Suggestions about new character sheet

Suggestions or feature requests for the dice roller, forums, or PbP games.
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Alethan
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Re: Suggestions about new character sheet

#21 Post by Alethan »

ToniXX wrote:
Alethan wrote: If that doesn't work, can you make fields required? If so, what about making the Spell Level field a required field? Then making it so the Save button is not active until that field is populated.

this......


was the key. Keeps it simple with no popups, etc. I've already got it working in the development environment, and it will be in the next version of the public site. I might use this concept in other places too. It's so easy to do with jQuery. Great idea! Thanks!
Ah, good! So all of this experience working with developers and QA is starting to pay off someplace where it REALLY matters, then! ;)
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Re: Suggestions about new character sheet

#22 Post by migellito »

Alethan wrote: Ah, good! So all of this experience working with developers and QA is starting to pay off someplace where it REALLY matters, then! ;)
haha

I used to do the exact same thing for a software company up here in Detroit. I liked the 'working with developers re QA' part, but my position also involved doing email and phone customer support. By myself. All day.
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Re: Suggestions about new character sheet

#23 Post by dmw71 »

migellito wrote:...but my position also involved doing email and phone customer support. By myself. All day.
And you're not still doing this... why? ;)

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Re: Suggestions about new character sheet

#24 Post by Alethan »

A place for THAC0 would be nice, if I haven't already asked for it...
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Re: Suggestions about new character sheet

#25 Post by ToniXX »

Alethan wrote:A place for THAC0 would be nice, if I haven't already asked for it...
There is one. It's on the weapons page. As you can see, I did it old-school where I listed the TO-HIT for armor classes ranging from 10 to 0. Having all of those might be a little unnecessary, and I'd be willing to change it and just leave THAC0, depending on what you guys think.
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Re: Suggestions about new character sheet

#26 Post by dmw71 »

It might also be nice to have dedicated sections to list what armor and/or shield the character is using.

It could be something as simple as:

Armor worn:
Shield used:


Or a new 'Protection' section in the 'Inventory' tab.

Not a biggie, as the armor could be listed under 'Equipment,' but I just realized that I don't actually have the armor worn by Elwita listed anywhere.


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Re: Suggestions about new character sheet

#27 Post by Alethan »

ToniXX wrote:
Alethan wrote:A place for THAC0 would be nice, if I haven't already asked for it...
There is one. It's on the weapons page. As you can see, I did it old-school where I listed the TO-HIT for armor classes ranging from 10 to 0. Having all of those might be a little unnecessary, and I'd be willing to change it and just leave THAC0, depending on what you guys think.

Oooohhh... I read that as a spot for the old school method where each weapon has a different +/- vs the various armour classes. Or is that what you're talking about?

I think THAC0 is easier and could be fit on the main tab with minimal effort. Or you could leave the one in and just add a THAC0 field to the main tab in case some like one way and others like a different way. But I guess we don't want to do too much of that...

Might be more beneficial to have a longer single-row note section for each weapon where you could put any special notes for that specific one. (e.g. "Specialization bonus: +1 To Hit, +2 Damage" or some notes about a magical weapons other properties.
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Re: Suggestions about new character sheet

#28 Post by Alethan »

dmw71 wrote:It might also be nice to have dedicated sections to list what armor and/or shield the character is using.

It could be something as simple as:

Armor worn:
Shield used:


Or a new 'Protection' section in the 'Inventory' tab.

Not a biggie, as the armor could be listed under 'Equipment,' but I just realized that I don't actually have the armor worn by Elwita listed anywhere.


Thanks,
- Dave
Yeah, I put mine under Equipment on all of my characters. It isn't optimal, but I wanted to try and find any bugs before I started talking redesign. :)

What about making the "Weapons" tab the "Weapons/Armour" tab?
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Re: Suggestions about new character sheet

#29 Post by Alethan »

Bug: Max HP/Curr HP

The display of the numbers is reversed. In edit mode, it asks for Current HP on the left and Max HP on the right. But when you save the change, it looks like it is showing the Current HP on the right and the Max HP on the left (even though the label says otherwise).

It might look cleaner to have that label broken up, as well.

Instead of:

HP:curr/max

Maybe make it display like this:

Current HP: XX Max HP: XX
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Re: Suggestions about new character sheet

#30 Post by ToniXX »

Okay, per DMW's and Alethan's suggestions, I'm liking the idea of changing the weapons tab to 'weapons & armor". Also, removing the to-hit values for various armor classes, and just leaving THAC0, and adding a 'notes' field. And the bug about the HP will be fixed as well (already fixed on development version). I also like the idea of doing it like this:
Current HP: XX Max HP: XX
as Alethan suggested.

Also, Xaxyx noted that for multi-classed characters, the level and experience fields will not currently accept an entry like "2/1" or "4500/3000". This will be fixed as well.

Thanks for all the suggestions and bug catches, guys! The longer this list gets, though, the longer it will take for me to roll out fixes! I hope to have them all done by next weekend.
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Re: Suggestions about new character sheet

#31 Post by Alethan »

ToniXX wrote:Okay, per DMW's and Alethan's suggestions, I'm liking the idea of changing the weapons tab to 'weapons & armor". Also, removing the to-hit values for various armor classes, and just leaving THAC0, and adding a 'notes' field. And the bug about the HP will be fixed as well (already fixed on development version). I also like the idea of doing it like this:
Current HP: XX Max HP: XX
as Alethan suggested.

Also, Xaxyx noted that for multi-classed characters, the level and experience fields will not currently accept an entry like "2/1" or "4500/3000". This will be fixed as well.

Thanks for all the suggestions and bug catches, guys! The longer this list gets, though, the longer it will take for me to roll out fixes! I hope to have them all done by next weekend.
Hey, if your time frame for bug fixes is shorter than six months, then you're way ahead of my company. :)
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Re: Suggestions about new character sheet

#32 Post by ToniXX »

Alethan wrote:Hey, if your time frame for bug fixes is shorter than six months, then you're way ahead of my company. :)
ROFL! Yes, since I work alone (on this and my day job), it's easy to roll out changes as I don't have some idiot superior who thinks he knows more than me looking over my shoulder and/or my code.
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Re: Suggestions about new character sheet

#33 Post by migellito »

ToniXX wrote:
Alethan wrote:A place for THAC0 would be nice, if I haven't already asked for it...
There is one. It's on the weapons page. As you can see, I did it old-school where I listed the TO-HIT for armor classes ranging from 10 to 0. Having all of those might be a little unnecessary, and I'd be willing to change it and just leave THAC0, depending on what you guys think.
Even though I use thaco, and prefer it, if you look at the to-hit tables in Osric you'll see that instead of an even progression, there is a big 'band' of 20s around the AC0 area. This means that although thaco would work fine for most situations, anytime you're dealing with AC 0, -1, -2, etc. thaco doesn't figure it right.
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Re: Suggestions about new character sheet

#34 Post by Norjax »

The character sheet is a great addition. Nice work! :)

I'd like the ability to reorganize the Inventory menu, with arrows to move the entry up or down the stack.
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Re: Suggestions about new character sheet

#36 Post by Alethan »

Nuke66 wrote:OK, I give up.

I see it, I like it, and wanna play with it, but where o where do I find it?
On the US Dice Roller, go to the Character link at the top of the page. This should take you to a list of the characters you have created macros for. There is a new column for Character Sheet. Click that icon for the character you want to fill out. Instructions for linking it on this forum are at the top of the screen.
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Re: Suggestions about new character sheet

#38 Post by ToniXX »

I haven't forgotten about this, and I still plan to roll out some changes, hopefully soon. I see some people using it in the newest game (acererak's B/X), which is good!

Go to this link to see my notes about what still needs to be done. The stuff highlighted in yellow is already completed, but not yet uploaded to the public site.

https://docs.google.com/document/d/1ZXg ... y9V_8/edit

I think I got all suggestions everyone made, but if you see something I missed, let me know.
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Re: Suggestions about new character sheet

#39 Post by onlyme »

Suggestions (or user training request):

It seems that many of the Notes section text is going to be boiler plate. i.e. racial adjustments, class "powers", etc. Is it possible to have the values entered in the main page fields (race, class, etc) populate those standard language ones on the notes, or at least have a dropdown list under new section, that had prepopulated text for the main race/classes?

Also, is it possible to have a "print friendly" option on this that would flatten out the record? i.e. if I wanted to copy paste the inventory so I knew what to load for a new character.

I absolutely love the sheet functionality.
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Re: Suggestions about new character sheet

#40 Post by ToniXX »

Thanks for the input.

Regarding your first suggestion: I'd love to be able to do that, but there are just too many variables involved. I'd most likely miss something so I wanted to leave it up to the end user to sort that and copy/paste or just type the necessary text in. Also, my intention was that this PC sheet could be used for more than old-school D&D, but as it's been so far, that's about all that anyone is using it for :)

I also would like a 'print friendly' feature. This is pretty easy to do, I just have to get it done! Unfortunately, coding for work is more important at this time.

Watch this thread for updates and post more ideas if you've got 'em.
Thanks again!
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