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Re: Part 5: Caves, Slaves and Finer Things?

Posted: Wed Oct 01, 2014 2:43 pm
by GreyWolfVT
Initiative Party[1d10] = 6 Orcs[1d10] = 4

The Orcs respond dashing as fast as they can to their weapons and meeting the party members with rage. Orc 1[1d20] = 2 Orc 2[1d20] = 13 Orc 3[1d20] = 19 Orc 4[1d20] = 7 only one of the orcs manages to get a strike on Orc Attack who?[1d6] = 5 1-2 Neev 3-4 Dune 5-6 Thifli Thifli (range for throwing axe is a lot shorter than bows.) for orc 3 dmg[1d6+1] = 3+1 = 4 4 dmg.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Thu Oct 02, 2014 7:53 am
by saalaria
Gandrel watches the rear for reinforcements arriving. He will shoot at any that do and shout a warning.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Thu Oct 02, 2014 12:35 pm
by GreyWolfVT
silence spell cast on the radius of the orcs camp by neev nobody can hear anything. :lol:

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Fri Oct 03, 2014 1:03 pm
by Dune
:mrgreen: dune will do his staff attack on the orc that hit thifli, earlier I rolled a 19 should be a hit damage was 5...

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Sun Oct 05, 2014 6:20 am
by Dune
hey Ed, I've decided to quit playing dune. I've got a lot going on in my life right now with my second year of marriage, thank you for letting me in this campaign..ooc Brian.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Sun Oct 05, 2014 6:32 am
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

I can pick up Dune & then if you find someone else to join in they can take Dune.

I'll ask around if anyone i know can play the character.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Sun Oct 05, 2014 12:30 pm
by GreyWolfVT
Sounds like a plan to me Pyro. Dune/Brian sorry to see you go.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 3:52 pm
by GreyWolfVT
Round 1:
Image
The orcs win initiative.

Orcs:
Orc 1: missed
Orc 2: missed
Orc 3: hit Thifli for 4 dmg with its sword.
Orc 4: missed.


Party:
Theodore Fires more arrows and kills another orc.
Neev tries to hit an orc with his morning star but misses.
Dune takes a swing at an orc with his staff hitting it for 5 dmg.
Thifli finishes off the orc Dune hit with his dwarven thrower axe.
Alanis stands around staring at the action.
Lubidius ?
Eirik: ?
Gandrel watches from afar.

round summary:

Orc 1 is now dead.
Orc 2 is now dead.
Orc 3 & 4 remain pending Lubidius's & Eirik's attack.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 4:25 pm
by GreyWolfVT
For the sake of moving on to the next round Lubidius Attack [1d20] = 4 Eirik Attack [1d20] = 20 Lubidius Attack 2 [1d20] = 6
Lubidius fires 2 arrows missing with both Eirik charges in with his holy long sword dealing [1d8] = 6 doubled for crit 12 dmg killing orc 4.

1 Orc Remains! party decide kill by DM ruling, player attack rolls or is the party taking a prisoner?

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 4:36 pm
by ybn1197
For the sake of expediency, I vote kill by DM ruling.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 4:48 pm
by max_vale
Lubidious curses at his bad aim; and slings his bow over his shoulder while drawing his sword and advancing towards the last remaining orc. When/if he clears the Silence area of effect; he will cast his lot for trying to take the last orc prisoner if possible....

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 5:46 pm
by Norjax
GreyWolfVT wrote:1 Orc Remains! party decide kill by DM ruling, player attack rolls or is the party taking a prisoner?
No preference here.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Mon Oct 06, 2014 7:27 pm
by PyroArrow
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore will fire two more arrows at the lone Orc:

Arrow #1 'To Hit' Roll: To Hit Roll (+2 Strength Bonus): [1d20+2] = 4+2 = 6 , Elven Oath Bow Damage: [1d6] = 3

Arrow #2 'To Hit' Roll: To Hit Roll (+2 Strength Bonus): [1d20+2] = 8+2 = 10 , Elven Oath Bow Damage: [1d6] = 1

Oh Geez! :roll:

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 5:34 pm
by GreyWolfVT
Alright I'll go with the first reply since those that have wished to kill the last orc have rolled poorly. The remaining orc suddenly begins to smoke then flames sprout from his body and the orc in a matter or seconds is nothing but a charred orc skeleton it appears Neev's god has perhaps taken a brief interest in his exploits and aided him. Or so some would suspect.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 5:45 pm
by MonkeyWrench
Alanis will walk around the room, inspecting all of the dead orcs as the silent spell wears off.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 5:51 pm
by GreyWolfVT
Again there is not much to gain off the dead orcs the charred skeleton has nothing seeing as it all burned up in the spontaneous combustion death. All that remains there is the metal of the sword it had, the metal of the dagger and a few gold coins (4).

Total on the other remaining bodies there are 6 sets of dirty worn orc leather armor. 4 rusty short swords, 2 weathered battle axes. The coinage located on the remains totals in 40gp, 8sp and 80cp. There are no other items of value on them.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 6:03 pm
by greyarea
Dune

Dune helps collect the loot. He then strokes his goatee slowly and muses, Well, that worked better than expected. What now?

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 6:06 pm
by GreyWolfVT
Map: Caves so far what has been seen.
Image
Just to help the new players understand what has been at least "revealed" to the players thus far. At cave 1 on the map the party located a large mass of orcs, ogres, human slaves, orog and a few cave trolls. Nobody has decided what to do about that area yet. Currently the party is in the NW tunnel way over by the #2 if you go up to the end of that NW passage.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Tue Oct 07, 2014 9:14 pm
by Norjax
Thifli, Dwarf Fighter

Thifli moves near, but not in, the entrance to guard against a counter attack.

Re: Part 5: Caves, Slaves and Finer Things?

Posted: Wed Oct 08, 2014 1:18 pm
by GreyWolfVT
The Silence spell wears off the party rests in the same place they fought the most recent party of orcs. Now they have to decide what to do next? Try and rest here? Try and sneak past the mass of slaves and monsters in the main cave to explore the tunnel that goes south? Where to go and what to do.

Tag Players your turn again ;)