"Advancing right. Let's see if we can draw them out. Ivan, stick close, keep to my six, and stay under cover if possible. Let me advance first and draw their fire. I don't want to give them too much of an opportunity to take a shot at your Wasp; another hit or two might incapacitate you."
Gene pushes the Hawk's throttle forward and runs to hex 0203, then turns to the left and moves one more hex into 0104.
Re: Rally Point
Posted: Fri Oct 13, 2017 6:51 pm
by wolfpack
As Eugene runs across the grassy plain he hears the roar of jump jets as a Stinger (E2) takes of and flys through the air, disappearing into heavy woods.
e1-
e2- Jump 6 to 1208
e3-
e4-
terraincomp1.png (1.51 MiB) Viewed 595 times
Re: Rally Point
Posted: Fri Oct 13, 2017 6:59 pm
by GreyWolfVT
Ivan moves forward going a similar path as Gene. Jumping to 0102 or as close as I can get to it. Turning to face E2.
The wasps and stingers move into range and fire up their lasers at the crusaders, but movement and distance is just to great to land on target.
Re: Rally Point
Posted: Fri Oct 13, 2017 10:45 pm
by Recklessfireball
Line of sight is blocked for me (3+ woods hexes) for E1, E2, & E3. E4 is within long range of my LL, but the final to-hit number is 13, so Gene will hold his fire this round.
Re: Rally Point
Posted: Fri Oct 13, 2017 10:49 pm
by wolfpack
Recklessfireball wrote:Line of sight is blocked for me (3+ woods hexes) for E1, E2, & E3. E4 is within long range of my LL, but the final to-hit number is 13, so Gene will hold his fire this round.
you don't count the woods they are standing in as blocking LOS so for e2 you can see but it is +2 for the 2 lights and +2 for the heavy woods. you final target will be 12 a 12 always hits.
David frowns at the enemy movement, disappointed they did not move exactly according to his plan. Hoping to offset some of that frustration, he fires off both medium lasers at the closest Wasp, but his frustration only deepens as the shots miss wide left.