I didn't know that the Freezer Deck airlock had been activated. This is getting awesomer and awesomer.BackworldTraveller wrote: ↑Thu May 13, 2021 10:31 am Actions for turn 5 of the boarding attempt please.
Pre-Determined stuff and starting summary...
...The Cargo bay is decompressing
...Reven is bringing the engines online and looking to make it quicker
...Assana & Ulrika are trying to stop Arnwulf getting shot by the enemy's flanker (Back-lighting the guy on the crew-deck roof with the drone)
...There is an assault team in the Freezer Deck that has control of the airlock and possibly has access to the bottom (passenger) lift.
...Noor has Maggie trapped in the crew-deck airlock (Blue-on-Blue)
...Arnwulf is running out of "oomph" outside due to the number of hits received.
...Tiberius and Indrani are in the lift on the way to the Freezer deck (Deck 4) - just passing Passenger Deck (Deck 3). Both their minor actions for the turn will be "Wait for lift to get to next deck" [unless their minor actoon is to press the stop button on deck 3)
Asides and Public Discussion about the game (Part 1)
Re: Asides and Public Discussion about the game (Part 1)
Joe Roberts (JR)
Re: Asides and Public Discussion about the game (Part 1)
Not sure how Indrani is dressed but I figure the lift journey goes something like this:
https://youtu.be/OG4-kJitHDM
https://youtu.be/OG4-kJitHDM
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Re: Asides and Public Discussion about the game (Part 1)

I can see the likenesses from your character pics too.
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Re: Asides and Public Discussion about the game (Part 1)
How about:joertexas wrote: ↑Fri May 14, 2021 3:14 amIndrani eyes the suppressor. "Maybe you can explain how a suppressor works on a revolver sometime. What I know won't work is a pistol against rifles. We lock the lift and the lift doors."Stirling wrote: ↑Thu May 13, 2021 6:11 pm Tiberius O'Hare
When the lift arrives he remembers his manners, "Please, after you." he gestures to Indrani and steps in after, nonchalantly whistling some 'while away the time' tune and brushing loose hairs from his collar. He adjusts his tie in the mirror and looks over the way Indrani is dressed.
"Nice." he says. All the while checking his revolver barrel is loaded, spinning it to satisfying clicks and blowing the dust out of the
suppressor bore. He unscrews that and pockets it. No point in silence and besides it hampers gun
efficiency.
"Send the lift down. We should invite our guests up."
Gas escapes from the space between the cylinder and the barrel, which produces a lot of noise. There is only one revolver that doesn't do that, a Moison-Nagant M1895 https://www.thefirearmblog.com/blog/202 ... ant-m1895/. So, it's possible that this design follows that one.
- Gun, No Suppressor: BANG
- Pistol, Suppressor: phut
- Revolver, Suppressor:PHUTANG

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Re: Asides and Public Discussion about the game (Part 1)
n.b. Combining heavy cold with major systems implementation at work over the weekend. If everyone has their actions for turn 5 sorted by Monday, I should have time to do an update then.
Sorry for the delay. Real Life can be such a pain some times. Gets right in the way of enjoyment!
Sorry for the delay. Real Life can be such a pain some times. Gets right in the way of enjoyment!
Re: Asides and Public Discussion about the game (Part 1)
Most suppressed weapons still sound like someone slamming a heavy door. They don't silence them, but they do cut down on a lot of the racket. A suppressed AR rifle can be fired without hearing protection, for example.BackworldTraveller wrote: ↑Fri May 14, 2021 6:25 amHow about:joertexas wrote: ↑Fri May 14, 2021 3:14 amIndrani eyes the suppressor. "Maybe you can explain how a suppressor works on a revolver sometime. What I know won't work is a pistol against rifles. We lock the lift and the lift doors."Stirling wrote: ↑Thu May 13, 2021 6:11 pm Tiberius O'Hare
When the lift arrives he remembers his manners, "Please, after you." he gestures to Indrani and steps in after, nonchalantly whistling some 'while away the time' tune and brushing loose hairs from his collar. He adjusts his tie in the mirror and looks over the way Indrani is dressed.
"Nice." he says. All the while checking his revolver barrel is loaded, spinning it to satisfying clicks and blowing the dust out of the
suppressor bore. He unscrews that and pockets it. No point in silence and besides it hampers gun
efficiency.
"Send the lift down. We should invite our guests up."
Gas escapes from the space between the cylinder and the barrel, which produces a lot of noise. There is only one revolver that doesn't do that, a Moison-Nagant M1895 https://www.thefirearmblog.com/blog/202 ... ant-m1895/. So, it's possible that this design follows that one.
- Gun, No Suppressor: BANG
- Pistol, Suppressor: phut
- Revolver, Suppressor:PHUTANG
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Joe Roberts (JR)
Re: Asides and Public Discussion about the game (Part 1)
I am trying to look at the floor plans of the Queen and where people are and what they are doing. For example 'Nalani is depressurising the cargo bay'.
So for a space newbie, can you explain what we are trying to achieve on each floor.
The reason I ask is I want to know if climbing down the lift shaft to the power plant deck via the floor hatch (if the lift is locked at passenger floor), is possible. I want to avoid the 'you climb down to cargo level and get turned into strawberry jam when the pressure hits you'.
So for a space newbie, can you explain what we are trying to achieve on each floor.
The reason I ask is I want to know if climbing down the lift shaft to the power plant deck via the floor hatch (if the lift is locked at passenger floor), is possible. I want to avoid the 'you climb down to cargo level and get turned into strawberry jam when the pressure hits you'.
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Re: Asides and Public Discussion about the game (Part 1)
The Technical Answer to the lift shaft and pressure differences question
The Central Backbone of the ship is the top lift shaft, from which hang decks 1-7. The bottom list shaft hangs decks 3-5 together too.
Deck 7 is the end of the lift - after that it's a hatch to deck 8.
The lift itself is a rectangular cross-section frame (Floor and Ceiling and sides Top and Bottom in the diagram) that allows mechanical movement along those shafts - but there are times when the shafts are not used that way - in which case the lifts would just block the shaft...Hence the floor and ceiling can be collapsed allowing passage past. All the doors are in the left side in the picture, the right side in the picture has indented hand/footholds should they be needed.
Each lift shaft is a sealed unit when the doors are shut, and if the deck and shaft have a pressure difference, that door will not open without brute-force or explosives. (n.b. 1 atmosphere pressure difference exerts about 40 tons of force on a standard door!)
Thus, unless you work very hard at it, no strawberry jam.
The airlocks work similarly to the lift shaft, but have just two doors and no lift!
At present, deck 6 (Cargo) is inaccessible from the lift shaft because of pressure difference
.
The Central Backbone of the ship is the top lift shaft, from which hang decks 1-7. The bottom list shaft hangs decks 3-5 together too.
Deck 7 is the end of the lift - after that it's a hatch to deck 8.
The lift itself is a rectangular cross-section frame (Floor and Ceiling and sides Top and Bottom in the diagram) that allows mechanical movement along those shafts - but there are times when the shafts are not used that way - in which case the lifts would just block the shaft...Hence the floor and ceiling can be collapsed allowing passage past. All the doors are in the left side in the picture, the right side in the picture has indented hand/footholds should they be needed.
Each lift shaft is a sealed unit when the doors are shut, and if the deck and shaft have a pressure difference, that door will not open without brute-force or explosives. (n.b. 1 atmosphere pressure difference exerts about 40 tons of force on a standard door!)
Thus, unless you work very hard at it, no strawberry jam.
The airlocks work similarly to the lift shaft, but have just two doors and no lift!
At present, deck 6 (Cargo) is inaccessible from the lift shaft because of pressure difference
.
Re: Asides and Public Discussion about the game (Part 1)
In a properly designed starship, there should be pressure doors at each deck in the lift shafts. They probably remain open during normal operations, but they can close on command, or if there's a pressure leak. I'd picture these as iris valves. In each lift car, there are hatches in the floor and roof, and ladder rungs built into the shaft walls, so the crew can move around if the lifts are out. We've been using this feature at need. Each of these doors should have a warning telltale if there is a pressure differential on the other side of it. These are probably both electrical and mechanical devices. Airlock doors probably physically won't open if there is a pressure differential, like with an aircraft cabin door.Stirling wrote: ↑Sat May 15, 2021 3:50 pm I am trying to look at the floor plans of the Queen and where people are and what they are doing. For example 'Nalani is depressurising the cargo bay'.
So for a space newbie, can you explain what we are trying to achieve on each floor.
The reason I ask is I want to know if climbing down the lift shaft to the power plant deck via the floor hatch (if the lift is locked at passenger floor), is possible. I want to avoid the 'you climb down to cargo level and get turned into strawberry jam when the pressure hits you'.
Indrani has tasked Reven to remotely close and lock the intra-deck doors, the lift doors, and the hatches. This should be a standard anti-piracy measure. What's she's doing is slowing the intruders down. They will have to force each door, and that will take some doing, even with explosive breaching charges. This is also why Indrani and Tibbs are staying put for the moment - being on the wrong side of a breaching charge isn't healthy.
Joe Roberts (JR)
Re: Asides and Public Discussion about the game (Part 1)
Great. Thank you so much. That is really very well explained and puts into clear context the commands to open and close airlocks and lift doors.
My only concern would be how to safely get to the power deck to aid Reven and stop intruders crippling the engines. If Tibbs and Indrani are stuck in the passenger deck, is the solution you are thinking about being Pranit and Arnwulf following the intruders in?
I shall have to remind the Queen treasurer to invest in a few more vacc suits.
My only concern would be how to safely get to the power deck to aid Reven and stop intruders crippling the engines. If Tibbs and Indrani are stuck in the passenger deck, is the solution you are thinking about being Pranit and Arnwulf following the intruders in?
I shall have to remind the Queen treasurer to invest in a few more vacc suits.
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Re: Asides and Public Discussion about the game (Part 1)
The term "Properly Designed Starship" is perhaps overstating the quality of the queen's construction - It has a cheap hull. I will concede to emergency seals in the shaft between decks 2&3 and between decks 5&6. (i.e. the shaft is split into 3 parts:1+2; 3+4+5; 6+7)joertexas wrote: ↑Sat May 15, 2021 4:35 pm In a properly designed starship, there should be pressure doors at each deck in the lift shafts. They probably remain open during normal operations, but they can close on command, or if there's a pressure leak. I'd picture these as iris valves. In each lift car, there are hatches in the floor and roof, and ladder rungs built into the shaft walls, so the crew can move around if the lifts are out. We've been using this feature at need. Each of these doors should have a warning telltale if there is a pressure differential on the other side of it. These are probably both electrical and mechanical devices. Airlock doors probably physically won't open if there is a pressure differential, like with an aircraft cabin door.
The compartmentalisation is enforced by the lift-shaft's airtight doors at each deck.
View looking down the shaft from deck 2 with the seal at deck 5/6 shut.
Re: Asides and Public Discussion about the game (Part 1)
Noted. ThanksBackworldTraveller wrote: ↑Sat May 15, 2021 7:48 pm
The term "Properly Designed Starship" is perhaps overstating the quality of the queen's construction - It has a cheap hull. I will concede to emergency seals in the shaft between decks 2&3 and between decks 5&6. (i.e. the shaft is split into 3 parts:1+2; 3+4+5; 6+7)The compartmentalisation is enforced by the lift-shaft's airtight doors at each deck.

Joe Roberts (JR)
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Re: Asides and Public Discussion about the game (Part 1)
I think of the Queen as more Dark Star than Star Trek 

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Re: Asides and Public Discussion about the game (Part 1)
Indrani hasn't gotten that far, yet.Stirling wrote: ↑Sat May 15, 2021 5:04 pm Great. Thank you so much. That is really very well explained and puts into clear context the commands to open and close airlocks and lift doors.
My only concern would be how to safely get to the power deck to aid Reven and stop intruders crippling the engines. If Tibbs and Indrani are stuck in the passenger deck, is the solution you are thinking about being Pranit and Arnwulf following the intruders in?
I shall have to remind the Queen treasurer to invest in a few more vacc suits.
Joe Roberts (JR)
Re: Asides and Public Discussion about the game (Part 1)
Sorry about that guys, I did not expect that, I was flying careful....
At least Arnwulf is in the clear, mostly....
Eric
At least Arnwulf is in the clear, mostly....
Eric
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Re: Asides and Public Discussion about the game (Part 1)
Given the low gravity, it will take 3.4 seconds to fall from the ceiling until you hit the top of the crew deck at just over 12km/h....So, how long will it take before you to start falling?

(At 1G you would be hitting at nearly 40km/h in just over a third of the time.)
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Re: Asides and Public Discussion about the game (Part 1)
Parachute training, without the parachute. Just drop and roll. Still being passed out means you relax more so you will cushion the bounce just a little bit.
On the good side. At least the ruptured thruster pack didn't set you off like a deflating balloon in any and every direction.
On the good side. At least the ruptured thruster pack didn't set you off like a deflating balloon in any and every direction.
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Re: Asides and Public Discussion about the game (Part 1)
Now that would have made entertaining viewing for the evening news!Bluetongue wrote: ↑Mon May 17, 2021 11:50 am Parachute training, without the parachute. Just drop and roll. Still being passed out means you relax more so you will cushion the bounce just a little bit.
On the good side. At least the ruptured thruster pack didn't set you off like a deflating balloon in any and every direction.
It's about the same velocity as you get on Earth from a jump off the tail-gate of a stationary lorry. OK unless you land on your neck.