Adventure 2.0

Harpoonrgm84a
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mghaught
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Re: Adventure 2.0

#221 Post by mghaught »

Daz supports splitting up into two groups to follow the trail in the ducts.
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Re: Adventure 2.0

#222 Post by MajorTom »

Rick will go with Daz to the next level of the complex.
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Re: Adventure 2.0

#223 Post by Harpoonrgm84a »

Okay, that leaves Lloyd and T'prin for the rec deck...
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Re: Adventure 2.0

#224 Post by Harpoonrgm84a »

Okay, Daz and Rick, you exit on the living quarters level. The elevator you took is on the 'North' side of the complex. As you get out of the elevator, you see a few people walking around, but mostly the level is empty.
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Re: Adventure 2.0

#225 Post by mghaught »

We'll proceed to the room where the vent should pass through. Is it open or empty?
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Re: Adventure 2.0

#226 Post by MajorTom »

Have we reported the death yet? If not, let's make sure to do that first.
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Re: Adventure 2.0

#227 Post by mghaught »

MajorTom wrote: Tue Aug 25, 2020 1:43 am Have we reported the death yet? If not, let's make sure to do that first.
Yeah, I assumed that already had happened by the time Daz arrived. If not, we would have made sure to contact the staff immediately. There's also the other scientist that was in the refresher during the attack that may need some attention (shock, panic).
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Re: Adventure 2.0

#228 Post by Jaakari »

That other guy needs to toughen up. Life is hard in the cold black of space.

Up to the recreation level we go... hoping to follow Igor to its lair.
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Re: Adventure 2.0

#229 Post by Harpoonrgm84a »

The vent exits on the wall to your left, not into any room. Both of you make perception rolls for me. <Daz and Rick>

T'prin gets on the comm and gets with security, "Guys, check to see if your security systems have been hacked."
Security says that will take 5 minutes
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Re: Adventure 2.0

#230 Post by MajorTom »

Rick has an INT of 40 - Output: [1d100] = 44
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Re: Adventure 2.0

#231 Post by mghaught »

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Re: Adventure 2.0

#232 Post by Harpoonrgm84a »

Daz, that was supposed to be against Intuition. Sorry. Your number passed, though. Rick, you meander about but find nothing. Daz, your keen eyesight catches where the trail comes out of the vent. You get Rick over with you and follow the trail for about 20 meters, then it disappears near the last two rows of quarters on the top left side of the map.

Security Computer roll [1d100] = 33

T'prin and Lloyd hear from the security center that there has been no illegal activity in the computer or camera systems.
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Re: Adventure 2.0

#233 Post by Teflon »

Ok, that shoots down my theory that one of the other scientists or administrators were controlling some sort of murder not and picking their targets through the camera system
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Re: Adventure 2.0

#234 Post by Teflon »

Ok, that shoots down my theory that one of the other scientists or administrators were controlling some sort of murder not and picking their targets through the camera system

Ooc I'm back able to post, on my phone which has proven to be a pain in the lower region
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Re: Adventure 2.0

#235 Post by Teflon »

Sorry for the multiple posts, got an internal error but obviously it still posted
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Re: Adventure 2.0

#236 Post by MajorTom »

Good to have you back!
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Re: Adventure 2.0

#237 Post by mghaught »

So where the trail disappears, is it near a door or other potential openings? What's the typical distance between drips? Also, to be clear, these ducts are covered by a grate, or are they wide open?
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Re: Adventure 2.0

#238 Post by Harpoonrgm84a »

The drips average 4 meters in distance on this level. It terminates in the vicinity of 9 living quarters.
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Re: Adventure 2.0

#239 Post by mghaught »

What's the distance of each square on that map? Also, on that map, where did it exit the vent?
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Re: Adventure 2.0

#240 Post by Jaakari »

It’s either moving faster or it’s not dripping the excess.

Lloyd has a theory: is it possible for the ‘bot to be using a holoscreen or other concealing screen?

Is that even possible to rig? Lloyd the Roboticist wants to know.
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