OOC Chat III
Re: OOC Chat III
here we go!
[1d20+2] = 15+2 = 17[1d20+2] = 12+2 = 14
[1d20+2] = 15+2 = 17[1d20+2] = 12+2 = 14
Re: OOC Chat III
Sorry I've been non-posty lately. Life's busy.
When in doubt, Kurot drives the pod where he's told, usually to follow the other pod if possible.
When in doubt, Kurot drives the pod where he's told, usually to follow the other pod if possible.
Re: OOC Chat III
Roll two 1d20+1 and post the results.rossik wrote:here we go!
[1d20+2] = 15+2 = 17[1d20+2] = 12+2 = 14
Thanks for letting us know! Stop back anytime.Zhym wrote:Sorry I've been non-posty lately. Life's busy.
When in doubt, Kurot drives the pod where he's told, usually to follow the other pod if possible.

Re: OOC Chat III
By Claremont's pen, lets the die roll:
[1d20+1] = 3+1 = 4[1d20+1] = 20+1 = 21
[1d20+1] = 3+1 = 4[1d20+1] = 20+1 = 21
Re: OOC Chat III
Due to the “fumble” when MacMak activated his Ultravision mutation, he acquired two defects:
Death Pretense (17) and Body Part Loss (14)
For Death Pretense, you rolled a (4): WIL Save vs. DC 17 or fall into a coma for 1d10 rounds when shocked or surprised.
For Body Part Loss, you rolled a (21): Three fat sausage fingers and a thumb on each hand and missing a lower jaw causing a pronounced overbite. Skin color changed to bright yellow. A Simpson’s character?
I’m ruling that he still has a lower beak (jaw), but it is tiny, weak and still causes a pronounced over bite.
If you like, you may spend Luck points to raise the Death Pretense roll to a more favorable result.
DEFECTS
Death Pretense (17) and Body Part Loss (14)
For Death Pretense, you rolled a (4): WIL Save vs. DC 17 or fall into a coma for 1d10 rounds when shocked or surprised.
For Body Part Loss, you rolled a (21): Three fat sausage fingers and a thumb on each hand and missing a lower jaw causing a pronounced overbite. Skin color changed to bright yellow. A Simpson’s character?

I’m ruling that he still has a lower beak (jaw), but it is tiny, weak and still causes a pronounced over bite.
If you like, you may spend Luck points to raise the Death Pretense roll to a more favorable result.
DEFECTS
Re: OOC Chat III
As you wish.rossik wrote:no way, i loved it!

Re: OOC Chat III
Or this!Norjax wrote: OOC: The only means to communicate between pods is using hand signals, therefore, only basic details can be conveyed. The warning of ‘danger ahead’ from the lead pod is interpreted as beetles, based on the previous encounter in this area.

Zhym wrote:Kurot waits for the lead pod to decide what to do next.
"If only we had some way to communicate by a series of flashing lights, we might be able to exchange more detailed messages," he muses.
Re: OOC Chat III
Love this!rossik wrote:MacMak is back on his feet, feeling blessed by the Creator. Now he suffored some sort of evolution, and that must have some divine purpose
Re: OOC Chat III
If you have a specific destination, please indicate where. It will make my posting much easier then stopping for every decision along the route.shaidar wrote:Silvestri seems to be getting into the spirit of adventure too, and smiles as the pods zoom along.
"If we go right here, that will take us towards the terminals, and hopefully some interesting artefacts"

Re: OOC Chat III
How much can Kurot tell about what's going on ahead? Enough to exit the pod and go look?
I wonder if we could get everyone back into the pods quickly enough to run the grubs over.
I wonder if we could get everyone back into the pods quickly enough to run the grubs over.
Re: OOC Chat III
He and Denslow will have to wait until after the first round of combat to react.Zhym wrote:How much can Kurot tell about what's going on ahead? Enough to exit the pod and go look?
I wonder if we could get everyone back into the pods quickly enough to run the grubs over.
The large rubble remains to be removed, so the pods cannot yet move forward.
Re: OOC Chat III
Yes, sir.rossik wrote:(OCC: is initiative individual?)
Yes indeed! Use the value listed under "Missile Attack" on your character sheet. (This is derived from the Agility modifier)(i do have agility +1, if thats count.)

Re: OOC Chat III
initiative is a d20, right? i have a plus one, but still...
[1d20] = 2
[1d20] = 2
Re: OOC Chat III
Correctrossik wrote:initiative is a d20, right? i have a plus one, but still...
[1d20] = 2
Re: OOC Chat III
My mistake, I forgot your movement was reduce to 15.shaidar wrote:Apologies, wasn't sure I could move and get an attack in this round...
Your attack roll may be used next round.
Re: OOC Chat III
so he's 1 square and attack or 2 squares and no attack?
Re: OOC Chat III
Actually a hex and a half vs. 3 hexes.shaidar wrote:so he's 1 square and attack or 2 squares and no attack?
Re: OOC Chat III
line of sight roll for silvestri and the worm:
(low is good)
Line of Sight: [1d100] = 96
gah, looks like he's slipped down under the rail.
assuming he gets a good enough roll, can he use his Magnetic Control power to move himself to a better position?
(low is good)
Line of Sight: [1d100] = 96
gah, looks like he's slipped down under the rail.
assuming he gets a good enough roll, can he use his Magnetic Control power to move himself to a better position?