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Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Mon Oct 24, 2022 4:36 pm
by Rex
Thanks!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Tue Nov 01, 2022 1:37 am
by Pulpatoon
Apologies for not posting today. I'll do my best to post tomorrow, but it may have to wait until Wednesday. Thanks for your patience!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Tue Nov 01, 2022 4:45 am
by Rex
No problem!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Nov 05, 2022 5:53 am
by Rex
I am heading back into the woods for the weekend. I will be back Sunday night or possibly Monday night. Please feel free to NPC my character. Have a great weekend everyone.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Thu Dec 15, 2022 4:57 pm
by Pulpatoon
cybersavant wrote: Thu Dec 15, 2022 7:46 am
Pulpatoon wrote: Wed Dec 14, 2022 4:53 pm When the group settles down again, they look expectantly to Goran and Skur Vonn for their stories, but both balk at the prospect. This dampens the bonhomie of the event considerably.
(With 2 positive results and 2 abstentions {which are effectively failures}, the Ul-Mor response comes down to Jeeves. I’m rolling a simple drama die: 1 is terrible, six is great.
Drama Roll [1d6]=3
3 means things are pretty well unchanged. The Ul-Mor aren’t offended, but the impact of Bertie and Kallina’s rolls have been diluted.)
didn't realize there was a time limit to this
No worries. This was established at the beginning of the campaign, but we've been running for a while now, and it's easy to lose track. The game has a plot-moving-forward update on scheduled days (typically MWF).

However, I don't mean to be a bear about this. If anyone ever has a reason why you'd like to slow the pace for a bit, just let us know! With just four of us, we can accommodate plumb near anything!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Tue Dec 20, 2022 12:00 am
by Pulpatoon
Rex wrote: Mon Dec 19, 2022 4:49 pm Kallina

Yells to the Ul-Mor who has her rope end, "It is to get you out of the funnel trap!"
Aha! My idiot brain assumed you were throwing the can to one of the Ul-Mor outside of the funnel trap! This makes a lot more sense!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Tue Dec 20, 2022 5:27 am
by Rex
LOL. No inside the funnel.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Dec 24, 2022 11:09 am
by shaidar
Are stun grenades sonic based? Assuming the creature senses vibrations I was wondering if a grenade might 'blind' it's senses for a while.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Dec 24, 2022 2:52 pm
by Pulpatoon
I've been imagining them as something more like an electrical discharge, but it's undefined. If the party wants to decide that stun grenades, stunners, and stun-batons work on a sonic principle, we can carry that forward.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Dec 24, 2022 4:42 pm
by Rex
It seems to me from a science point of view they don't have to all work the same way, and in fact probably wouldn't. Modern stun grenades use concussive force (a shock wave basically), which has a sonic element I suppose. The closest thing I can think of for a stunner would be a taser type weapon, which is an electrical pulse. The issue of an area of effect electrical pulse would be damage to electronics as collateral damage.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Fri Dec 30, 2022 9:14 am
by shaidar
Hey, I have a quick question before I post my action:

Is Bertie's loper near the back, how close and how big is the hole that is forming? I'm just wondering on the safety of tossing in a stun grenade?

(The only other option I can see is trying to use her psychic powers to urge the loper on)

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Fri Dec 30, 2022 2:43 pm
by Pulpatoon
Answer in on the IC channel!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Dec 31, 2022 11:08 am
by shaidar
Mediocre rolls again. Although still not as bad as Rex's 'Drest' character in Ogre Mages Hyperborea game.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sat Dec 31, 2022 3:53 pm
by Rex
I am a bad roller on here for almost all my characters, but Drest is absolutely horrible. Of course I should have known when I rolled his scores and his highest is 14 and he has a 3 Chr.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sun Jan 01, 2023 8:43 am
by shaidar
Happy New Year

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sun Jan 01, 2023 2:55 pm
by Pulpatoon
Image

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Sun Jan 01, 2023 5:29 pm
by Rex
Happy New Year Everyone!

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Thu Jan 05, 2023 5:04 pm
by shaidar
Oops!

What idiot completely screwed up the stun grenade :roll:

:oops:

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Thu Jan 05, 2023 5:44 pm
by Rex
Thats all right, I just sent a loper to its death.

Re: Secure Comms 001: OOC Chatter, Prattle, Gossip, and Blather

Posted: Fri Jan 06, 2023 7:37 pm
by Pulpatoon
It was the dice! Stupid, idiot dice!