IC XII

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Wyzard
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Re: IC XII

#21 Post by Wyzard »

Let's scale the wall first and stand back from the entrance. I'll never turn down a chance to gather extra intel.
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Alethan
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Re: IC XII

#22 Post by Alethan »

Rhys offers to scale one of the walls to make it to a window that allows a view inside the structure that wouldn't be visible from the main entrance.
OOC: Climb Walls - 89%
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Re: IC XII

#23 Post by Grognardsw »

Aquar, cleric

The priest of Procan marvels at the ruined city, wondering at its by-gone citizens. They seems giants. What types of gods would such worship? He looks for signs.

"I have rope," offers Aquar. "But seem to have forgotten a grappling hook."
I've family visiting so not on the boards as frequently.
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Re: IC XII

#24 Post by thirdkingdom »

Alethan wrote:Rhys offers to scale one of the walls to make it to a window that allows a view inside the structure that wouldn't be visible from the main entrance.
OOC: Climb Walls - 89%
So, to make sure we're on the same page, Rhys wants to look through a window that does not open into the main entry room visible from the front door. There are several windows that open into the "ground floor" but not that room, as well as a number of windows that should, in theory, open into rooms on the second floor.
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Re: IC XII

#25 Post by chap126 »

Anohir, Priest

"Very good. Look in as many windows as you can. Perhaps we should hold a tent canvas under him in case he needs to make a quick escape?"
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Re: IC XII

#26 Post by Alethan »

thirdkingdom wrote:
Alethan wrote:Rhys offers to scale one of the walls to make it to a window that allows a view inside the structure that wouldn't be visible from the main entrance.
OOC: Climb Walls - 89%
So, to make sure we're on the same page, Rhys wants to look through a window that does not open into the main entry room visible from the front door. There are several windows that open into the "ground floor" but not that room, as well as a number of windows that should, in theory, open into rooms on the second floor.
Start with ground floor windows that do not open into the main room.
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Re: IC XII

#27 Post by thirdkingdom »

2:00 pm, the Forgotten City

Rhys moves northward, to the left of the main entrance, and easily scales the wall, peering into the room beyond. It is quite clearly the room on the other side of the open doorway, visible from the main entrance. Moss and a few saplings grow here, as well, although less profusely, and the litter covering the floor is not as dense. The room is roughly forty feet by forty feet and occupies the northwestern corner of the building. An open doorway looms in the eastern wall; the space beyond is dark and the mystic can make out no details. Other than that the room appears to be empty.
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Re: IC XII

#28 Post by Alethan »

Rhys relays this information to the others, then climbs down and checks the next window that might show a room not yet viewed.
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Re: IC XII

#29 Post by thirdkingdom »

The only other windows visible from where the adventurers stand look into the second story. There may be more windows around the back of the building.
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Re: IC XII

#30 Post by Alethan »

thirdkingdom wrote:The only other windows visible from where the adventurers stand look into the second story. There may be more windows around the back of the building.
Then Rhys goes for a second story window.
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Re: IC XII

#31 Post by MonsterMash »

Thurgan, dwarf

"I'd not want to scare those locusts into panicking and running at us. Fire might be too much for them unless it came from inside to drive them out"
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Re: IC XII

#32 Post by thirdkingdom »

2:15 pm, The Forgotten City

There is a window immediately above the main door. Rhys is able to scale the wall beside the door, then carefully move ove to peer in the window. He beholds a great hallway, running from the front to the back of the building. The hall is at least twenty feet wide; there is a window set in the opposite wall and a stone stair leading up from below.

There are three open doorway leading from the hall. One on the right -- the same side as the hallway -- and two doorways to the left. The hall appears to be empty. It is much cleaner than the floor below, though still shows signs of age and negect.
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Re: IC XII

#33 Post by Wyzard »

I'm not getting any sense that there are orcs in this building. Do we want to clear it, or just go on our way?
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Re: IC XII

#34 Post by thirdkingdom »

Wyzard wrote:
I'm not getting any sense that there are orcs in this building. Do we want to clear it, or just go on our way?
There are signs that orcs have entered the building, at some point in time, although there is no visible evidence they are on the second floor.

Anyway, Wyzard's presented two options. Anyone want to weigh in on them?
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Re: IC XII

#35 Post by chap126 »

Anohir, Priest

"We should get as good a picture of this building as possible before moving on. I'm particularly looking out for stairways down into a sub level. I'm not interested in playing the roll of pest control however, so any fight that can be avoided should be avoided, including with orcs. We're here to break them up, not exterminate them. That means we need to focus on seeking out their chiefs."
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Re: IC XII

#36 Post by Alethan »

Rhys the Traveler

"There's no orcs in this building; I say we move on."

"Killing just the leaders will only make new leaders, especially with the numbers we are hearing about."
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Re: IC XII

#37 Post by Grognardsw »

Aquar, cleric

"Orcs are a disease upon the land," says Aquar, clutching his hammer. "We are the cure."
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Re: IC XII

#38 Post by MonsterMash »

Thurgan, dwarf

"With orcs best just to kill them, let us try another building".
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Re: IC XII

#39 Post by Wyzard »

Severi, Elf

"I believe we're here on the promise of a bounty. We need to kill many orcs for the bounty to pay off, since there's no premium on the ears of leader orcs."
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Re: IC XII

#40 Post by thirdkingdom »

2:30 pm, The Forgotten City

The building across the road is of much the same size and construction, although the stone door is intact and shut. Rhys scales up to a window and peers in. He notes that the interior structure has completely collapsed, and a huge pile of rubble dominates the room; the interior is open to the skies. A veritable forest grows amongst the rubble; many of the trees look to be half a century old or older.

2:45 pm, The Forbidden City

The next building is again of roughly the same size and shape. The massive door here stands ajar but a few feet, and muffled sounds can be heard from within. Rather ominously, the windows on the first floor have been crudely chinked in with rubble.
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