A simple journey
- GreyWolfVT
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Re: A simple journey
Algrim shrugs his shoulders "I know about gettin by. But I ain't never met nobody that had hunches like this. I'm thinkin you heard us talkin."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip is not ready to let the stubborn dwarf win this one just yet.
"Okay. Okay. May I tag along with you. Pretty, pretty please with honey on top?"
"Okay. Okay. May I tag along with you. Pretty, pretty please with honey on top?"
- GreyWolfVT
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Re: A simple journey
Algrim shrugs "Can't keep yah from followin us so sure if that'd be your desire come with. Just don't cause no trouble."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Arngeir
"You talk lots. Get on well with Idril." he laughs and gestures to the sindarin.
"Hmmm, you talk good, clever." his smile fades slightly and he shakes his head "No family is bad, for...Ljarl."
"You talk lots. Get on well with Idril." he laughs and gestures to the sindarin.
"Hmmm, you talk good, clever." his smile fades slightly and he shakes his head "No family is bad, for...Ljarl."
Re: A simple journey
Turnip glances sideways, the she grins again
"No, of course not, why would I ever do that?"
She puts her palms togehter, causing a smacking sound.
"So. Which direction are you heading? I can keep lookout. I'm very attentive."
After they been walking for a few minuts
"Actually, I'm something of a locksmith myself, of sorts. If you'd believe."
Re: A simple journey
Idril Nagfly moves froward from farther back in the caravan and catches most of the conversation with the newcomer. Her scowl deepens when Turnip mentions the key. She whips her head around to see if any of the other caravaners would have overheard. "I know this much—despite her claims, the girl is not as un-presupposing as her name. She can spy out secrets, and..." cutting her eyes hard to Turnip, "...is not discrete about shouting them out in the open air."
Snapping her fingers with impatience, she says, "Let us see this bag. I will tell you if it is Sindarin-make."
[1d100]=28
Snapping her fingers with impatience, she says, "Let us see this bag. I will tell you if it is Sindarin-make."
[1d100]=28
Re: A simple journey
For Idril:
The bag is not Sindarin made, most likely Earthmaster. The Earthmasters are what everyone refers to the race that was on Harn before the Sindarin came. No one knows what they look like, but they left behind some very powerful psychic items. This radiates as a psychic item, very powerful (Sensitivity).
Please make a Folklore, Sindarin roll.
For Algrim:
Please make a Folklore, Khuzdul roll.
The bag is not Sindarin made, most likely Earthmaster. The Earthmasters are what everyone refers to the race that was on Harn before the Sindarin came. No one knows what they look like, but they left behind some very powerful psychic items. This radiates as a psychic item, very powerful (Sensitivity).
Please make a Folklore, Sindarin roll.
For Algrim:
Please make a Folklore, Khuzdul roll.
- GreyWolfVT
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Re: A simple journey
Algrim perks up a bit at the locksmith mention from Turnip "That makes two of us then."
Non-Combat Skill Roll [1d100]=59
Non-Combat Skill Roll [1d100]=59
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Idril hefts the bag. "This is old. Deeply old. Before even the Sindarin." She stares hard at Turnip. "Where did you find such a thing? Is it stolen? Is its owner trailing you?"
Folklore, Sindarin: [1d100]=83
Folklore, Sindarin: [1d100]=83
Re: A simple journey
Turnip snatches her bag back (with some nimbleness) and enters a female staredown with the Sindarin.
"Well yes, now that you mention it, I snuck into your camp last night and stole it from under your soft elven cushion, along with all your coin."
She settles down somewhat.
"Like I said, I had a vision. Does the Spirit of the Mist never grant you visions elf? If not, you must be in severe disfavour."
"Well yes, now that you mention it, I snuck into your camp last night and stole it from under your soft elven cushion, along with all your coin."
She settles down somewhat.
"Like I said, I had a vision. Does the Spirit of the Mist never grant you visions elf? If not, you must be in severe disfavour."
Re: A simple journey
"And the bag is mine, thank you." she adds. "It was a gift."
Re: A simple journey
Idril almost laughs at the pillow comment, but she catches herself and her smile turns cold and flinty. "It is a lordly gift, Dame Turnip Spryfinger."
Re: A simple journey
Failures for both of you.
Sax comes up, "We need to get moving if we are going to make Meldun before nightfall. Maybe you could figure out whatever it is then?"

Sax comes up, "We need to get moving if we are going to make Meldun before nightfall. Maybe you could figure out whatever it is then?"
Re: A simple journey
Arngeir nods at Sax's statement
"Yes, night not good with Ivir bear Arthynnd around. Talk while we move or later."
"Yes, night not good with Ivir bear Arthynnd around. Talk while we move or later."
- GreyWolfVT
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Re: A simple journey
Algrim nods his agreement and takes his spot back with the guards helping guard the caravan.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip, seemingly content with the outcome of the argument - for now at least - takes place at the back of the caravan, among the rear guards. Pickning some dirt from under her nails with the tip of a dagger, as they travel.
Re: A simple journey
Idril returns to the cook wagon, annoyed that, with the ample quantities of meat Algrim has brought in, that she can't begrudge making an extra portion of dinner for the newcomer. She settles in and begins to shell some wild peas she foraged in the morning, letting the rocking of the wagon set the pace of her shelling. Her mind wanders back to the bag. So ancient! And yet, not a fragile artifact to be preserved in a reliquary. Up to the harsh conditions of travel, in the hands of a mere girl.Despite herself, Idril is intrigued and wants to know more about the girl's history. At least as it pertains to the bag.
Re: A simple journey
The caravan pushes hard for the rest of the day, arriving at Meldun just after sunset. They have a field marked off for caravans to set up for the night with plenty of room. Another small caravan appears to be set up there already, looking to head north in the morning.
Sax talks to you, "This is the end of the trail. Everyone is welcome to stay the night, but we split in the morning. I thank you all for the aid along the trail, you saved my guardsmens life and made the journey safer and more comfortable."
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Awareness +1, Psychometry +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently on a cart.
Turnip: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (0/0), Move 15, Spc: Carrying backpack
Sax talks to you, "This is the end of the trail. Everyone is welcome to stay the night, but we split in the morning. I thank you all for the aid along the trail, you saved my guardsmens life and made the journey safer and more comfortable."
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Awareness +1, Psychometry +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently on a cart.
Turnip: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (0/0), Move 15, Spc: Carrying backpack
- GreyWolfVT
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: A simple journey
Algrim smiles and nods to Sax "I think I'd like to spend one last night with you an yer crew Sax. If I could provide more food fer ya I'd gladly do so."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Arngeir nods at Algrim's words "Yes, stay tonight. Decide where we go next." he pauses, thinking, then grins "Need apple, red only, help gaurd heal quick. Maybe we find here?"