return to Rally Point
- GreyWolfVT
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Re: return to Rally Point
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: return to Rally Point
Tactics [2d6] = 11
EDIT: Sorry. Disregard. I misread your Notes about initiative.
EDIT: Sorry. Disregard. I misread your Notes about initiative.
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Re: return to Rally Point
Gene thumbs his comm and says, "Coughlin, Doughty, Armbuster and White: It looks like that Pixie is moving to engage you. See if you can draw it out into that open patch of ground, between those four copses of trees, and envelop and surround it. Try to keep it outside or, at least, within long range of those snipers up on the hill. And make sure you stay moving. Nobody walks, even if you have to zig-zag around to get into position to fire. Understood?"
"Lt. Orloff, Sergeant Volkov, private Brownlee and myself will move to engage the other three. Everybody stick with your battlegroup and try to hunt and kill the same target, as much as possible. We have the speed and numbers advantage over the OpFor. Let's leverage that advantage as much as possible. Move out!"
"Lt. Orloff, Sergeant Volkov, private Brownlee and myself will move to engage the other three. Everybody stick with your battlegroup and try to hunt and kill the same target, as much as possible. We have the speed and numbers advantage over the OpFor. Let's leverage that advantage as much as possible. Move out!"
- GreyWolfVT
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Re: return to Rally Point
Brownlee "You demoting me sir? I'm a Sergeant sir same as Ivan."
Ivan chuckles over the radio before responding "Yes sir. Lets move Sarge Brownlee."
Ivan chuckles over the radio before responding "Yes sir. Lets move Sarge Brownlee."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: return to Rally Point
Gene chuckles. "Sorry, Brownlee. Got my target interlock circuits crossed, there."
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Re: return to Rally Point
Pulling up short, Spectre changes his plan based on the lieutnant's orders. Rather than streaking through to the heavy woods near the enemy Phoenix Hawk, he swings right, moving as quick as the Spider will move, and then flips around to face the target area. "Armbuster, swing left toward that grove of trees in the center of this area " Listening to his Lance mates suggestion, the Stinger swings left as quick as it can. "Acknowledged."
P3 moves to 1416, facing 1415
F3 moves to 1211, facing 1210
P3 moves to 1416, facing 1415
F3 moves to 1211, facing 1210
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
E2 stands still tracking your mechs as you close distance
- GreyWolfVT
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Re: return to Rally Point
Ivan & Brownlee run forward.
F2 1501 & P2 1502
F2 1501 & P2 1502
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
With facing turn you can't make it quite that far.
I have F2 in 1503 and P2 in 1402 both running 8 hexes
E3 stands still
I have F2 in 1503 and P2 in 1402 both running 8 hexes
E3 stands still
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Re: return to Rally Point
Don't forget P3 moves to 1416, facing 1415
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
sorry made the change then forgot to save it
- GreyWolfVT
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Re: return to Rally Point
Thought according to the mech sheet i can run 9 in both the wasp and stinger? I was making Ivan run 9 and Brownlee only 8 so they could be side by side.wolfpack wrote:With facing turn you can't make it quite that far.
I have F2 in 1503 and P2 in 1402 both running 8 hexes
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
GreyWolfVT wrote:Thought according to the mech sheet i can run 9 in both the wasp and stinger? I was making Ivan run 9 and Brownlee only 8 so they could be side by side.wolfpack wrote:With facing turn you can't make it quite that far.
I have F2 in 1503 and P2 in 1402 both running 8 hexes
when you run you have 9 movement points, but each hex face turn takes 1 move point.
so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face
also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll
Re: return to Rally Point
your move
e1
e2 - stand still
e3 - stand still
e4
e1
e2 - stand still
e3 - stand still
e4
- GreyWolfVT
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Re: return to Rally Point
Ok can I have F2 move back one hex then to be on 1403?wolfpack wrote: when you run you have 9 movement points, but each hex face turn takes 1 move point.
so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face
also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
sure running 7 0r 8 both give a +3 to the enemies target.GreyWolfVT wrote:Ok can I have F2 move back one hex then to be on 1403?wolfpack wrote: when you run you have 9 movement points, but each hex face turn takes 1 move point.
so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face
also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll
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Re: return to Rally Point
Stay on my right pvt White. Let’s get going. Zeke bursts out of the woods in a dead sprint with White’s Firestarter keeping pace on his right side.
White to 1415. Zeke to 1414
White to 1415. Zeke to 1414
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Re: return to Rally Point
OOC: Be careful when you move, guys. He's going to initiative sink with E2 and E3, moving the two mechs on the ground last. And since we lost initiative this round, that makes it particularly tricky. I want to move Orloff and my mech last, so I can have the best possible positioning to bring our heavier weapons to bear.
Re: return to Rally Point
E4 stands still
e1
e2 - stand still
e3 - stand still
e4-stand still
e1
e2 - stand still
e3 - stand still
e4-stand still