Barrowmaze: BRAGging Rites
Re: Barrowmaze: BRAGging Rites
Gerdal tries her luck with her two throwing daggers but the slitherers prove to be hard targets. Wow that's some streak of bad rolls from the entire party this round.
Thrown dagger, to hit: [1d20]=8 dmg: [1d4]=2
Thrown dagger, to hit: [1d20]=7 dmg: [1d4]=4
Thrown dagger, to hit: [1d20]=8 dmg: [1d4]=2
Thrown dagger, to hit: [1d20]=7 dmg: [1d4]=4
Re: Barrowmaze: BRAGging Rites
Exploring beyond the Long Corridor.
The group hit and miss, eventually combining to overwhelm one Grotesque that dies under flailing staves and numerous shafts. The last, pinned against a wall by Orgoth manages to reach over the aspis shield and pull the warrior closer towards him. Despite his augmented helm increasing his armour defence, the fiend is able to pull him closer and having grabbed him, take a huge bite into his neck and shoulder. -3hp
Gnimish & Treyvor light crossbows [1d20]=5 [1d20]=17 [2d4]=4 [2d4]=6Yardie broadsword [1d20-2]=18-2=16[2d4]=7 Amos melee quarterstaff [1d20]=11 [1d6]=6 Sigrid melee quarterstaff [1d20]=19 [1d6]=4Barrowmaze Grotesque: vs Orgoth : claw, claw, bite. [1d20]=10[1d20]=16[2d4]=3
The half-humanoid bites the half-orc, filling his mouth with flesh and blood and at the same time, vacating previous consumed morsels out of his entrails; bits of bone, teeth, toenails and other indigestible material scattering upon the flagstones.
With a single critter left, it can be easily overwhelmed before it may chomp again.
After a minute's respite, the two adventuring groups can meet up having concluded the brief encounters.
actions please as you all gather in that portion of newly explored hallways and passages.
I will get everyone to post here then 'cut & paste' any dialogue and decisions if you split up again.
The group hit and miss, eventually combining to overwhelm one Grotesque that dies under flailing staves and numerous shafts. The last, pinned against a wall by Orgoth manages to reach over the aspis shield and pull the warrior closer towards him. Despite his augmented helm increasing his armour defence, the fiend is able to pull him closer and having grabbed him, take a huge bite into his neck and shoulder. -3hp
Gnimish & Treyvor light crossbows [1d20]=5 [1d20]=17 [2d4]=4 [2d4]=6Yardie broadsword [1d20-2]=18-2=16[2d4]=7 Amos melee quarterstaff [1d20]=11 [1d6]=6 Sigrid melee quarterstaff [1d20]=19 [1d6]=4Barrowmaze Grotesque: vs Orgoth : claw, claw, bite. [1d20]=10[1d20]=16[2d4]=3
The half-humanoid bites the half-orc, filling his mouth with flesh and blood and at the same time, vacating previous consumed morsels out of his entrails; bits of bone, teeth, toenails and other indigestible material scattering upon the flagstones.
With a single critter left, it can be easily overwhelmed before it may chomp again.
After a minute's respite, the two adventuring groups can meet up having concluded the brief encounters.
actions please as you all gather in that portion of newly explored hallways and passages.
I will get everyone to post here then 'cut & paste' any dialogue and decisions if you split up again.
Re: Barrowmaze: BRAGging Rites
Orgoth
"Thanks everyone. Amos needs help he is infected with some fungal disease we think."
Orgoth will try and clean his wound and bandage it.
"Thanks everyone. Amos needs help he is infected with some fungal disease we think."
Orgoth will try and clean his wound and bandage it.
Re: Barrowmaze: BRAGging Rites
Vann Hector will enter after concluding the fight against the Mongrelman champion.
He looks at the charnel nature of this room, trailing blood and guts and a decapitated head lolling about.
He can't help but say, "Having fun?" Our little group seemed to have fared better, we are more or less uninjured.
Cautious knowing other undead are around, though kept behind barred doors, I will station my self on guard with Sundance in the next room ('zombie on the wall' passage) while others give a report and minister to those in need.
He looks at the charnel nature of this room, trailing blood and guts and a decapitated head lolling about.
He can't help but say, "Having fun?" Our little group seemed to have fared better, we are more or less uninjured.
Cautious knowing other undead are around, though kept behind barred doors, I will station my self on guard with Sundance in the next room ('zombie on the wall' passage) while others give a report and minister to those in need.
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Re: Barrowmaze: BRAGging Rites
Isvand will cautiously look down the various entrances to the room, making sure that we don't have visitors coming, while making small talk, asking members of the other group what they may have encountered and sharing his story of the explode-y floating eyeball he vanquished.
Re: Barrowmaze: BRAGging Rites
Orgoth
Could we get an update on everyone's HP totals and who is in various states of disease?
Could we get an update on everyone's HP totals and who is in various states of disease?
Re: Barrowmaze: BRAGging Rites
So here is a current status with health and disease.
Current Health Status:
Sven: 16/16hp, diseased by Fungicides spores.
Orgoth: 12/23hp.
Gerdal: 4/8hp (12hp with Harkazz, chameleon).
Isvand: 17/21hp.
Amos: 10/13hp, rotting via Violet Fungi touch.
(CLW x2, Bless, Protection from Evil, Detect Evil, Read Magic, Shield).
Gnimish: 9/9hp.
Yardie: 6/9hp, diseased by Fungicides spores.
Smokie: 12/12hp.
Current Health Status:
Sven: 16/16hp, diseased by Fungicides spores.
Orgoth: 12/23hp.
Gerdal: 4/8hp (12hp with Harkazz, chameleon).
Isvand: 17/21hp.
Amos: 10/13hp, rotting via Violet Fungi touch.
(CLW x2, Bless, Protection from Evil, Detect Evil, Read Magic, Shield).
Gnimish: 9/9hp.
Yardie: 6/9hp, diseased by Fungicides spores.
Smokie: 12/12hp.
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Re: Barrowmaze: BRAGging Rites
Can we get that new position map as well?
I have no idea where anyone actually is at the moment.
I have no idea where anyone actually is at the moment.
Re: Barrowmaze: BRAGging Rites
Orgoth
Thanks on the health update.
Thanks on the health update.
Re: Barrowmaze: BRAGging Rites
I will get an all inclusive one sent to Sastaz so an updated version is made
Here is what you have. You are in the hall in the SW of the map.
Here is what you have. You are in the hall in the SW of the map.
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Re: Barrowmaze: BRAGging Rites
A complete, up to date, knowledge map has been posted in the BRAG Co-op thread.
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Re: Barrowmaze: BRAGging Rites
After making sure Sigrid and the others who were attacked are okay, Sven rushes up to Sir Dewey.
"Amos is badly hurt, good sir. Inflicted with some horrible rotting disease. Are you able to help the man in any way?"
Looking around at the mostly intact fellow guild members group.
"So, what do you folks think about the dungeon so far? Pretty crazy down here, eh?"
"We had another run-in with numerous threats at the same time again. Undead Mushroom Men this time. This place is filled with weird monsters like that, so be wary of such things."
"Have you found anything interesting yet?"
"Amos is badly hurt, good sir. Inflicted with some horrible rotting disease. Are you able to help the man in any way?"
Looking around at the mostly intact fellow guild members group.
"So, what do you folks think about the dungeon so far? Pretty crazy down here, eh?"
"We had another run-in with numerous threats at the same time again. Undead Mushroom Men this time. This place is filled with weird monsters like that, so be wary of such things."
"Have you found anything interesting yet?"
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Re: Barrowmaze: BRAGging Rites
Sir Dewey
The Knight rushes into the room to save Sigrid, just in time to see the battle end. He swiftly moves to her side, stopping just short of embracing her. "Right. Um, are you ok?" You can almost hear the redness under his helmet. "I mean, you're standing so I guess so." At this point, he seems to notice the crowd.
"Good gods, you all look horrid. It's been what, ten minutes? And you're rotting? Is that right?" The Knight has no hesitation in ministering to the ill, knowing that St. Ygg shields those who serve. "Yes, I can help. But how about the rest of you? Has the disease spread? Should they be worried?"
The Paladin of St. Ygg asks Amos to kneel and remove any head coverings. Sir Dewey manages to remove his gauntlets to allow skin contact and starts praying. After what seems to be a turn later, he completes the prayer and removes his hands. "Praise Ygg."
"If this has spread, we need to get help. I can't do that again for a while."
"Oh, Vann. Let me check that axe. I do wish you would have left it lay for a moment. We need to exercise great caution." He focuses and attempts to detect evil, turning his attention to the fine battleaxe, and then to the area and people."
The Knight rushes into the room to save Sigrid, just in time to see the battle end. He swiftly moves to her side, stopping just short of embracing her. "Right. Um, are you ok?" You can almost hear the redness under his helmet. "I mean, you're standing so I guess so." At this point, he seems to notice the crowd.
"Good gods, you all look horrid. It's been what, ten minutes? And you're rotting? Is that right?" The Knight has no hesitation in ministering to the ill, knowing that St. Ygg shields those who serve. "Yes, I can help. But how about the rest of you? Has the disease spread? Should they be worried?"
The Paladin of St. Ygg asks Amos to kneel and remove any head coverings. Sir Dewey manages to remove his gauntlets to allow skin contact and starts praying. After what seems to be a turn later, he completes the prayer and removes his hands. "Praise Ygg."
"If this has spread, we need to get help. I can't do that again for a while."
"Oh, Vann. Let me check that axe. I do wish you would have left it lay for a moment. We need to exercise great caution." He focuses and attempts to detect evil, turning his attention to the fine battleaxe, and then to the area and people."
Re: Barrowmaze: BRAGging Rites
Orgoth
"Thank you Sir Dewey. Sven and Yardie came in contact with the mushroom undead and I think are infected but Amos had a different violet mushroom infection that seemed much worse."
After seeing Sir Dewey check the axe, "Sir Dewey if you want to check my Silver Spear at some point you are welcome too. I know it is magic but not really what it does if anything."
"Thank you Sir Dewey. Sven and Yardie came in contact with the mushroom undead and I think are infected but Amos had a different violet mushroom infection that seemed much worse."
After seeing Sir Dewey check the axe, "Sir Dewey if you want to check my Silver Spear at some point you are welcome too. I know it is magic but not really what it does if anything."
Re: Barrowmaze: BRAGging Rites
Sigrid
Sigrid rises and thanks those who assisted her by dispatching those repellent creatures. Sighing with relief, she gingerly touches the wound on the back of her neck. She is surprised by the sudden appearance of Sir Dewey but certainly glad to see him, "I'm alright, roomie," she grins up at him, "in truth I've had more painful love bites. I was just startled by the foul things." She turns around and lifts up her hair exposing the nape of her neck, "Does it look alright? In any case you and Moorheath have plenty of more urgent patients to see to." Letting her hair drop back down her back.
Sigrid rises and thanks those who assisted her by dispatching those repellent creatures. Sighing with relief, she gingerly touches the wound on the back of her neck. She is surprised by the sudden appearance of Sir Dewey but certainly glad to see him, "I'm alright, roomie," she grins up at him, "in truth I've had more painful love bites. I was just startled by the foul things." She turns around and lifts up her hair exposing the nape of her neck, "Does it look alright? In any case you and Moorheath have plenty of more urgent patients to see to." Letting her hair drop back down her back.
Re: Barrowmaze: BRAGging Rites
Exploring beyond the Long Corridor.
The hallway at the west end of the corridor is a little charnel like with the stomach churning, intestinal crawling critters bleeding out upon the flagstones. To ensure a bit more comfort and give a shared report, the combined adventure groups can retreat back to the safer and cleaner environs of the Rat Room.
While NPC's guard, (Bucko & Yardie in the Long Corridor, gnomes in the Grotesque hallway), characters share talking points and minister to each others needs. Of most importance is addressing the rapidly decaying Amos and in a ritual of prayer and confession, the cleric of Arcantryl is healed from the Violet Fungi disease through the intercession of the paladin, Sir Dewey. The 'Cure Disease' ability, though limited to a weekly grace is an act of salvation and a much needed and valued ministry. Sven and Yardie suffer but to a lesser extent. There diseased and poisoned bodies decay at a slower rate though they are hampered by the afflictions.
Gerdal, you could use your goblet trait to convert a magic potion into an Anti-Venom to heal one of them. Express how that is done.
Moorheeth prays for the wounded. He administers a Cure Light Wounds upon mage Sigrid that restores her grotesque bite wound back to peachy flesh and full health.
Sir Dewey checks over some finds, reviewing any evil radiances from the weapons.
Orgoth, your spear is a +1 weapon, the silvered edge upon the blade actually enchanted to give the wielder a +1 save vs any lycanthropy bite saving throws.
Martell offers the Battleaxe taken from the corpse of the giant Mongrelman (very tall rather than actual giant sized). The weapon is well crafted and has survived centuries in the crypts with little rust or damage. There are no identifying marks. There could be a conundrum. The longsword taken by Vann Hector from the lieutenant Crypt Knight was sentient but that never openly manifested any 'evil' trait until in the presence of Magyar Varghoulis. So knowing whether a weapon is 'blessed or cursed' is no easy to define and Identify as a spell may only discover its properties. For now though, you might conclude it to be equivalent to a +1 weapon (and hopefully no more).
Vann Hector, there is some unvoiced speculation that the ring you wear is cursed in some way though this too would not radiate as 'evil' under a 'detect evil' analysis. Though some effects of using the ring have caused an affliction upon you also. Your arm radiates some nefarious infection, almost as if you are diseased or demonised too. You wear gloves over your hands and thus on first appearance, your affliction is not publically noticed until you roll up your sleeve and take your glove off.
Your arm is becoming transparent, almost fading from view as you hold it up though your bones are clearly seen (imagine folk looking at your arm with x-ray vision). Are you turning permanently invisible except for your bones or are you becoming a living skeleton?
While ministry and discovery is going on, Isvand you hear your name called, a voice speaking to you, calling once more from the eastern chamber with the multiple coffers. You can sneak to investigate with elf mage Sundance going with you and Smokie lopping behind.
actions and discussions please.
The hallway at the west end of the corridor is a little charnel like with the stomach churning, intestinal crawling critters bleeding out upon the flagstones. To ensure a bit more comfort and give a shared report, the combined adventure groups can retreat back to the safer and cleaner environs of the Rat Room.
While NPC's guard, (Bucko & Yardie in the Long Corridor, gnomes in the Grotesque hallway), characters share talking points and minister to each others needs. Of most importance is addressing the rapidly decaying Amos and in a ritual of prayer and confession, the cleric of Arcantryl is healed from the Violet Fungi disease through the intercession of the paladin, Sir Dewey. The 'Cure Disease' ability, though limited to a weekly grace is an act of salvation and a much needed and valued ministry. Sven and Yardie suffer but to a lesser extent. There diseased and poisoned bodies decay at a slower rate though they are hampered by the afflictions.
Gerdal, you could use your goblet trait to convert a magic potion into an Anti-Venom to heal one of them. Express how that is done.
Moorheeth prays for the wounded. He administers a Cure Light Wounds upon mage Sigrid that restores her grotesque bite wound back to peachy flesh and full health.
Sir Dewey checks over some finds, reviewing any evil radiances from the weapons.
Orgoth, your spear is a +1 weapon, the silvered edge upon the blade actually enchanted to give the wielder a +1 save vs any lycanthropy bite saving throws.
Martell offers the Battleaxe taken from the corpse of the giant Mongrelman (very tall rather than actual giant sized). The weapon is well crafted and has survived centuries in the crypts with little rust or damage. There are no identifying marks. There could be a conundrum. The longsword taken by Vann Hector from the lieutenant Crypt Knight was sentient but that never openly manifested any 'evil' trait until in the presence of Magyar Varghoulis. So knowing whether a weapon is 'blessed or cursed' is no easy to define and Identify as a spell may only discover its properties. For now though, you might conclude it to be equivalent to a +1 weapon (and hopefully no more).
Vann Hector, there is some unvoiced speculation that the ring you wear is cursed in some way though this too would not radiate as 'evil' under a 'detect evil' analysis. Though some effects of using the ring have caused an affliction upon you also. Your arm radiates some nefarious infection, almost as if you are diseased or demonised too. You wear gloves over your hands and thus on first appearance, your affliction is not publically noticed until you roll up your sleeve and take your glove off.
Your arm is becoming transparent, almost fading from view as you hold it up though your bones are clearly seen (imagine folk looking at your arm with x-ray vision). Are you turning permanently invisible except for your bones or are you becoming a living skeleton?
While ministry and discovery is going on, Isvand you hear your name called, a voice speaking to you, calling once more from the eastern chamber with the multiple coffers. You can sneak to investigate with elf mage Sundance going with you and Smokie lopping behind.
actions and discussions please.
Re: Barrowmaze: BRAGging Rites
Orgoth
Orgoth stands guard with the main group.
"Thanks for looking at my spear Sir Dewey, glad to hear it isn't evil."
Sheet updated.
What is the current date?
Orgoth stands guard with the main group.
"Thanks for looking at my spear Sir Dewey, glad to hear it isn't evil."
Sheet updated.
What is the current date?
Re: Barrowmaze: BRAGging Rites
June 27th 1066.
Re: Barrowmaze: BRAGging Rites
Orgoth
Thanks.
Thanks.