return to Rally Point

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wolfpack
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Re: return to Rally Point

#201 Post by wolfpack »

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Re: return to Rally Point

#202 Post by wolfpack »

The blackjack pilot smiles as he sees his medium lasers tear into the littler wasp, that smile quickly becomes a look of fear as the lance commanders open up on him striking him with everything. A barrage of lasers and rockets breach his left arm and nearly strip all the armor from his center torso.
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Re: return to Rally Point

#203 Post by BuckshotChuck »

As he settles the Spider down into the lake, Spectre fires both medium lasers at the Clint, but misses as the mech lands in the woods.

Armbuster, having moved down the hill to the Blackjack's flank, unleashes his medium laser and machine guns, trying to take out the mech's injured right leg. Each weapon in turn misses the right leg right in front of the Stinger, only to drill into the Blackjack's left leg. The focused fire tears most of the armor off the left leg but fails to penetrate it's durable exterior.
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Re: return to Rally Point

#204 Post by wolfpack »

White settles in to go flame on against the Hermes who then takes off fleeing to the woods. Without much choice he turns and fires 2 ML at the Clint as it settles in on it's jump jets, a medium laser strike sit's right torso penetrating but failing to cause any critical damage.
White (5 + 1 for walk +2 for woods +3 for jump=11)
ML:[2d6] = 9
ML:[2d6] = 11

Ml location:[2d6] = 9(rt)
crit [2d6] = 7
Zeke grits his teeth as the blackjacks lasers punch through his tiny mech like a piece of cheese and steadies his hand as his computer locks on target. the jarring of his mech is to much for his laser to stay on target, but he cracks a smile as his SRM missile strikes the already mangled center torso destroying the rest or the armor. The smile becomes a laugh as the 2nd missile reaches inside the center of the mech slamming into the engine compartment. The identifier output on his combat computer glows red as the heat in the blackjacks cockpit soars.
Zeke (6+)
Ml:[2d6] = 5
SRM2:[2d6] = 9

# of missiles:[2d6] = 11(2)
location:[2d6] = 7
location:[2d6] = 7
crit:[2d6] = 10(2)
crit 1 local:[1d6] = 6(bottom)
crit 1 space:[1d6] = 4 (engine)
crit 2 local:[1d6] = 6(bottom)
crit 2 space:[1d6] = 2(engine)
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Re: return to Rally Point

#205 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: return to Rally Point

#206 Post by wolfpack »

Sgt brownlee melts armor from the center torso and right arm of the clint.


The blackjack stagers from the amount of damage it takes but is able to keep its feet.
Physical attack phase

It then lashes out a vicious kick at zeke but misses but is able tokeep his balance
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Re: return to Rally Point

#207 Post by wolfpack »

The Clint tries to punch ivan but misses

[2d6] = 5
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Re: return to Rally Point

#208 Post by wolfpack »

Zeke will throw a punch at the blackjack legs striking the left leg
zeke (7+)
[2d6] = 7
location [1d6] = 6 (LL)
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Re: return to Rally Point

#209 Post by Caadium »

Gene lets out a sigh, relieved that Zeke survived that exchange.

Over the lance comm channel he calls out, "Shadow, get that mech moving, you can't take another barrage like that."
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Re: return to Rally Point

#210 Post by BuckshotChuck »

His Spider's legs invisible beneath the water's surface, Spectre strikes with both mech fists but is unable to connect with the Clint's legs.

On the other side of the hill, Armbuster, lined up to punch at the Blackjack's leg in front of him, reacts too slowly to punch at the Blackjack in front of him quick enough.
P3 punch at E3: piloting 5 + walk 1 + move 3 + woods 1 = TN: 10
Mech Punch: Hit=[2d6] = 4 | Location=[1d6] = 4 | CritChance=[2d6] = 7
Mech Punch: Hit=[2d6] = 8 | Location=[1d6] = 3 | CritChance=[2d6] = 5

I forgot to not fire the 2nd machine gun, so F3 has no physical attack remaining for the elevated Blackjack.
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Re: return to Rally Point

#211 Post by GreyWolfVT »

Brownlee punches at the clint with his right arm.
Punch: Hit [2d6] = 9 | Location [2d6] = 10 | CritChance [2d6] = 12

Ivan punches at the clint with his left arm.
Punch: Hit [2d6] = 8 | Location [2d6] = 6 | CritChance [2d6] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: return to Rally Point

#212 Post by wolfpack »

Heat phase

Clint +1

The black jack begins to steam as the engine hits damage the fusion shielding, but the pilot is able to avoid shutdown
+13 heat
[2d6] = 8

Init
[2d6] = 7
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Re: return to Rally Point

#213 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
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Re: return to Rally Point

#214 Post by wolfpack »

tactics roll
[2d6] = 7
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Re: return to Rally Point

#215 Post by BuckshotChuck »

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Re: return to Rally Point

#216 Post by BuckshotChuck »

F3 jumps to 1006, facing 1107
P3 remains in the water and does not move

we have to move 1 more
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Re: return to Rally Point

#217 Post by Caadium »

F1 runs to 1001, facing 1102.
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Re: return to Rally Point

#218 Post by wolfpack »

suddenly the top of the blackjacks head explodes off following by a pilot ejection seat as the mech shuts down
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Re: return to Rally Point

#219 Post by Diamond_Spear »

”Roger,Sir” Zeke replies. It galls him to run away but now that the adrenaline surge was fading the amount of damage to his mech was sinking in.

”White, jump to 0403. The woods will give you some cover and we’ll still be able to support each other.”

Zeke will run to 0305 and turn to face 0405. White will land so he is facing 0505.

EDIT: I cross posted with the pilot ejection post but I’m going to let my movement stand as it happened at the same time and makes sense in the story.
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Re: return to Rally Point

#220 Post by wolfpack »

Don't think you can run to 0305 it costs 2 to get through the woods. I put you in 0404 facing 0405
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