Initiative Order
22: Klilxuac, Hargrem
21: Durnn
20: Grenl
18: Guards, Goblins
13: Sky
12: Erky
6: Kelben
---
Round 1
Not trusting the goblins,
Klilxuac repositions himself so he'll be able to capture all the potential threats trailing behind the group in the cone of his breath weapon. With a deep, guttural roar, the sorcerer emits a burst of flame from his mouth which successfully singes all four potential -- but now certain -- goblin adversaries. They scatter, but not in time.
"loreat, anqu scum!" the dragonborn bellows in his native language as the goblins pat down any stray items or clothing that remain in flames as they prepare to regroup for an attack.
Hargrem charges into the room and assumes a position between the door and the pair hobgoblin guards just off to his left. The cleric lifts his shield and speaks some words of hate at the trio of targets in the far side of the room and watches the face of the
robed goblin next to
Durnn twist into a disgusting expression at it succumbs to the cleric's '
Bane' spell. The
leader himself and the other
targeted guard do not appear to have suffered the same effect.
"I summon thee, Tymora's hammer!" Hargrem yells, repositioning his shield to face
Durnn, and causing a floating, spectral hammer to appear at the side of the goblin leader. The ghostly hammer smashes down hard in the leader's position, but clanks off
Durrn's shield as the hobgoblin leader braces for and escapes the impact.
"Nice trick," Durnn says of
Hargrem's spiritual attack, switching to common. He roars as he raises a large curved blade while circling around the shaft in the center of the room.
Used to cast two spells moments earlier, Hargrem is unable to bring his shield back around for defensive purposes and feels a deep cut in his right arm as the goblin leader lands a powerful blow. While the cleric is unable to bring his shield back around in time to deflect the powerful slash brought down by
Durrn,
Sky, realizing the situation, uses her 'cutting words' to distract the common fluent goblin leader, causing its effort to miss, and sparing the party's holy defender a substantial injury.
Grenl, the robed goblin, remains in place on the far side of the room. Seeing
Durnn target the divine caster, the goblin shaman extends its hand and points at the same target, projecting from its palm a puff of green, noxious gas with lingers briefly over the cleric's head before dissipating.
Inside the circular domed chamber the
two guards to the left follow their leader's lead and rush
Hargrem, but the cleric, realizing the seriousness of the situation, manages to successfully fend off the extra pair of slashing attacks. The remaining guard, on the far side of the room, rushes towards
Sky but the tabaxi seems almost amused as she easily darts out of the way of the guard's slicing attack.
"Damn it. Why can't people be less aggressive?" Sky purrs, annoyed. She tosses a pinch of sand into the air, and in a voice barely audible over the chaos of battle surrounding her, waves her paw at the goblin directly in front of her -- causing it to fall victim to her '
Sleep' spell and collapse into a deep slumber.

- R01, Chamber.jpg (100.7 KiB) Viewed 2636 times
Back outside in the goblin lair,
Klilxuac has clearly precipitated the rage of the goblin guards -- three of which target him, with the fourth targeting
Kelben. Only the first attack against the sorcerer is successful
(-7), with the other three attacks failing to inflict any harm.
Kelben's plan of assisting in the circular chamber are interrupted by the goblin taking a swipe at him with a curved goblin blade. The rogue, with a perfectly placed strike, finishes off his assailant.
Erky, now fully healthy, rushes past the goblin his fellow gnome just felled and looks to stick his dagger into the back of the second goblin, but his attempt is so weak he is unable to get the tip of the blade through the leather armor of his target.

- R01, Lair.jpg (85.9 KiB) Viewed 2636 times
The battle threatens to rage on!
---
A couple things:
- Shaede, please make a Constitution saving throw for Hargrem (DC 11) or take 1d12 poison damage from a 'Poison Spray' cantrip.
- Mr Rose, I can adjust how I adjudicated your 'Sleep' spell to still target the gang surrounding Hargrem... but, given how Sky is now engaged in melee, and how her 'Sleep' could potentially affect Hargrem (after being wounded -- potentially further if he fails his save) before the intended targets, I assumed she would take care of the immediate threat first. But, feel free to correct me if I'm wrong.
All, please declare any actions and/or movement for round 2.
---
Date: 14 Flamerule 1489
Time: 06:29 (Sunrise: 05:54, Sunset: 20:09)
Temp: 57°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 14 Flamerule @ 7:20)
Known Conditions/Spells in Effect:
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 14 Flamerule @ 14:21)
- Hargrem: 'Bane' (on Grenl) (Ends: 14 Flamerule @ 06:39)
- Hargrem: 'Spiritual Hammer' (Ends: 14 Flamerule @ 06:39)
- Sky: 'Sleep' (on Guard #3) (Ends: 14 Flamerule @ 6:39)
Character Status
- GreyWolfVT | Kelben | Rock Gnome | Rogue (3) | NG | HD (1d8): 3 | HP: 24 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:
- Monsieur Rose | Sky | Tabaxi | Bard (3) | CN | HD (1d8): 3 | HP: 21 | AC: 14 | SP: 30' | Initiative: +4 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (3) | CG | HD (1d6): 3 | HP: 19-7 = 12 | AC: 12 (Mage Armor: 15) | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 1st: 4, 3 2nd: 2
Spells Known: 4
Cantrips Known: 4 (Fire Bolt, Light, Poison Spray, Prestidigitation)
Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short)
Features:
- Shaede | Hargrem | Human (Variant) | Cleric (3) | NG | HD (1d8): 3 | HP: 24 | AC: 18 | SP: 30' | Initiative: +2 | Perception: 15 | Darkvision: No | Inspiration: Yes
---
Marching Orders
Scout
5-foot
- Hargrem
Kelben
Sky
Klilxuac
Erky
10-foot
- Kelben | Hargrem
Erky
Klilxuac | Sky
Rolls
- Initiative: Durnn [1d20+1] = 20+1 = 21, Grenl [1d20+2] = 18+2 = 20, Guards [1d20+1] = 17+1 = 18
Initiative: Kelben [1d20+2] = 4+2 = 6
Initiative: Erky [1d20] = 12
Goblins Dex Save vs Breath (DC 11): [1d20+2] = 6+2 = 8 -- failed!
Durnn: Cha Save vs Bane (DC 13): [1d20-1] = 14-1 = 13 -- success
Grenl: Cha Save vs Bane (DC 13): [1d20-1] = 9-1 = 8 -- failed
Guard: Cha Save vs Bane (DC 13): [1d20-1] = 18-1 = 17 -- success
Durnn vs Hargrem (18): [1d20+4] = 14+4 = 18, [1d8+2] = 8+2 = 10 (20: 1d8)) -- hit (-10) <-- Reversed by Sky's use of Cutting Words
Guard #1 vs Hargrem (18): [1d20+3] = 1+3 = 4, [1d8+1] = 6+1 = 7 (20: [1d8] = 2) -- miss
Guard #2 vs Hargrem (18): [1d20+3] = 7+3 = 10, [1d8+1] = 4+1 = 5 (20: [1d8] = 8) -- miss
Guard #3 vs Sky (14): [1d20+3] = 2+3 = 5, [1d8+1] = 3+1 = 4 (20: [1d8] = 7) -- miss
Goblin #1 vs Klilxuac (15): [1d20+3] = 17+3 = 20, [1d8+1] = 6+1 = 7 (20: [1d8] = 2) -- hit (-7)
Goblin #2 vs Klilxuac (15): [1d20+3] = 10+3 = 13, [1d8+1] = 4+1 = 5 (20: [1d8] = 7) -- miss
Goblin #3 vs Klilxuac (15): [1d20+3] = 7+3 = 10, [1d8+1] = 4+1 = 5 (20: [1d8] = 8) -- miss
Goblin #4 vs Kelben (13): [1d20+3] = 1+3 = 4, [1d8+1] = 6+1 = 7 (20: [1d8] = 2) -- miss
Kelben Critical Damage: [1d8] = 2