OOC Chat
Re: OOC Chat
Does light ruin infravision in DCC?
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DCC is unclear, but I'm going with precedent and say yes it does.kalstone wrote:Does light ruin infravision in DCC?
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LOL! I'll use white lines and a black background next time.Starbeard wrote:Kid Crimson He steps back to view the scene and is beset with nostalgic flashbacks to playing Wizardry on his old wireframe Mag-O-Puter.

Re: OOC Chat
What is the Marching Order for a 5 ft. wide (single file) and 10 ft. wide (double column) corridors?
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Symond Berry, with the overconfidence of youth, is happy to serve in the front of the line. Foul Ol' Amphelice, with the treacherous cunning of age, will hang in the back.
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Irakas will also volunteer to be in the front row. Myles will be in the second row to illuminate the way.
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Schlovell will be in the front too (if there is room), hammer in hand. Hanout will be behind Schlovell next to Myles, longsword in hand. .
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Toross isn't thrilled about this place and will tend to migrate towards the back of the group but away from Foul Ol' Amphelice (that may send him towards the middle of the group.) Sitrus will gravitate towards the front of the group wherever there is room.
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Re: OOC Chat
Timmy = middle
Cleo = back
(anywhere is fine)
Cleo = back
(anywhere is fine)

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Kid Crimson is fairly suicidal and will stay as far forward as there is room.
Beefheart is not and would rather stay in the middle of the group. He has a thief's toolkit and considers himself indispensable.
Beefheart is not and would rather stay in the middle of the group. He has a thief's toolkit and considers himself indispensable.
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Toldren is willing to be as far as front as is needed. Second row is fine if front is full or he could play rearguard. Quill prefers to stay in the middle or back.
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Re: OOC Chat
Pulpatoon wrote:Foul Ol' Amphelice crowds up close enough on Timmy Little that the hairs of her wen brush against the back of his neck. In the darkness of the secret passage, she hisses in his ear "A fine feller such as yerself, allus playing yer little guitar on th' corner. I hear you singing about tulips and suchnot, with a crowd filling your hat. You've got a few coppers to spare, don't you? For a poor ol' lady half scared to death by all these horrible goings-on? Sure you do."



Coffee and rum cream everywhere!
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No problems.Norjax wrote:My apologies for any confusion. I’m still new to DCC.
I have the rule book, but this is my first time playing

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Re: OOC Chat
Ya, don't sweat that stuff.
I think a lot of us are all learning the system together.
Thanks for the clarification.
I think a lot of us are all learning the system together.

Thanks for the clarification.
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Yeah, you're probably right. After all the commotion we've caused, I can't believe the hooded figure isn't aware of us. And if it's not even bothering to face the door, then something must be up. I'm taking a gamble that waiting too long will put us in whatever trap he's cooked up, but I'm not expecting anyone to follow Kid in.ybn1197 wrote:Sitrus moves to stop the brazen Kid Crimson but is too late. "If we had the element of surprise its certainly gone now." He readies the shovel in his hands in case things turn to a physical battle but is ready to run away if magic becomes a viable form of retaliation from the cloaked creature.
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I'm afraid I need to drop the game. The summer work schedule isn't leaving me with the free mental space to handle the number of games I'm presently involved with.
This game has been tremendous fun, and I've really enjoyed the opportunity to explore the DCC funnel. I wish I could stick around until the real carnage begins!
Feel free to drop my characters, or let them linger as NPCs. Roll them down the stairs to detect for traps, if you need to. Just assume that Foul Ol' Amphelice hits each of you up for spare change at some point before she dies.
Thanks for the good times!
This game has been tremendous fun, and I've really enjoyed the opportunity to explore the DCC funnel. I wish I could stick around until the real carnage begins!
Feel free to drop my characters, or let them linger as NPCs. Roll them down the stairs to detect for traps, if you need to. Just assume that Foul Ol' Amphelice hits each of you up for spare change at some point before she dies.
Thanks for the good times!
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Sorry to see you leave. Take care! 

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Take care!
I vote that we use to them as trap test dummies.
I vote that we use to them as trap test dummies.
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Re: OOC Chat
Don't work to hard, Pulp!
And I second the trap testers notion!
And I second the trap testers notion!

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Sorry to see you go in this game. And to honor your characters, I third the notion of trap test dummies. We only do that with the ones we love.