return to Rally Point
Re: return to Rally Point
to hide it click the spoiler button and put your text inbetween the tags
Re: return to Rally Point
The blackjack pilot smiles as he sees his medium lasers tear into the littler wasp, that smile quickly becomes a look of fear as the lance commanders open up on him striking him with everything. A barrage of lasers and rockets breach his left arm and nearly strip all the armor from his center torso.
-
- Guide
- Posts: 228
- Joined: Thu Aug 10, 2017 12:29 am
Re: return to Rally Point
As he settles the Spider down into the lake, Spectre fires both medium lasers at the Clint, but misses as the mech lands in the woods.
Armbuster, having moved down the hill to the Blackjack's flank, unleashes his medium laser and machine guns, trying to take out the mech's injured right leg. Each weapon in turn misses the right leg right in front of the Stinger, only to drill into the Blackjack's left leg. The focused fire tears most of the armor off the left leg but fails to penetrate it's durable exterior.
Armbuster, having moved down the hill to the Blackjack's flank, unleashes his medium laser and machine guns, trying to take out the mech's injured right leg. Each weapon in turn misses the right leg right in front of the Stinger, only to drill into the Blackjack's left leg. The focused fire tears most of the armor off the left leg but fails to penetrate it's durable exterior.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
White settles in to go flame on against the Hermes who then takes off fleeing to the woods. Without much choice he turns and fires 2 ML at the Clint as it settles in on it's jump jets, a medium laser strike sit's right torso penetrating but failing to cause any critical damage.
Zeke grits his teeth as the blackjacks lasers punch through his tiny mech like a piece of cheese and steadies his hand as his computer locks on target. the jarring of his mech is to much for his laser to stay on target, but he cracks a smile as his SRM missile strikes the already mangled center torso destroying the rest or the armor. The smile becomes a laugh as the 2nd missile reaches inside the center of the mech slamming into the engine compartment. The identifier output on his combat computer glows red as the heat in the blackjacks cockpit soars.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34065
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: return to Rally Point
P2 fires at E3 (unless it is down)
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
SRM: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
F2 fires at E3 (unless it is down)
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 3 | CritChance [2d6] = 5
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 3
Machine Gun: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
SRM: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
F2 fires at E3 (unless it is down)
Medium Laser: Hit [2d6] = 11 | Location [2d6] = 3 | CritChance [2d6] = 5
Machine Gun: Hit [2d6] = 11 | Location [2d6] = 7 | CritChance [2d6] = 3
Machine Gun: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Sgt brownlee melts armor from the center torso and right arm of the clint.
The blackjack stagers from the amount of damage it takes but is able to keep its feet.
Physical attack phase
It then lashes out a vicious kick at zeke but misses but is able tokeep his balance
The blackjack stagers from the amount of damage it takes but is able to keep its feet.
Physical attack phase
It then lashes out a vicious kick at zeke but misses but is able tokeep his balance
Re: return to Rally Point
Zeke will throw a punch at the blackjack legs striking the left leg
Re: return to Rally Point
Gene lets out a sigh, relieved that Zeke survived that exchange.
Over the lance comm channel he calls out, "Shadow, get that mech moving, you can't take another barrage like that."
Over the lance comm channel he calls out, "Shadow, get that mech moving, you can't take another barrage like that."
-
- Guide
- Posts: 228
- Joined: Thu Aug 10, 2017 12:29 am
Re: return to Rally Point
His Spider's legs invisible beneath the water's surface, Spectre strikes with both mech fists but is unable to connect with the Clint's legs.
On the other side of the hill, Armbuster, lined up to punch at the Blackjack's leg in front of him, reacts too slowly to punch at the Blackjack in front of him quick enough.
On the other side of the hill, Armbuster, lined up to punch at the Blackjack's leg in front of him, reacts too slowly to punch at the Blackjack in front of him quick enough.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34065
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: return to Rally Point
Brownlee punches at the clint with his right arm.
Punch: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12
Ivan punches at the clint with his left arm.
Punch: Hit [2d6] = 8 | Location [2d6] = 6 | CritChance [2d6] = 8
Punch: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12
Ivan punches at the clint with his left arm.
Punch: Hit [2d6] = 8 | Location [2d6] = 6 | CritChance [2d6] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34065
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: return to Rally Point
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
tactics roll
[2d6] = 7
[2d6] = 7
-
- Guide
- Posts: 228
- Joined: Thu Aug 10, 2017 12:29 am
Re: return to Rally Point
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
-
- Guide
- Posts: 228
- Joined: Thu Aug 10, 2017 12:29 am
Re: return to Rally Point
F3 jumps to 1006, facing 1107
P3 remains in the water and does not move
we have to move 1 more
P3 remains in the water and does not move
we have to move 1 more
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
F1 runs to 1001, facing 1102.
Re: return to Rally Point
suddenly the top of the blackjacks head explodes off following by a pilot ejection seat as the mech shuts down
- Attachments
-
- terraincomp1.png (1.51 MiB) Viewed 392 times
-
- Tracker
- Posts: 137
- Joined: Mon May 28, 2012 4:56 pm
Re: return to Rally Point
”Roger,Sir” Zeke replies. It galls him to run away but now that the adrenaline surge was fading the amount of damage to his mech was sinking in.
”White, jump to 0403. The woods will give you some cover and we’ll still be able to support each other.”
Zeke will run to 0305 and turn to face 0405. White will land so he is facing 0505.
EDIT: I cross posted with the pilot ejection post but I’m going to let my movement stand as it happened at the same time and makes sense in the story.
”White, jump to 0403. The woods will give you some cover and we’ll still be able to support each other.”
Zeke will run to 0305 and turn to face 0405. White will land so he is facing 0505.
EDIT: I cross posted with the pilot ejection post but I’m going to let my movement stand as it happened at the same time and makes sense in the story.
Re: return to Rally Point
Don't think you can run to 0305 it costs 2 to get through the woods. I put you in 0404 facing 0405
move 1 more
move 1 more