Backstory (rough draft): Rand's father is a peasant farmer, eking out a living in the countryside. Life was hard and there were too many mouths to feed, so he and a sibling were sold/bartered to a monastery as children (~7 or 8 years old) in exchange for a handful of coppers and a piglet. A great deal for his parents who not only had money and livestock, but fewer mouths to feed. At least that is how he remembers it, and though he is still a bit bitter, he recognizes that his life is better for it, having had regular meals (gruel, gruel and more gruel), shelter and an education.
Alas, the time came where Rand has been set forth on the world to repeat the tale. His "job" is to spread the faith by making it seem like a great life. And to purchase children to enter his profession.
While he will probably pickup the peasant trait, he won't be fond of using it. His belief will likely tie into having become more than his humble beginnings - and not wanting to do menial work. Unlikely to succeed at that if he is to purchase unwanted children and take them to the monastery, though.

Something like that, at any rate.

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While staying characterful, I am trying to fill in some gaps I am seeing in our party: mapper, survivalist and healer. My hometown (Markarth) should help with the former, and being a cleric will help with the latter two. Seeing as we have two fighters already I don't know if I will add more to that. How many more skills do we get to allot, out of curiosity?
I also notice none of us have any dungeoneering experience (so far)! Lots of beginners luck tests, possibly.
