell should any of the group break away from melee.
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Delve #1 - The Adventure Begins

#229 Post by scottjen »

Alishar
If he has an enemy target in range, he will hurl his javelin.
Javelin attack [1d20]=3
BaltoBruiser
Ranger Knight
Ranger Knight
Posts: 1029
Joined: Tue Sep 12, 2023 12:18 pm
Location: Eastern Shore of Maryland

Re: Delve #1 - The Adventure Begins

#230 Post by BaltoBruiser »

Alishar please roll a d10 to make sure your missed javelin does not hit one of the "prisoners". 1 or 2 is a opps!
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Delve #1 - The Adventure Begins

#231 Post by scottjen »

Alishar
Javelin miss roll: miss [1d10]=1
He's on a roll...
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8240
Joined: Tue Mar 02, 2021 6:12 pm

Re: Delve #1 - The Adventure Begins

#232 Post by gurusql »

Gelli

Gelli will fire his bow at one of the guards.

Bow: [1d20]=8 Dmg:[1d6]=5
Bow: [1d20]=9 Dmg:[1d6]=1
BaltoBruiser
Ranger Knight
Ranger Knight
Posts: 1029
Joined: Tue Sep 12, 2023 12:18 pm
Location: Eastern Shore of Maryland

Re: Delve #1 - The Adventure Begins

#233 Post by BaltoBruiser »

Gelli. Please roll _2d10 to see if you hit one of the “prisoners”. 1 or 2 is bad.
BaltoBruiser
Ranger Knight
Ranger Knight
Posts: 1029
Joined: Tue Sep 12, 2023 12:18 pm
Location: Eastern Shore of Maryland

Re: Delve #1 - The Adventure Begins

#234 Post by BaltoBruiser »

Horasday the 6th of Molivios 2993 AEP 7:50 PM

Niphos’ sleep spell knocks out two of the guardsmen and three of the prisoners.

Fez’s net entangles one of the guardsman not asleep and he is down for the time being (per the weapon quality the opponent is able to save vs. paralysis (14 in this case) and escape each round).

Athena’s spear finds it mark on the fourth guardsmen who is bewildered by the sudden ambush and now having a spear stuck in the back of his left shoulder. As he turns to try and see who his attacker is, he catches Thargus’ ax in the front of his left shoulder further wounding him but he remains standing.

Unfortunately, Alishar’s javelin misses the target and pierces one of the “prisoners” who was under Niphos’ sleep spell.

Gelli’s arrows also miss their target and fly off into the darkness… (I rolled [_2d10]=(9+8)=17)

Surprise round is done. Thargus please roll initiative for the party (I am going to ask each player to roll initiative for the group; if they win, they keep rolling, if they lose, I will move on to the next player, Thargus got the random pick).

My roll for the guardsmen is: [1d6]=6
If you roll a “6” we tie and roll again.

Once we determine who won initiative, Spellcasters please declare your spell intentions (if Thargus wins initiative, you can cast). Then non spellcasters can declare their actions. If the guardsmen win, I will take my actions. If we tie and then the guardsmen lose, I will declare the guardsmen intentions but you all will get to act before they can take those actions.
Doctor Crunch
Guide
Guide
Posts: 183
Joined: Wed Jun 12, 2024 7:38 pm

Re: Delve #1 - The Adventure Begins

#235 Post by Doctor Crunch »



Am I right that there are two sleeping guards, one in a net, one up and wounded?
BaltoBruiser
Ranger Knight
Ranger Knight
Posts: 1029
Joined: Tue Sep 12, 2023 12:18 pm
Location: Eastern Shore of Maryland

Re: Delve #1 - The Adventure Begins

#236 Post by BaltoBruiser »

Doctor Crunch wrote: Mon Oct 21, 2024 8:35 pm

Am I right that there are two sleeping guards, one in a net, one up and wounded?


That is correct.
User avatar
Edeldhur
Ranger Lord
Ranger Lord
Posts: 2570
Joined: Wed Dec 20, 2023 3:17 pm

Re: Delve #1 - The Adventure Begins

#237 Post by Edeldhur »

Doctor Crunch
Guide
Guide
Posts: 183
Joined: Wed Jun 12, 2024 7:38 pm

Re: Delve #1 - The Adventure Begins

#238 Post by Doctor Crunch »

[Niphos]

Niphos is not casting.
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Delve #1 - The Adventure Begins

#239 Post by Spearmint »

'Fez' PheasantPlucker

'Fez' PheasantPlucker: Garrotte attack [1d20]=15 strangulation damage [1d6]=1

Will try to jump upon the entangled guard, using any rear advantage to leap upon his back and then slip his Cheese-wire Garrote around the man's neck to silence any screams.
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Delve #1 - The Adventure Begins

#240 Post by scottjen »

Alishar
Realizing his poor aim is hurting more than helping, he switches to sword for his next attack.
Post Reply

Return to “The Halls of Arden Vul (OSE)”