After that, Kurot should be able to use his free move to retreat by 25 yards, staying ahead of the Dreadtooth, and still get three shots each round, right? If so, and if my math in the OOC post is right, I'll post a whole bunch of shots here for the next several rounds.
Frank and Blixx take up positions and fire multiple times into the charging line of Dreadtooth. Frank’s first hit takes out a large chunk of shoulder meat, and the beast howls in pain. He hits one additional time producing a pink mist that dissipates into the trailing dust cloud. Blixx has some difficulty firing his rifle due to the bright sun, but is able to wound his target.
Kurot zips forward to close the distance and lets loose multiple arrow barrages into the Pigmonn battle beasts. The android’s hyper speed allows him to keep ahead of the Dreadtooth while able to engage them at short range. He sticks one of the animals with five arrows, and the beast begins to waver in its approach.
After three rounds of fire, Belial discharges a bolt from his crossbow at the attackers but shoots wide into a dust cloud.
Three of the brutish swine are wounded. The other three continue at full strength.
All others watch, wait and prepare for the Dreadtooth to enter range for their weapons.
Combat Details
Round 1; Dreadtooth at 350 yards
Frank fires after aiming (LR, hit at 16, 21 dmg.)
Blixx fires after aiming (LR, miss at 2)
Kurot zooms forward and fires (LR, miss at 11)
All others watch and wait
Round 2; Dreadtooth at 325 yards
Frank fires after aiming (LR, miss at 12)
Blixx fires after aiming (LR, miss at 7)
Kurot moves and fires X2 (SR, miss at 14/hit at 23, 5 dmg., 5 CRIT dmg.) Kurot Crit = [2d6] = 5
All others watch and wait
Round 3; Dreadtooth at 300 yards
Frank aims and fires (LR, hit at 23, 8 dmg.)
Blixx fires (LR, miss at 10)
Kurot fires X3 (SR, hit at 22, miss at 10, miss at 8, 4 dmg.)
All others watch and wait
Round 4; Dreadtooth at 275 yards
Blixx fires (LR, hit at 15, 8 dmg.)
Belial fires (LR, miss at 4)
Kurot fires X3 & moves (SR, miss at 11, hit at 15, hit at 16, 7 dmg.)
All others watch and wait
Round 5; Dreadtooth at 250 yards
Kurot fires X3 & moves (SR, hit at 18, miss at 13, miss at 5, 2 dmg.)
Frank?
Blixx?
Belial?
All others watch and wait
MAP:
The Dreadtooth are at 250 yards from the carts.
Kurot has taken his actions for round 5.
Frank, Blixx and Belial may make a long range attack to close out round 5.
Actions for round 6-9?
Frank and Blixx’s attacks are at Medium Range Belial’s first two attacks are Long Range and his second two attacks are Medium Range Silvestri’s attacks for round 7, 8 are at Long Range; round 9 is at Medium Range
...
Re: CHAPTER 8: Back to the Gam'A Zone
Posted: Sat Sep 08, 2018 3:47 pm
by shaidar
As the vile pigmonn come into range, Silvestri lets fly with his arrows (targeting already injured enemies where possible).
Kurot keeps firing and retreating. Five arrows in one beast, and it's still coming. He hopes his friends have something bigger than arrows to hit the Dreadtooth with, or things are going to get ugly.
Round 9
Blixx shoulders his rifle and readys his mace! "Gentlemen, prepare to defend yourselves.!"
Initiative [1d20+1] = 12+1 = 13
Re: CHAPTER 8: Back to the Gam'A Zone
Posted: Mon Sep 10, 2018 6:09 pm
by Norjax
...
Dreadtooth Attack, Day 95
Combat, Rounds 5-9
Kurot sticks his target with three additional arrows and the mutant swine bleats its death throes before toppling over on its side - DEAD! He selects a new target and strikes it with an arrow.
Frank’s aim is steady and he blasts his dreadtooth, removing a chunk of skull and it flops over and skids to a halt – DEAD! He selects a new target and misses three times before blasting a chunk of its spine up and away from the charging beast! The dreadtooth wobbles in its step and begins to slow its pace. OOC: The dreadtooth’s AC has been reduced by 4. His pigmonn rifle’s magazine is empty and Frank must spend an action reloading.
Blixx tries to avoid the glare of the sun, and succeeds in hitting the battle beast with a slight nick to a leg. He shoots three more times before slinging his rifle and drawing his mace to prepare for melee!
Belial slings his crossbow and flaps his wings hard and steady, closing the distance between the battle line and positioning his Assengai for a charging attack! OOC: Urson make a melee attack at +2. A roll of 1-3 will result in a fumble
Combat Details
Round 5; Dreadtooth at 250 yards
Kurot fires X3 & moves (SR, hit at 18, miss at 13, miss at 5, 2 dmg.)
Frank aims and fires (LR, hit at 18, 2+12=14 dmg.) kills dreadtooth Frank, second dmg. = [1d12] = 12
Blixx fires (LR, hit at 15, 1 dmg.) Blixx fire LR = [1d16+3] = 12+3 = 15, [1d12] = 1 dmg.
Belial slings his crossbow and then flys, at top speed (40 yds), towards the dreadtooth.
All others watch and wait
Round 6; Dreadtooth at 225 yards
Kurot fires X3 & moves (SR, miss at 7, hit at 18, hit at 21, 1+3=4 dmg.)
Frank aims and fires (MR, miss at 8)
Blixx fires (MR, miss at 12)
Belial continues forward against the dreadtooth (40 yds)
All others watch and wait
Round 7; Dreadtooth at 200 yards
Kurot fires X3 & moves (SR, miss at 10, hit at 22, miss at 9, 4 dmg.) kills dreadtooth
Frank fires (MR, miss at 14)
Blixx fires (MR, miss at 4)
Belial continues forward against the dreadtooth (40 yds)
Silvestri fires (LR, miss at 4)
BruceLee may take a long range slingshot attack for Round 9
Actions for rounds 10-12?
Pigmonn rifle attacks are now at short range. BruceLee’s slingshot attack for round 12 will be at medium range Ron Spartan’s Autoblaster may attack at long range for round 12
...
Re: CHAPTER 8: Back to the Gam'A Zone
Posted: Mon Sep 10, 2018 6:39 pm
by quozl
Long range for the auto blaster is only a d12 but since I don't have to worry about ammo, why not?
quozl wrote:How many of the dreadtooths are still coming for us?
4 dreadtooth remain, 3 of them are wounded.
...
Re: CHAPTER 8: Back to the Gam'A Zone
Posted: Mon Sep 10, 2018 8:47 pm
by Ardak2000
Bruce Lee Mk. VII
Fires his Slingshot as soon as the first Dreadtooth enters his Long Range, and keeps firing at the nearest beast(s) until The Dreadtooth enter Melee Range.
Sorry about the lack of response, for some reason I wasn't getting updates for a while. Grrr
Re: CHAPTER 8: Back to the Gam'A Zone
Posted: Wed Sep 12, 2018 3:02 pm
by Urson
Belial
After he makes his attack run, Belial sees a new option. He flies in and _lands_ on the back of the Dreadtooth he just speared, gripping with feet and one hand to stay aboard. (Dex 17). attribute check [1d20] = 17
He crouches, pretty sure the pigmonn won't try to shoot him, and stabs/slashes the monster he's riding.
Bruce Lee Mk VII produces his wrist rocket and fires two metal bullets at the dreadtooth with wounded spine. Both projectiles impact and chip away at the beast’s vitality. Belial swoops down and strikes the dreadtooth targeted by Blixx. The assengai opens a brutal wound, and the dreadtooth is severely wounded.
In response to the spear’s jab, the Dreadtooth twists and lashes out at the flying baboon; Its powerful jaws snap into Belial and draw blood. (8 dmg.)
OOC: Belial’s Agility modifier is +1, so your attribute check is 18. This registers as above audacious but below a hero’s feat for difficulty. You are successful in the Agility check and Belial performs the stated action.
FYI, Belial’s melee modifier is +3, not +1. His melee damage modifier is +2, not +1. I adjusted accordingly.
Combat Details
Round 9 addendum
BruceLee fires X2 (LR, hit at 19, hit at 11, 2+2=4 dmg.)
Belial charging melee attack (Hit at 20+3=23, 9 dmg.)
Silvestri lets loose three arrows at the dreadtooth with wounded spine, two stick into its hide and add to the bleeding wounds. Bruce unleashes volley of bullets into the dreadtooth, and 5 puncture wounds release more blood. The beast is severely wounded.
He briefly fumbles with the slingshot, but quickly recovers. Kurot sticks 4 arrows into a dreadtooth, adding to its wounds. The arrow barrage is taking its toll.
The android fumbles with his long bow, but it does not affect his aim and offensive efforts. Blixx holds steady with his heavy wrench, waiting for the dreadtooth charge. Belial performs a feat of agility, and lands on the back of the wounded battle beast. The mutant baboon clings on with his claws and stabs into its upper ribs. A blast of dark red blood spurts into the air, as the spear cuts into the dreadtooth’s heart causing it to topple forward and skid to a halt – DEAD! Frank quickly reloads his Pigmonn Kaliber 7a rifle and then returns to sending more lead down range. He selects a fresh target that hasn’t been wounded and earns the name Sgt. Rock, hitting the beast with all five rounds MORTALLY WOUNDING the dreadtooth. It stops at 75 yards away and stands still before wandering side to side bleeding profusely and then enveloped by its dust cloud which continues to billow forward. Denslow spawns deadly fruit and waits for the targets to enter range.
Combat Details
Round 10; Dreadtooth at 125 yards
Silvestri fires (MR, miss at 9)
BruceLee fires X2 (LR, hit at 15, hit at 13, 5+3=8 dmg.)
Kurot fires X3 & moves (SR, hit at 18, miss at 11, miss at 13, 6 dmg.)
Frank must spend an action to reload his rifle.
Frank fires on second action (SR, hit at 20, 3 dmg.)
Blixx waits with his wrench for the dreadtooth to enter melee range.
Belial attacks with his spear (miss at 6)
All others watch and wait
Round 11; Dreadtooth at 100 yards
Silvestri fires (MR, hit at 13, 5 dmg.)
BruceLee fires X2 (LR, miss at 5<FUMBLE>, hit at 13, 15 roll for 2nd attack reduce to 13, 5 dmg.) Fumble is a 3, -2 next attack.
Kurot fires X3 & moves (SR, miss at 4<FUMBLE>, miss at 8, hit at 23, 6 dmg. +CRIT 5 >11 dmg.)
Fumble is a 9, but this doesn’t affect Kurot because he is not in melee or subject to a ranged attack. Kurot CRIT = [2d6] = 5 dmg.
Blixx waits with his wrench for the dreadtooth to enter melee range.
Belial strikes with his spear (hit at 16, 7 dmg.)
Frank fires X2 (SR, hit at 20, hit at 21, 8+9 dmg.)
All others watch and wait
Round 12; Dreadtooth at 75 yards
Ron Spartan’s autoblaster begins to fire at the attacking swine (LR, miss at 10)
Silvestri fires (MR, hit at 15, 2 dmg.)
BruceLee fires X2 (LR, hit at 24, hit at 16, 2+3=5 + CRIT 4 =9 dmg.) Critical Table II[1d3] = 1 Crit Damage [2d3] = 4
Kurot fires X3 & moves (SR, hit at 20, miss at 12, hit at 22, 2+2= 4 dmg.)
Blixx waits with his wrench for the dreadtooth to enter melee range.
Belial strikes with his spear (hit at 16, 9 dmg.)
Frank fires X2 (SR, hit at 21, hit at 17, 6+5 dmg.)
Kurot’s longbow attacks for rounds 13 & 14 will be at short range Frank’s rifle attacks for rounds 13 & 14 will be at short range BruceLee’s slingshot attack for rounds 13 & 14 will be at short range Ron Spartan’s Autoblaster attacks at medium range for round 13, short range for round 14