In search of a body

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Rex
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Re: In search of a body

#221 Post by Rex »

Algrim would know that Grimhald is Azadmere's most famous Alchemist clan. In fact they are considered the best Alchemists on Harn, maybe the world. They are the only known source of Khuzan Fire, it is kept in sealed pottery jars and self ignites when exposed to air. Water won't put it out and it will also burn underwater.

Volin knows that Tirion is Azadmere's largest Locksmith clan, also considered the best on Harn.
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Re: In search of a body

#222 Post by GreyWolfVT »

Algrim scratching his head for a minute then says "Ah ha! Dun figured it out. Yer from that famous Alchemist clan o' dwarves. Only folks that can make Khuzan Fire. That stuffs damned useful, guess we got somethin in common. We both come from clans o' dwarves best at their trade."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: In search of a body

#223 Post by shaidar »

Arngeir

"Where you going, sir dwarf? Would you hire your donkey so we get treasure to town?"
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Re: In search of a body

#224 Post by sastaz »

Turnip eyes the stranger, initially somewhat distrustful, but hearing Algrim recognize the dwarf's clan she breaks out in a wide smile.

"Oh, alchemist, is that right? Welcome master dwarf, what brings you here? As you can see, we have not been idle the last hour or so, no sir, killed a dragon no less we did." She rummages through her backpack and produces a glass sphere with some foggy substance trapped inside.

"Say, do you know how to make these? Those are created by alchemists, rare things. And quite expensive to boot. Oh, I'm Turnip by the way."
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Re: In search of a body

#225 Post by GreyWolfVT »

Algrim chimes in again "Drake, it were a drake not a dragon Turnip."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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sastaz
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Re: In search of a body

#226 Post by sastaz »

Turnip

"And a drake is what? A female dragon?"
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Re: In search of a body

#227 Post by GreyWolfVT »

The dwarf rolls his eyes and shakes his head.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: In search of a body

#228 Post by Ahlmzhad »

Murgar

Seeing the dwarf welcomed he returns to his work of removing teeth and claws from the dragon.
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Re: In search of a body

#229 Post by Kallen »

I'm just out collecting ingredients and yes, I can lend my donkey aid to help move your treasure.
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Rex
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Re: In search of a body

#230 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. Continued discussion.

Everyone talks with the newcomer and he offers the use of his donkey to help carry the treasure.

Do you load up and head for the outpost or continue the discussion?

Actions


Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf, EE), FL 0, BL 0, PP 26, Uni Pen (-5), Phy Pen (-5/-5), SMP 18, Move 14, Initiative: 80, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair

[/quote]
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Re: In search of a body

#231 Post by GreyWolfVT »

Algrim looking at his pack where the remains are wrapped and stored for safe travel. "I dunno bout tha rest of ya but I'm headin fer that there outpost ta lay me ancestors bones ta rest properly."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: In search of a body

#232 Post by shaidar »

Arngeir

"Yes, talk as we go. Sure Volin be interested in see old Khuzdul outpost."
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Re: In search of a body

#233 Post by sastaz »

Turnip

"It's the right thing to do. And to be fair, we sort of promised the old man...dwarf...ghost...to return. Besides, staying here in the wild is not safe either. I still have the shivers since that gargun ambush! Friend Volin, please come along. Like Arngeir says, we have something very interesting to show you. Where did you say you was from? Azadmere?"
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Re: In search of a body

#234 Post by Ahlmzhad »

Murgar

Hearing that the newly arrived dwarf is an alchemist he will be sure to engage him in the gathering of items from the drake. Once done with the gathering then he will be for heading to the outpost.
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Re: In search of a body

#235 Post by shaidar »

Arngeir will help gather parts of the drake for transport.

He is really interested in skinning the creature, or at least enough for armour, assuming we have the necessary skills (or if we can wing it any try anyway)
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Re: In search of a body

#236 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. Work to be done.

Everyone goes to work on the drake. Gathering claws and fangs. Skinning it carefully. Loading the donkey as you go. Gerolt goes to retrieve his horses. A couple hours later you are ready to head back, the load spread across the donkey and 2 horses. You estimate that you can reach the outpost a little after dark, but you will need to hurry.

Actions


Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf, EE), FL 0, BL 0, PP 26, Uni Pen (-5), Phy Pen (-5/-5), SMP 18, Move 14, Initiative: 80, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
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Re: In search of a body

#237 Post by Ahlmzhad »

Murgar

Will be saying some prayers of thanks to Sarajin for granting them this success. He will do what he can to assist in getting the haul back to the outpost.
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Re: In search of a body

#238 Post by shaidar »

Arngeir is raring to get going. He's happy to take it in turns guarding the front and rear of the group.
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Re: In search of a body

#239 Post by GreyWolfVT »

Algrim doesn't say much just does what he needs to and does his usual when traveling.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: In search of a body

#240 Post by sastaz »

Turnip tries to get a small-ish tooth as a trophy, in order to craft a simple necklace out of it. Otherwise, she's also quite eager to get going, not wanting to attract any more predators or gargun.

"Should we just leave the carcass here? I guess so?"
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