
How about...
Mandible of a 2-Foot Spider (1HD)
Pinion feathers of a Large Raven (1 HD)
(No creatures in DCC, so pulling stats from AD&D)
Is this right?Marullus wrote:Name: Fiemar Snow-born
Class: Wizard
Level: 1
XP: 10 / 50
Place of Origin: The Cold Waste
Languages: Low Lankhmarese, Northspeak (Cold Tongue), Eevamarensee, Simorgyan
Lucky Roll: Born on the Battlefield (Damage Rolls +1)
AC: 9
HP: 5
Speed: 30'
STR: 8
AGI: 6 (-1)
STA: 11
PER: 13 (+1)
INT: 13 (+1)
LUK: 10
Reflex: +0
Fortitude: +0
Will: +2
Init: 1d20-1
Action Dice: 1d20
Attack:
Melee Attack: 1d20
Melee Damage: Longsword 1d20+1
Missile Attack: 1d20-1
Missile Damage: (+1)
Crit Die: 1d6
Crit Table: I
Threat Range(War): 20
Wizard Skills:
Base Spell Check: 1d20+2 (Mask) 1d20+4 (Comp. Lang; Animal Summon; Sleep)
Familiar:
Patron:
Corruption:
Spells:
Name/Level/Check/Stipulation/Manifestation
- Ekim's Mystical Mask / Level 1 / 1d20+2 / Spell is mentally draining when performed incorrectly. A failed casting of the spell inflicts 1 point of temporary Intelligence loss. / Manifestation: Caster plucks the mask out of thin air.
- Comprehend Languages / Level 1 / 1d20+4 / No Stipulation. / Manifestation: His eyes glow.
- Animal Summoning / Level 1 / 1d20+4 / Spell requires the caster to be fully dressed when invoking its mystical energy. / Manifestation: animal erupts from the ground fully formed.
- Sleep / Level 1 / 1d20+2 / Spell requires the caster be outdoors when working its magic. Failure to do so results in a -1d penalty to the spell check die / Manifestation: A warm breeze smelling of poppies.
Armor: None
Fumble Die: 1d4
Equipment
Hands:
Staff [1d4]
Pack: (takes one round to recover)
Waterskin
Flint and Steel
Unkempt reddish-gold wig (interesting item)
2 large sacks
10 Torches
10 days rations
Belt:
Pouch
- Mandible of a 2-Foot Spider (1HD)
- Pinion feathers of a Large Raven (1 HD)
- 1 piece of Chalk
Torso:
Longsword [1d8]
Coin:
1 Gold Rilk
Notes:
Place of Origin: The Cold Waste
Benison: Excellent Outdoorsman (3 Luck) [+1 for survival checks, +2 for cold wastes)
Doom: Outcast
Birth Augur: Born on the Battlefield (Damage Rolls +1)
Sworn White:
- Subtract -1 from spell damage rolls
- Add +2 to skill check for Comprehend Languages, Sleep, and Animal Summoning.
- -1d (1d16) for any Dark spells learned
Still a speaker of fate, he was outcast from his tribe as a child but, rather than dying in the snows, he was rescued by the being that raised him. The being had a formative effect, teaching him of magic, but the perils of using the magic arts to interrupt any living being's natural doom. (Death still comes to all, in their time, some even by his sword. But to use magic to slay is a dangerous interruption of the Loom.)
That's awesome.Trinculo wrote:Grr.. This is really annoying: I lost a post that I swore I submitted. Or else I can't find it now, I don't know.
Anyway, the gist of it was that:
My character's tribe, his people, believed him to possess a fractured portion of a great mage's soul, a hero from their past. Set apart from the rest, he was raised in this knowledge, and trained in magic against the day when he would go out into the world and find the other carriers of the mage's soul, and challenge them to a deadly wizard-duel. Only in this way can the mage's soul be whole again, and the hero reborn. Certain prophecies guide his steps, as well as intuitions that he believes are the voice of the mage's soul. And in this way he has traveled for ten years, ending up in Lankhmar. So, kind of Highlander, but with less katanas and more magic. Hopefully there's still room for some Connery in there somewhere too.
I would like to have met Marullus' character and made a friend out of him. He has not recognized him as the other half of the hero's soul, however, as certain misguided prophecies have veiled this truth. That is, he believes the other soul-fracture to belong to a woman, or bear a certain mark, etc.
Oh yeah, name change too. His name is now: Asle Lunn. (Os-luh Loon)
Sounds fine, though I'm a little skeptical the spider is really all that "common"Marullus wrote:[1d6+1] = 1+1 = 2 items
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How about...
Mandible of a 2-Foot Spider (1HD)
Pinion feathers of a Large Raven (1 HD)
(No creatures in DCC, so pulling stats from AD&D)
Yep, that sounds great!Would you like this kind of "formal" relationship?
Awww crap. Thanks.Wintermute wrote:Your 8 str is a -1 mod. I made the same mistake on my luck. That makes your longsword damage 1d8-1.
Edit 1d8 flat, with your birth sign
One thing about OSR games... there are ALWAYS giant spiders.drpete wrote:Sounds fine, though I'm a little skeptical the spider is really all that "common"
Extra Dooooom... [1d20] = 16drpete wrote:Yeah, that's true. Sounds like a reasonable thing to do. I won't make you take the 4 luck penalty, though, since that's a pretty harsh thing to find out about after you've made the decision.Marullus wrote: I did notice (now that I read all the other benisons) that you basically gave me the "Agent of a Power" benison for free. Do you want me to roll another Doom to be fair?
That works really well.... except for his 'acting' stint in the first encounter (which had phenomenal failure on its roles, anyway), this isn't hard to add-in. I'll start playing that up more.Uncivilized: The PC is unfamiliar with the morals, mores, and
daily life of the big city. He stands out in crowds and constantly
suffers social faux pas when he interacts with “civilized
people.” The character suffers a -1d penalty to all skill and
ability checks when interacting with a city environment and
it inhabitants. Sample checks affected are Personality checks
when negotiation or meeting others, Intelligence checks to
notice urban dangers, Agility checks to navigate challenging
city environments, and similar rolls. Attack, saving throw, and
spell check rolls are never affected by this doom.