Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Posted: Wed Apr 17, 2024 3:00 pm
Play by Post RGPs and a nifty dice roller
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Myrrh's healing touch staunches Brondulm's deadly wound and rouses him from death's door. (Brondulm can act in Round #2, if necessary.)Rex wrote: ↑Wed Apr 17, 2024 3:00 pm Myrrh
Oops. Sorry about that.
CLW [1d6+1]=5+1=6
Much better roll at least.
TheMyth wrote: ↑Wed Apr 17, 2024 2:50 am(Is Gromp activating his tattoo? Or is he flirting with Cinders?Dicey wrote: ↑Wed Apr 17, 2024 1:56 am Gromp Stoneskull slapped his left buttock as he lunged into the mass of kobolds. His sword M’Lady bit deep into the kobold attacking Cinders. “Back girl to safety!” The dwarf followed up with a dagger slash.
M’Lady [1d20+2]=15+2=17
M’Lady damage [1d8+2]=7+2=9
Dagger [1d20]=2
Also, more importantly... WHICH KOBOLD??? I gave numbers and a description of a "big" one for clarity.)
Gromp's skin becomes as impentrable as stone as he slashes the big kobold in half!Dicey wrote: ↑Wed Apr 17, 2024 10:18 pm Yes, ass slap powers activate! Form of a momentarily impenetrable dwarf!
Cinders is getting double-teamed? Then the big one! Time to break up that ménage a troi!
TheMyth wrote: ↑Wed Apr 17, 2024 2:50 am(Is Gromp activating his tattoo? Or is he flirting with Cinders?Dicey wrote: ↑Wed Apr 17, 2024 1:56 am Gromp Stoneskull slapped his left buttock as he lunged into the mass of kobolds. His sword M’Lady bit deep into the kobold attacking Cinders. “Back girl to safety!” The dwarf followed up with a dagger slash.
M’Lady [1d20+2]=15+2=17
M’Lady damage [1d8+2]=7+2=9
Dagger [1d20]=2
Also, more importantly... WHICH KOBOLD??? I gave numbers and a description of a "big" one for clarity.)
Back to 2. Next time, watch the rear!BaltoBruiser wrote: ↑Thu Apr 18, 2024 1:02 am Brondulm
Do I recover the full 6 HP from the spell and go back to 2HP or since I was in negative territory, do I just get back to 1HP and return to the living? So much for trying to avoid the pointy end of the daggers.
Brondulm is healed to almost perfect health. (Let's just give him 3, so he is fully healed to 5/5.)Darithe wrote: ↑Fri Apr 19, 2024 4:01 pm Lia
Moving to Brondulm, Lia returns her hammer to her belt and lays a hand on him, "May the bringer of life give her blessings unto you."
Casting Cure Light Wounds: [1d6]=1+1
I know we're doing Theatre of the Mind, but there are 6 dead kobolds, 4 PCs, a cooshee, and 3 NPCs between Brondulm and the fleeing kobolds....BaltoBruiser wrote: ↑Fri Apr 19, 2024 9:29 pm Brondulm
Rising from the dead, sees that the two unguarded kobolds are running away and attempts to subdue for a second time the bigger to two (assuming he may be leader type).
Using the flat of his short sword he attempts to hit the fleeing kobold in the back of the head:
Short Sword to hit: [1d20+2]=11+2=13; damage [1d6+2]=2+2=4
Kobold #2 falls after being stabbed by Gromp's dagger.Dicey wrote: ↑Sat Apr 20, 2024 3:55 am “By Clangleddin’s bushy beard, Brinna!” Gromp lunged in front of Brinna to defend the lass, as he swung sword and dagger at the smaller of the two kobolds.
By Clangleddin’s Bushy Beard! [1d20+2]=3+2=5
Dagger [1d20]=14
Dagger dam [1d4+2]=4+2=6
Myrrh runs Kobold #1 through with his sword.Rex wrote: ↑Sat Apr 20, 2024 5:25 am Myrrh
Myrrh rushes the nearest kobold and attacks with his sword.
VB Sword [1d20+1]=12+1=13 to hit [1d8+1]=4+1=5 damage