2. Into the dark

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Pulpatoon
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Re: 2. Into the dark

#21 Post by Pulpatoon »

Oelle begins sketching his sympathetic diagram in the air in order to target the two figures across the river with a Disruption of the Humors: Cast Spell [2d6+2] = 3+2 = 5
...and does a really lousy job of it.
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Re: 2. Into the dark

#22 Post by mb. »

Yay! You get to mark XP! :D

Oelle, as you start sketching your arcane diagrams in the air, two arrows fly across the water, sinking into your thigh and arm. The diagram goes wrong, dissolving with a discordant feeling, and the spell is forgotten. Please roll 1d8+1 damage.
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Re: 2. Into the dark

#23 Post by Pulpatoon »

Arrow to the arm! [1d8] = 3+1=4

Oelle cries out!
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Re: 2. Into the dark

#24 Post by Spartakos »

Bedwyr sheathes his long blade and unlimbers his bow with easy grace, fitting an arrow to the string...but before he steps forward to try to trade shots with whoever is shooting at Boggs, he hears Oelle's cry, and whirls, throwing up his bow. Seeing the 2 shapes across the water, he looses a hasty arrow at them, but hurries his shot too much.

Volley, [2d6+2] = 3+2 = 5
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Re: 2. Into the dark

#25 Post by mb. »

Wow, maybe you guys should let Boggs do all the rolling? ;)

I'm afraid that with a roll like that, you whirl a bit too fast on the slick floor and release an arrow into the ceiling as you're falling. Luckily you only fall on your ass, and not into the rushing water.
Please mark 1 ammo and 1 XP.
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Re: 2. Into the dark

#26 Post by mb. »

At this point, you have a relatively clear idea of the layout, so have a look below.

The light grey are the paths, white is the floorless/ceilingless space, black dots are you guys, and the red dots are the archers. And yes, there appears to be a corridor on the other side of the round chamber, and a fourth archer up in a window to the left of that corridor.
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Re: 2. Into the dark

#27 Post by KingOfCowards »

Boggs snears with contempt from the darkness of his corner. "Trapped...", he mutters to himself. With two archers behind them, he rushes forward around the edge of the round chamber while trying to avoid arrows from the windows. When he gets into change, he hurls a dagger at the closest archer.
Defy Danger: [2d6+2] = 7+2 = 9
Volley: [2d6+2] = 9+2 = 11
Damage: [1d8] = 1
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Re: 2. Into the dark

#28 Post by mb. »

Boggs, you race around the room and slide to a stop just as two arrows smash into the floor in front of you. You return fire, barely nicking the shoulder of the gnoll archer across the chamber to the left. You're now about halfway to the corridor on the other side. Do you start running again?

Bedwyr, you're on the ground and the two archers across the water just nocked arrows. What do you do?

Oelle, with a couple arrows sticking out of you, you're not keen on being hit again, but at least one of the archers across the water seems to be aiming at you. What do you do?
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Re: 2. Into the dark

#29 Post by Spartakos »

Can I still return fire from my present position? The book doesn't say anything about taking a penalty on a failed volley roll (only on a "success with cost").
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Re: 2. Into the dark

#30 Post by Pulpatoon »

Feeling pinned down, Oelle runs after Boggs, hoping to at least present a moving target, and maybe get close enough to someone to bash them with a staff.
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Re: 2. Into the dark

#31 Post by mb. »

Oelle, you take off as fast as you can, jumping over Bedwyr's prone form and following Boggs. One of the archers behind you follows your fleeing form, and let's his arrow fly! Please roll+DEX to Defy Danger and dodge the arrow.

Boggs, the two archers ahead have nocked and drawn, ready to fire down at you from the windows where they stand. If you're continuing towards the corridor, please roll+DEX to Defy Danger. Incidentally, you notice it's very dark ahead, since the torch is on the ground back near the waterfall...

Bedwyr, just after Oelle springs over you, one of the archers across the water releases, and an arrow streaks your way. What do you do? Lying on the ground as you are, you're suffering -1 for any physical activity.
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Re: 2. Into the dark

#32 Post by Pulpatoon »

Oh, the XP is flowing today!
Defy Danger: [2d6] = 5

A second too late, Oelle registers that the form he just leapt over was Bedwyr. Should he go back and protect his companion? Or is it wiser to see to his own survival and come back for the elf?

This moment of confusion causes the Doctor to falter in his escape.
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Re: 2. Into the dark

#33 Post by mb. »

Oelle, you fly over Bedwyr, but hesitate just at the wrong moment: when you're about to land in a dark place with an extremely slippery floor. Unsure of which direction you should be going, you skid, stumble, and almost turn to go back, before you find yourself on the edge of the path, arms windmilling. That lasts just long enough for an arrow to sink into your ribs, before you fall into the icy water with a splash!

Roll 1d8 damage.
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Re: 2. Into the dark

#34 Post by KingOfCowards »

Boggs will make for the dark tunnel on the west side of the room, hoping for a safe place to avoid enemy fire.
Defy Danger: [2d6+2] = 7+2 = 9
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Re: 2. Into the dark

#35 Post by mb. »

Boggs, you speed off around the path again as arrows clatter into the wall behind you. You're now just inside the mouth of the corridor, below the archers in the windows and out of range of the archers by the water, and therefore you're not being targeted.
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Re: 2. Into the dark

#36 Post by Pulpatoon »

mb. wrote:Oelle, you fly over Bedwyr, but hesitate just at the wrong moment: when you're about to land in a dark place with an extremely slippery floor. Unsure of which direction you should be going, you skid, stumble, and almost turn to go back, before you find yourself on the edge of the path, arms windmilling. That lasts just long enough for an arrow to sink into your ribs, before you fall into the icy water with a splash!
Arrow to the ribs! [1d8] = 7 YEEOWTCH!

Wincing against the pain, Oelle tries to swim away from the crashing water, feeling the arrow grind destructively among his ribs as wheels his arms. If he is making headway against the current, he might risk swimming underwater, to avoid more arrows. But if the current is strong, he will focus entirely on swimming against it.
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Re: 2. Into the dark

#37 Post by mb. »

The archers up in the windows don't seem to be a problem for anyone right now, as they're at the wrong angle to hit any of you, but the archers across the water seem to be having a good laugh at Oelle's predicament, and are drawing again, targeting Bedwyr...

Boggs, you reach the comparative safety of the corridor and turn around just in time to see Oelle overbalance and splash into the water.

Bedwyr, to put it better, you can either stand up and catch an arrow while you're at it, or shoot from where you're laying at -1 to the roll. And either way, Oelle just fell into the river right in front of you...

Oelle, you can swim on the surface or underwater as you wish, but please roll+STR to resist the current (Defy Danger) and not be swept over the waterfall. Also, swimming isn't the most common skill in landlocked Urbem; why did you learn to swim?
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Re: 2. Into the dark

#38 Post by Pulpatoon »

Strength Test: [2d6-1] = 8-1 = 7

As a young child in the hermetic environment of the University, Oelle was often ignored or left to his own devices. During the sweltering summers, he spent his idle hours in the Great Cistern that stored the University's water. The air was cool and wet on the hottest days, and sound had a muffled-yet-echoing quality that made Oelle feel like he was halfway in a dream.

One summer, a few graduate students also discovered the atmosphere of the cistern, and, using a series of diagrams on aquatic movements, decided to teach themselves to swim. Oelle joined them. Since the Cistern had no shallow end, and was extremely deep, the novice swimmers began their lessons festooned with cork rings, glass bottles of vacuum, and inflated bladders from whatever was on the dissection tables that week.

With the focus of the young, Oelle picked up on the technique of swimming quickly, and heckled the older students and made boastful exhibitions of his skills. He was the King of the Waters.

His confidence was quickly stripped the first time he attempted to swim outside of the placid, current-less Cistern. Turns out swimming in rivers is hard.
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Re: 2. Into the dark

#39 Post by mb. »

Yes it is! You dive below the surface (it's a bit deeper than you are tall) and you manage to not get ripped away by the current and smashed on the far away floor of the round chamber, which is obviously wonderful, but it's also obvious that you're not actually doing much more than staying in one place. Considering the three arrows sticking out of you and the speed and very low temperature of the water, you know your strength will quickly fade if you keep this up...
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Re: 2. Into the dark

#40 Post by mb. »

Boggs, now that you've had a moment to breathe, you realise that the windows where the archers were are part of an arcade that encircles the entire round chamber, and the archers up there are moving around to take a position right above the waterfall...
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