Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Fri May 16, 2025 11:01 pm
"We've got a live one! He was hiding out where we should have been heading toward. He's pinging with active sensors and coming in at 2 Gs. Let's make them work for it."Eris wrote: ↑Fri May 16, 2025 10:16 pmA broadcast comes in from one of the three ships that boosted out shortly before you. It is from the 200 ton ship and the message is, "Hey! Is anyone else getting pinged with a tight beam? It's sending some sort of data, control codes, we think, but it doesn't make any sense. It appears to be coming from...<and a vector is given>...but no ships or planets are showing up along that vector."terrymixon wrote: ↑Fri May 16, 2025 7:04 pmFlighty will stop the thrust for a bit and backtrack the signal. "Looks like someone knows exactly who we are. I'm isolating their location, and we'll boost hard once I know where they are coming from."Eris wrote: ↑Fri May 16, 2025 6:18 pm Only a few seconds pass after Flighty alters course to take the ship south of the elliptic and away from what appears to be a standard course Flight Control sends departing ships along, Donovan picks up a squawk over the comm. A radio signal is being tightbeamed at your ship. Both Flighty and Sigrun see the same data pop up on their sensor boards.
The tightbeam is on the same frequency you noted several weeks ago after finding and disabled the "black box" buried inside the hardware that controls the ship's flight control systems. You've been monitoring that frequency ever since, but this is the first time since the attempted ambush way back then that you've seen it used. The dummy interface you installed reports that the ship's maneuver drive is being ordered to do a hard shutdown.
Using the other ship's report, and assuming it's from the same source as the tight beam transmitting at you, you attempt to triangulate the location of the signal's origin. You get a location. The signal's origin is just beyond the Jump Point about 1% north of the elliptic.
Thirty seconds pass and then screens light up with active pings! A ship lights its maneuver drive at the location you derived and starts boosting at 2 g toward you.
Flighty will curve around and head off on the course that will give them the most distance from the aggressor at full acceleration while still getting them to the jump limit before the aggressor can close too much distance.
He will transmit to the other ships. "Looks like a pirate! We're getting out of here!"
Then he will switch to the flight control channel. "Control, this is Dealer's Choice on outbound. A ship was hiding out past the jump limit and sending odd signals at all the outgoing ships. We could trace the signal, but the sensors didn't show anything there. Now there's a ship boosting in at 2 Gs. We're going evasive because it smells like a pirate. Request someone do something about him, please."