"Endgame: OOC Planning Discussion"

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Tiglath
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Re: "Endgame: OOC Planning Discussion"

#201 Post by Tiglath »

Yes but movement in a straight line gets a x1.5 bonus so you could move forward with 3AP for (3x1.5=5 yes it does! :P ) and snapshoot.

Or, you could "Run" for nine squares (being vulnerable to attack by the nearest falxman) and hope Liv does the decent thing and drops him with a snapshot...

The best Frank can do for distance is the (reckless) "Run" option.

And, yes, the (northern) group of three are now out of sight.
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shaidar
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Re: "Endgame: OOC Planning Discussion"

#202 Post by shaidar »

Let me ponder a moment. Naturally cautious me is fighting with reckless lover-boy frank :-)

I'm also trying to work out which option leaves the group of Falxmen with the Aslan for less time, giving them a greater chance of still being alive. :P
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Re: "Endgame: OOC Planning Discussion"

#203 Post by Tiglath »

The Aslan delegation appear to be the only folk who have reacted by leaving their door open...
Player: Jonathan/Tiglath
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Re: "Endgame: OOC Planning Discussion"

#204 Post by The Bindoner »

Well, they would. One so rarely finds willing prey, it's a pity to waste the opportunity for some sport. :lol:
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Re: "Endgame: OOC Planning Discussion"

#205 Post by shaidar »

Will Frank need to snap shot to get the Falxman before he gets to Frank?

With the position of Polly and Sazanami does Frank consider it safe to use his rifle, or would switch to sword be safer?
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Re: "Endgame: OOC Planning Discussion"

#206 Post by BackworldTraveller »

While all this independent chasing about after bad guys is all very well, who is in the ops centre? Who is watching the roof/entrances? As far as I can see, every able hand has been pulled from every surveillance post. We deserve them to have reinforcements!
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Re: "Endgame: OOC Planning Discussion"

#207 Post by shaidar »

There are an number of unknown roaming enemies inside and we need to 1 consolidate a safe position, 2 protect the delegates and get them to the consolidation point, then we can sweep for enemies and our people and extend our secure area.

We are missing a bunch of our troops, Jakobs crew and Skip's crew, so we are short handed. Who do you suggest we get to man all these points?

Freya running off on her own and Jess having to go help doesn't help with resources.
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Re: "Endgame: OOC Planning Discussion"

#208 Post by The Bindoner »

Actually I was worrying about the same thing overnight. The pirates are free and the Launch on the roof has been left unguarded. The garage is unguarded too. I may leave Freddie there.

The Falxman assault, though effective, may still just be phase 1, we ought to keep lookouts in case there is an outside force approaching for phase 2.

I think the PCs and NPCs already in the VIP area are likely sufficient for clearing the area.

Send at least one of the rooftop lookouts back, with a hook-up to internal cameras?
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Re: "Endgame: OOC Planning Discussion"

#209 Post by shaidar »

Do we have access to internal cameras?

The problem is, if we send single people to watch each point then they could be easily overwhelmed.

We've got just enough for the VIP area now, and to protect the med-bay as the ralley point.

I don't see who we currently have spare to form a group, 2 would be a minimum, three would be better, to head out and search for our other people.

Once we find Skip's group, which should be in the vip area somewhere, then that should free up more people to expand.

How big is Prerna's team, could we leave 2 up top, and then form a team of three or four to go out?

Edit: apologies if my previous post was a little brusk.

Edit2: later (after work) I'll try and put together a list of the troops we have available from Prerna's team and the ones just arrived with Frank. Plus who's at the med bay area and can protect that.
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Re: "Endgame: OOC Planning Discussion"

#210 Post by BackworldTraveller »

shaidar wrote: Mon Feb 15, 2021 10:18 am Do we have access to internal cameras?

The problem is, if we send single people to watch each point then they could be easily overwhelmed.

We've got just enough for the VIP area now, and to protect the med-bay as the ralley point.

I don't see who we currently have spare to form a group, 2 would be a minimum, three would be better, to head out and search for our other people.

Once we find Skip's group, which should be in the vip area somewhere, then that should free up more people to expand.

How big is Prerna's team, could we leave 2 up top, and then form a team of three or four to go out?

Edit: apologies if my previous post was a little brusk.

Edit2: later (after work) I'll try and put together a list of the troops we have available from Prerna's team and the ones just arrived with Frank. Plus who's at the med bay area and can protect that.
I'm not sure whether "We" have access to the cameras, but Freya does. She is using them to follow up the group in the stairwell without getting ambushed...and she's concerned about movement in the pool/park area that she's noted and passed on the ops team on the team channel (but hasn't had a reply or acknowledgement). She's getting concerned that the Ops team are non-functional. Also, Prerna has called the roof guys down to help - and I've no idea which stairwell they are in so I'm a bit worried on a blue-on-blue contact any moment now. Freya knows they are in a stairwell - but she doesn't know that they know she is - or (if they do) which one.

The group that I am following may be attempting to bypass the melee on our floor to get to the delegates area via another route. They have failed to enter the Staff floor (I think) and have proceeded right down stairs...Freya will abandon them down there if you wish.

This whole attack just shouts desperate hail-mary or diversion - There are some really well equipped specialists about and the guys Freya can't locate on the pool floor may well be them in vislight chameleon or similar. If that is the case then they will soon be in a position to use their firepower on our teams in the way we used ours on the falxmen.

And if that discussion is occurring on the radio, that's Frank and Freya's round six done!
Last edited by BackworldTraveller on Mon Feb 15, 2021 11:37 am, edited 1 time in total.
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Re: "Endgame: OOC Planning Discussion"

#211 Post by shaidar »

Frank's not going to spend round six discussing such things, there is a Falxman attacking him. :)

I do get what you're saying, but once we have the delegates secured it will be much easier to protect them from whatever future threats there are. I can't take people away from saving them from the current threat against them if they'll end up dead. Having limited resources and missing troops really doesn't help.

And Frank is worried that we haven't got to the Deputy Minister yet.

Hopefully once I got my head around what people we now have, there'll be some capacity for further investigation.
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Re: "Endgame: OOC Planning Discussion"

#212 Post by Tiglath »

Here's a few (hopefully helpful) observations picked from the above:

Skip's team were on duty as sentries when the attack happened and bore the brunt of the (less than complete) surprise attack. Nevertheless they suffered casualties with Skip (Sgt), Able (corporal) and Ink all out of the fight. The remaining sentries Dog and Love have either remained at their posts e.g. Dog is in the southern/bottom corridor (where Jess started) or have been absorbed by the presence of other units - Love is notionally guarding Dubs in the Pursers office.

Dubs and his sentry are your Ops team monitoring your troops and comms (see below for cameras). A lot of your HQ are directly committed having been (not unreasonably) drawn into the fighting. Frank is heading north securing the diplomats and Voss, his XO, is dealing with casualties (he's currently helping Skip and Able). Dubs will be able to confirm that the merc unit has no troops MIA / not under command at this time.

Cameras: they exist as safety features rather than bespoke surveillance types and you can access the ones in your area but generally they don't show you anything that you can't already see with direct LOS / the MK I eyeball. Elsewhere Freya appears to be able to hack into ones she wants to see through with relative ease.

Prerna's team is two strong (Baker and Easy) and have been called down from the roof. The small unit size has been shown to be limiting when tasked with (for example) acting as recon spotters and launching/recovering drones. They simply can't do two things at once. However, they are effective - likely giving you the recon capacity of a battalion sized regular / special forces unit.

Enemy motivation / tactics - always unknown to a degree but a "desperate" or "high risk" gambit might be what they're about. NB Inchin is a high law world with the "tyrant" controlling most external contact so a "low tech" tactical solutions might seem an appealing option for them.

Sitrep: The mercs do seem to have contained their attack locally but it seems to have been much more effective against the less prepared/alert Guard. However, the insurgents have taken appalling casualties fighting the mercs (about ten KIA per firefight) which, given that their fighting strength was limited by the very nature of Inchin (the logistics of water supply), may well be significant.
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Re: "Endgame: OOC Planning Discussion"

#213 Post by Tiglath »

shaidar wrote: Mon Feb 15, 2021 11:23 am Frank's not going to spend round six discussing such things, there is a Falxman attacking him. :)


And Frank is worried that we haven't got to the Deputy Minister yet.
Frank can aim at the charging loon or use his sword as the "safer" safety options.

The Deputy Minister and Duran (The Shore) are the only delegations unaccounted for and live in the NW and NE suites respectively on the VIP map.
Player: Jonathan/Tiglath
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Re: "Endgame: OOC Planning Discussion"

#214 Post by shaidar »

Thanks, Tiglath, on both responses.

Is it a single sword attack and does our Str add to hit and damage,? How does one disarm a foe?

What about Jakob's squad?

We really are quite short staffed, with casualties. Once we gets the last VIPs to safety we should be able to have two groups min to go out and get Intel.
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Re: "Endgame: OOC Planning Discussion"

#215 Post by Tiglath »

Sword gets +1 to hit and damage for Str 10 or higher.

The Pen is 4 which is plenty vs unarmoured folk.

Disarming is a 10+ to hit and then an opposed Str roll (so not straight forward).

Jakob's squad have effectively taken over the HQ defence role of Skip's (five strong) squad while Jess' (four strong) cavalry troop go northwards (and are now immediately behind Frank).

Going forward you will have:
1st Squad [Beau] (5),
Cav Troop (4),
Recon Team (2)
plus the "battlegroup" formed of HQ personnel (Voss, Dubs), remnants of Skip's squad (2)
plus Freya and the merc officers (PCs).

Provided you leave one unit on guard you are likely proof vs insurgents (doubly so if armoured and alert).
Last edited by Tiglath on Mon Feb 15, 2021 2:47 pm, edited 1 time in total.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: "Endgame: OOC Planning Discussion"

#216 Post by shaidar »

Gotcha

Thanks Tig :-)
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Re: "Endgame: OOC Planning Discussion"

#217 Post by shaidar »

So, 1st squad is currently on guard

the battlegroup is helping with the wounded, along with Jakob. How long before the injured are stabilised and we can reduce this group down? Perhaps to Dubbs and Voss if we have the guard unit. We can also take stock of the walking wounded, work out who could still assist in guarding, freeing up more able bodies for active work.

Perna & recon, plus Frank and the cavalry (and Liv) are doing the initial sweep of the VIP area to recover the remaining delegates. Once that's done we can leave some of them behind to set up an extended perimeter.


Once we have the delegates safety, we definitely should have enough units to start spreading out and securing a larger area.

edit: although perhaps we could free up a couple from the cavalry to secure the garage, heading south down the west most corridor, told not to be hero's if they come across something.
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Re: "Endgame: OOC Planning Discussion"

#218 Post by Tiglath »

Yes. 1st Squad are at the two bloodsoaked junctions in officer country covering the two corridors south and linking with Dog who is solo in the southern corridor but can usefully keep observation east and west from there with his rear covered by 1st Squad. In fact Freya has effectively got east covered for Dog. 1st Squad also cover east and west in officer country. However, Erica's bot is currently parked outside the Med Bay and so might be relied upon to defend to the west - or possibly just offer inane health and safety advice.

The mercs are attacking northwards in both corridors into the VIP area with Frank and the cavalry troop in one and Prerna (shortly to be backed by the recon team) in the other.

Erica is currently operating as company medic on her own initiative and has likely triaged all casualties so far (except Jess).

Jess is transiting south which extends a "command" presence there.

Gaughan is attempting to link with the remaining Guard.

Freya is either pursuing or being pursued by falxmen in the southeast stairwell.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: "Endgame: OOC Planning Discussion"

#219 Post by shaidar »

I'm wondering that after we secure the delegates we should clear out the pirates and meet up with the remaining guard, it would increase the number of men and refuce the number of potential .

I feel sorry for the Sargent going it alone. He's a brave man perhaps he should get Beau to go with him, we've enough officers in the area to manage 1st squad

So dog has the general garage area covered?

EDIT, maybe dog needs an extra hand, we could send some one from Skip's squad now Erica has things under control.
Last edited by shaidar on Mon Feb 15, 2021 5:43 pm, edited 1 time in total.
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Re: "Endgame: OOC Planning Discussion"

#220 Post by BackworldTraveller »

To get to the guard Gaughin has to cross the park...if it has someone in it he may not survive the experience!
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