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Re: return to Rally Point

Posted: Wed Oct 25, 2017 3:47 pm
by wolfpack
to hide it click the spoiler button and put your text inbetween the tags

Re: return to Rally Point

Posted: Wed Oct 25, 2017 3:56 pm
by wolfpack
The blackjack pilot smiles as he sees his medium lasers tear into the littler wasp, that smile quickly becomes a look of fear as the lance commanders open up on him striking him with everything. A barrage of lasers and rockets breach his left arm and nearly strip all the armor from his center torso.

Re: return to Rally Point

Posted: Wed Oct 25, 2017 4:38 pm
by BuckshotChuck
As he settles the Spider down into the lake, Spectre fires both medium lasers at the Clint, but misses as the mech lands in the woods.

Armbuster, having moved down the hill to the Blackjack's flank, unleashes his medium laser and machine guns, trying to take out the mech's injured right leg. Each weapon in turn misses the right leg right in front of the Stinger, only to drill into the Blackjack's left leg. The focused fire tears most of the armor off the left leg but fails to penetrate it's durable exterior.

Re: return to Rally Point

Posted: Wed Oct 25, 2017 5:46 pm
by wolfpack
White settles in to go flame on against the Hermes who then takes off fleeing to the woods. Without much choice he turns and fires 2 ML at the Clint as it settles in on it's jump jets, a medium laser strike sit's right torso penetrating but failing to cause any critical damage.
White (5 + 1 for walk +2 for woods +3 for jump=11)
ML:[2d6] = 9
ML:[2d6] = 11

Ml location:[2d6] = 9(rt)
crit [2d6] = 7
Zeke grits his teeth as the blackjacks lasers punch through his tiny mech like a piece of cheese and steadies his hand as his computer locks on target. the jarring of his mech is to much for his laser to stay on target, but he cracks a smile as his SRM missile strikes the already mangled center torso destroying the rest or the armor. The smile becomes a laugh as the 2nd missile reaches inside the center of the mech slamming into the engine compartment. The identifier output on his combat computer glows red as the heat in the blackjacks cockpit soars.
Zeke (6+)
Ml:[2d6] = 5
SRM2:[2d6] = 9

# of missiles:[2d6] = 11(2)
location:[2d6] = 7
location:[2d6] = 7
crit:[2d6] = 10(2)
crit 1 local:[1d6] = 6(bottom)
crit 1 space:[1d6] = 4 (engine)
crit 2 local:[1d6] = 6(bottom)
crit 2 space:[1d6] = 2(engine)

Re: return to Rally Point

Posted: Wed Oct 25, 2017 9:57 pm
by GreyWolfVT

Re: return to Rally Point

Posted: Thu Oct 26, 2017 1:47 am
by wolfpack
Sgt brownlee melts armor from the center torso and right arm of the clint.


The blackjack stagers from the amount of damage it takes but is able to keep its feet.

Physical attack phase

It then lashes out a vicious kick at zeke but misses but is able tokeep his balance

Re: return to Rally Point

Posted: Thu Oct 26, 2017 2:04 am
by wolfpack
The Clint tries to punch ivan but misses

[2d6] = 5

Re: return to Rally Point

Posted: Thu Oct 26, 2017 2:30 am
by wolfpack
Zeke will throw a punch at the blackjack legs striking the left leg
zeke (7+)
[2d6] = 7
location [1d6] = 6 (LL)

Re: return to Rally Point

Posted: Thu Oct 26, 2017 2:39 am
by Caadium
Gene lets out a sigh, relieved that Zeke survived that exchange.

Over the lance comm channel he calls out, "Shadow, get that mech moving, you can't take another barrage like that."

Re: return to Rally Point

Posted: Thu Oct 26, 2017 4:10 am
by BuckshotChuck
His Spider's legs invisible beneath the water's surface, Spectre strikes with both mech fists but is unable to connect with the Clint's legs.

On the other side of the hill, Armbuster, lined up to punch at the Blackjack's leg in front of him, reacts too slowly to punch at the Blackjack in front of him quick enough.
P3 punch at E3: piloting 5 + walk 1 + move 3 + woods 1 = TN: 10
Mech Punch: Hit=[2d6] = 4 | Location=[1d6] = 4 | CritChance=[2d6] = 7
Mech Punch: Hit=[2d6] = 8 | Location=[1d6] = 3 | CritChance=[2d6] = 5

I forgot to not fire the 2nd machine gun, so F3 has no physical attack remaining for the elevated Blackjack.

Re: return to Rally Point

Posted: Thu Oct 26, 2017 10:10 am
by GreyWolfVT
Brownlee punches at the clint with his right arm.
Punch: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12

Ivan punches at the clint with his left arm.
Punch: Hit [2d6] = 8 | Location [2d6] = 6 | CritChance [2d6] = 8

Re: return to Rally Point

Posted: Thu Oct 26, 2017 10:48 am
by wolfpack
Heat phase

Clint +1

The black jack begins to steam as the engine hits damage the fusion shielding, but the pilot is able to avoid shutdown
+13 heat
[2d6] = 8

Init
[2d6] = 7

Re: return to Rally Point

Posted: Thu Oct 26, 2017 11:37 am
by GreyWolfVT

Re: return to Rally Point

Posted: Thu Oct 26, 2017 12:15 pm
by wolfpack
tactics roll
[2d6] = 7

Re: return to Rally Point

Posted: Thu Oct 26, 2017 2:18 pm
by BuckshotChuck

Re: return to Rally Point

Posted: Thu Oct 26, 2017 2:23 pm
by BuckshotChuck
F3 jumps to 1006, facing 1107
P3 remains in the water and does not move

we have to move 1 more

Re: return to Rally Point

Posted: Thu Oct 26, 2017 3:12 pm
by Caadium
F1 runs to 1001, facing 1102.

Re: return to Rally Point

Posted: Thu Oct 26, 2017 3:23 pm
by wolfpack
suddenly the top of the blackjacks head explodes off following by a pilot ejection seat as the mech shuts down

Re: return to Rally Point

Posted: Thu Oct 26, 2017 3:26 pm
by Diamond_Spear
”Roger,Sir” Zeke replies. It galls him to run away but now that the adrenaline surge was fading the amount of damage to his mech was sinking in.

”White, jump to 0403. The woods will give you some cover and we’ll still be able to support each other.”

Zeke will run to 0305 and turn to face 0405. White will land so he is facing 0505.

EDIT: I cross posted with the pilot ejection post but I’m going to let my movement stand as it happened at the same time and makes sense in the story.

Re: return to Rally Point

Posted: Thu Oct 26, 2017 3:46 pm
by wolfpack
Don't think you can run to 0305 it costs 2 to get through the woods. I put you in 0404 facing 0405
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