Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#21 Post by Tiglath »

Vesper
ateno wrote: Sat Nov 09, 2024 10:58 pm
Eris wrote: Sat Nov 09, 2024 9:58 pm "A silver and a bun, you said?" Dee speaks up finally.
"Four buns more like it, Ill buy a dozen and you handle the silver?"
Vesper nods "Good enough" she introduces herself to the baker (presuming John or Mary) "I am Vesper these are my comrades and we are here to see to your rats. We have the paper from the guildhall".

Once the Bakers are found buns can be purchased for the "Bun Street Irregulars" and they can be paid their silver.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#22 Post by ateno »

Tiglath wrote: Sun Nov 10, 2024 12:16 am Vesper
Once the Bakers are found buns can be purchased for the "Bun Street Irregulars" and they can be paid their silver.
Galreth hands a bun to each of his comrades and one for himself and hands two each to the Bun Street Irregulars.

"More lads and ladies when we need help, yes?"

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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#23 Post by Tiglath »

ateno wrote: Sun Nov 10, 2024 12:57 am
Tiglath wrote: Sun Nov 10, 2024 12:16 am Vesper
Once the Bakers are found buns can be purchased for the "Bun Street Irregulars" and they can be paid their silver.
Galreth hands a bun to each of his comrades and one for himself and hands two each to the Bun Street Irregulars.

"More lads and ladies when we need help, yes?"
Vesper slips her bun to Dee and urges the "Irregulars" to "Eat one bun now and save the other". Then she relents "These are your streets and you know best. Find us again we will need guides around the city and by tomorrow we will be rich... in buns".

(OOC: If we pull this job off maybe we can set up a consultancy in this street at 221B? ;) )
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#24 Post by shaidar »

Gaurbal

Gaurbal takes his bun from Galreth with a nod, and smells it "They do smell good..." he smiles at the children, before breaking a piece off and eating it "But they taste even better!"
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#25 Post by Eris »

Tiglath wrote: Sun Nov 10, 2024 12:16 am Vesper
ateno wrote: Sat Nov 09, 2024 10:58 pm
Eris wrote: Sat Nov 09, 2024 9:58 pm "A silver and a bun, you said?" Dee speaks up finally.
"Four buns more like it, Ill buy a dozen and you handle the silver?"
Vesper nods "Good enough" she introduces herself to the baker (presuming John or Mary) "I am Vesper these are my comrades and we are here to see to your rats. We have the paper from the guildhall".

Once the Bakers are found buns can be purchased for the "Bun Street Irregulars" and they can be paid their silver.
"I'm Mary." says the very young woman behind the counter as she accepts the paper from the guildhall and looks at it, "You're here about the problem we've got in the basement."

She notices the group of waifs outside her door and calls to them in an exasperated way, "End of day, round back not during working hours now or out front. You want to draw the Guard over?"

"We're on a job!" says Dee proudly, "Wanna get paid!"

"Shoo! Round the back quick now!" Mary comes out from behind the counter and waves her apron at the children who all dart into an alley next to the shop except Dee who grabs Vespers coat tail and says, "Not 'till I get paid!"

The silver passes to Dee inside the shop and then the buns to the other children...at the back door. Once the transaction is done, Dee gives Vesper a grin and what could pass in some places for an attempt at a curtsey before skipping off down the alley following the rest of the children. These are penny buns, large and tasty looking with a hint of honey coming off them.

OOC: Who pays for the buns you're giving the kids?"

Mary sighs and shakes her head, "Dee and Quint Rogers are a cut above the rest of that lot, but their Pa is a sailor who hasn't come back and their Ma was a server at The Willows who got herself killed a couple months ago. Now what chance have they got?"

"I hand out stale loves, buns and such to the needy, but I can't do that openly since we got the new Chief Constable. He won't allow 'beggers, peddlers, or vagrants' on his Market Square.'


Walking back inside, Mary goes to the front door and puts a closed sign up and locks the door, "It's just me running the shop so I have to close up when I go out or aren't available." she looks up at the ceiling, adding "Normally, Da would handle things like this and I'd keep running the shop, but now he just sits in his chair won't do much of anything."

"But none of that is your problem or why you're here! So, then, let's show you the problem." Mary leads you into the back where the baking is done. The room is packed with large bags of flour and casks and other things leaving little room to move around. "I moved everything I could save up here and so far the rats haven't gotten through the door, but I hear scratching, so they are still trying."

"This way." she leads you to a door, takes a lantern down from a hook next to the door and lights it, then leads you down a short set of stairs to a basement. There are scratches on the wooden door and on the stairs themselves. Here in the basement are the ruins of several bags of grain and flour with their contents scattered about. There are also several broken casks where contents have seeped onto the stone floor. The light from the lantern doesn't illuminate the whole basement leaving the back and edges in deep shadow. You don't hear any sounds coming from the shadowed areas, but you see distinct tracks through the flour on the floor.

"I've tried traps." Mary runs fingers through her hair, "They work some, but the blasted rats just eat the remains and more show up. There's got to be a swarm of them coming into here from somewhere."

"If I go public with this, it'll ruin the business, but if I don't take it to the Merchant's Guild and just muddle along waiting for the City Inspector to eventually come for his payoff, er inspection, he'll see all the bags in the kitchen and want to know why. When I tell him he'll shut us down, or demand more money than I can pay him to keep quiet, and we'll lose the business anyway." she says looking at you, "That's why I thought about the Adventurer's Guild...you folks...you aren't connected to the City so you don't have any sort of responsibility to turn me in. You can just fix the problem."

A little desperately she adds "You can fix the problem, right?"
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#26 Post by ateno »

Eris wrote: Fri Nov 15, 2024 11:16 pm OOC: Who pays for the buns you're giving the kids?"
That's me.
A little desperately she adds "You can fix the problem, right?"
"I am Galreth and yes from the Adventure's Guild and yes, we are here to help, what can you tell us about your basement, is it a one room or what? We need to know what we are walking into

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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#27 Post by shaidar »

Gaurbal

Gaurbal frowns when the new Constable and the inspector is mentioned, but says nothing.
ateno wrote: Sat Nov 16, 2024 3:24 am "I am Galreth and yes from the Adventure's Guild and yes, we are here to help, what can you tell us about your basement, is it a one room or what? We need to know what we are walking into

Galreth
"I'm Gaurbal. How did the rats get in? From the street, or does the basement connect to something else?"
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#28 Post by Eris »

shaidar wrote: Sat Nov 16, 2024 9:28 am Gaurbal

Gaurbal frowns when the new Constable and the inspector is mentioned, but says nothing.
ateno wrote: Sat Nov 16, 2024 3:24 am "I am Galreth and yes from the Adventure's Guild and yes, we are here to help, what can you tell us about your basement, is it a one room or what? We need to know what we are walking into

Galreth
"I'm Gaurbal. How did the rats get in? From the street, or does the basement connect to something else?"
"Gaurbal, yes, there is a chute opening where coal, and the supplies I store for baking can be rolled down here from the alley." Mary holds her lantern higher and walks to one wall. Where she points to the coal chute, the coal pile...which isn't disturbed...and the remains of some bags of grain which are gnawed open the contents scattered about, and mostly eaten, "They aren't coming in through the chute. There's no light coming through surrounding it and it's secured and locked on the inside when it isn't being used. Feel free to check it, but that's not the problem."

"That's the only opening that's supposed to be down here." she swings the lantern around, "Listen!", from the darkness on the other side of the room you hear skittering, scratching, sounds coming from the darkness.

She says quietly, "That's supposed to be the only opening down here, but when I asked Da about that all I got from him was 'Old Well.' As far as I know there never was a well in the cellar, old or otherwise. I grew up in the house and the floor of this cellar is just stone, flat stone from corner to corner, side to side. There are a couple of alcoves over along that wall under arches. I played there as a child, but it's all one room and all just floor and walls no openings and certainly if there was anything resembling a well down here I'd know it. But to be honest, the rats have me spooked and I haven't been exploring down here. I just pulled what I could out and set traps back close to the stairs and keep the door closed and bolted up stairs."


"I need to get out of here."
Mary shudders and rubs her arm where you see goosebumps have formed, "Let's go back up stairs and you can tell me how you're going to deal with my problem. Okay?"
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#29 Post by Tiglath »

Vesper moves from the back of the "cellar tour" and back upstairs where she looks for John Baker sitting in his chair. If she finds him she introduces herself and asks "Hello John, I am Vesper - my comrades and I are here to help you and Mary by dealing with the rats in your cellar. Can you please tell me about the "Old Well"?"

(OOC: She'll be leveraging her charisma here +3).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#30 Post by ateno »

Well lets check things out."

Galreth takes out a torch and Flint and steel and lights the torch.

Is the floor made of well made pieces that fit together?

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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#31 Post by Eris »

Tiglath wrote: Sun Nov 17, 2024 11:32 am Vesper moves from the back of the "cellar tour" and back upstairs where she looks for John Baker sitting in his chair. If she finds him she introduces herself and asks "Hello John, I am Vesper - my comrades and I are here to help you and Mary by dealing with the rats in your cellar. Can you please tell me about the "Old Well"?"

(OOC: She'll be leveraging her charisma here +3).
OOC: Are you all coming back up to the kitchens and waiting for Vesper to try talking to John Baker before exploring down below?

Mary takes Vesper to a stairs leading up from the kitchen to the second floor of the building and into a small, but homey sitting room. Near the window you see an old man bundled in a shawl slowly rocking back and forth in a wooden rocking chair.

"Da?" Mary says to him, "This lady wants to talk to you. Will you talk to her?"
"Hello John, I am Vesper - my comrades and I are here to help you and Mary by dealing with the rats in your cellar. Can you please tell me about the "Old Well"?"
The man looks up at Vesper. This face is gaunt and his fingers look more like hooks than fingers as they grasp the shawl. His eyes are glassy and clouded lacking recognition.

[1d20+3]=5+3=8
Slowly he looks up and smiles as he stares at Vesper, "Lois? Is that you? Can we go home now?" he whispers.

Mary sighs and leans in asking, "The well, the well in the cellar?"
[1d20+3]=19+3=22 (the power of family)
John Baker's gaze shifts slightly to Mary's face and a smile creases his face, "Oh, there you are Lois! Yes, yes! I covered that well up good. Can't risk little Mary falling in. I did as you said and put boards over it and then I put pavers over that. She won't even know it's there, the little scamp! If she did you know she'd get curious and..." he blinks and both the smile and everything else fades from his face and he starts to rock again pulling his shawl tighter around his thin form.

Mary stands back with a slumped posture and tears in her eyes, "You won't get more from Da than that. I got Mazie Thistle in here to look at him and she said there's nothing to be done, he's all worn out. She gave me some things I can use to make him as comfortable as he can be for what little time he has left, but really he's already gone."
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#32 Post by Eris »

With what information you received from John Baker, it's back to the cellar for the lot of you! ;)
ateno wrote: Sun Nov 17, 2024 5:15 pm Well lets check things out."

Galreth takes out a torch and Flint and steel and lights the torch.


Galreth
Round 0
Your party descends into the cellar, Galreth lights a torch (which will last for up to 6 exploration rounds and unlike RAW is tied to the person carrying it, so there can be multiple light sources going at once). The torch lights up a portion of the cellar, but leaves all the edges in darkness. If the party stays together one torch will do as you explore, but if you spread out you might need to light a second torch. I'm not going to run straight initiative order, but will list each of you and give you all a chance to give me movement and action for the first Round of Exploration. If you stay together or separate, if you explore the floor, wall, or just stand guard, those sort of things. I have Galreth's, but I want to give each of you a chance to respond before I post again. Remember, you don't have to reply in the listed order, just post what you're PC is doing. Oh, and a through search of each quadrant of the cellar floor will take a turn, splitting up means you could do it in as little as one round but would need four torches. One group could take as many as four turns, but if you guess right you could still get it in one. :)

Galreth (T6): Is the floor made of well made pieces that fit together?
Vesper:
Draven:
Gaurbal:
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#33 Post by Tiglath »

Eris wrote: Sun Nov 17, 2024 9:33 pm Mary sighs and leans in asking, "The well, the well in the cellar?"
[1d20+3]=19+3=22 (the power of family)
John Baker's gaze shifts slightly to Mary's face and a smile creases his face, "Oh, there you are Lois! Yes, yes! I covered that well up good. Can't risk little Mary falling in. I did as you said and put boards over it and then I put pavers over that. She won't even know it's there, the little scamp! If she did you know she'd get curious and..." he blinks and both the smile and everything else fades from his face and he starts to rock again pulling his shawl tighter around his thin form.

Mary stands back with a slumped posture and tears in her eyes, "You won't get more from Da than that. I got Mazie Thistle in here to look at him and she said there's nothing to be done, he's all worn out. She gave me some things I can use to make him as comfortable as he can be for what little time he has left, but really he's already gone."
Vesper comforts Mary as she replies "Some people leave this world all at once while others just drift away. He seems confused but, for him, there may be peace in that. However, I think that even so he has given us our answer. Water will show us the way. If you have a couple of pails to spare we shall find your well".

She proposes tipping out water onto the cellar floor and watching where it drains away to reveal the site of the concealed well. She will cock and load her crossbow and set it nearby while she tips out the water and observes how it drains through the cellar floor.

(OOC: So this will be Vesper's action as per the DM's last guidance).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#34 Post by terrymixon »

Eris wrote: Sun Nov 17, 2024 9:54 pm Round 0
Your party descends into the cellar, Galreth lights a torch (which will last for up to 6 exploration rounds and unlike RAW is tied to the person carrying it, so there can be multiple light sources going at once). The torch lights up a portion of the cellar, but leaves all the edges in darkness. If the party stays together one torch will do as you explore, but if you spread out you might need to light a second torch. I'm not going to run straight initiative order, but will list each of you and give you all a chance to give me movement and action for the first Round of Exploration. If you stay together or separate, if you explore the floor, wall, or just stand guard, those sort of things. I have Galreth's, but I want to give each of you a chance to respond before I post again. Remember, you don't have to reply in the listed order, just post what you're PC is doing. Oh, and a through search of each quadrant of the cellar floor will take a turn, splitting up means you could do it in as little as one round but would need four torches. One group could take as many as four turns, but if you guess right you could still get it in one. :)

Galreth (T6): Is the floor made of well made pieces that fit together?
Vesper:
Draven:
Gaurbal:
Draven will have his now out and an arrow nocked. He'll be guarding, looking for danger and backing them up. "If the rats are getting into the cellar, there must be an opening big enough to let them in."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#35 Post by shaidar »

Gaurbal

Gaurbal lights a lantern

"Can't see, can't do...as master Berin would say. How about we pair up, just in case."
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#36 Post by terrymixon »

shaidar wrote: Mon Nov 18, 2024 5:00 pm Gaurbal

Gaurbal lights a lantern

"Can't see, can't do...as master Berin would say. How about we pair up, just in case."
"I've got you covered," Draven said.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#37 Post by Tiglath »

terrymixon wrote: Mon Nov 18, 2024 5:31 pm
shaidar wrote: Mon Nov 18, 2024 5:00 pm Gaurbal

Gaurbal lights a lantern

"Can't see, can't do...as master Berin would say. How about we pair up, just in case."
"I've got you covered," Draven said.
Vesper pours water then grasps her crossbow adding "Hold your light so we can see how the water drains away".
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#38 Post by shaidar »

Gaurbal

Gaurbal nods at Vespers suggestion and holds his lantern high so they can see the water clearly and will follow it if needed.
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Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#39 Post by Eris »

Round 1
Gaurbal holds the Lantern(6) high as Vesper spreads the water from the buckets she brought down the stairs. Draven, steps to the side with bow ready in case of trouble. Galreth uses the torch(6) he is carrying to light up more of the basement, especially looking to see if the stones in the floor fit tightly and sees they do, however, he can determine that no grout or mortar connects they, they are just dry fitted.

The light from the two sources exposes the entirety of the basement and you see something like this...
BakeryBasement.png
BakeryBasement.png (18.47 KiB) Viewed 506 times
You see broken casks, bags, and boxes in Quadrants 1 and 3. Less distinct objects are in Quadrants 2 and 4 at the rear of the basement, but all of you think they are mostly rocks and piles of trash. Vesper notes that the water spreads pretty evenly, but there is a flow toward the rear of the basement and toward the left...maybe Quadrant 2.
You can hear scratching and skittering and it does appear to be coming mostly from the Q2 area.

OOC: Using the water was a smart trick! It might cut down on what you want to spend time searching or, at least, direct you to what area to search first. It will take searchers 1 round to search each Quadrant.

I'm going to say that getting this information took half of Round 1, you may move to complete the round if you wish. You are all at the foot of the stairs (Q3) and can move to any adjacent Q, or finishing thoroughly searching Q3.


Your turn!
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Tiglath
Rider of Rohan
Rider of Rohan
Posts: 8316
Joined: Sun Apr 23, 2017 1:04 am

Re: Hide & Seek with Rats 6/20 [Vesper, Draven, Galreth, Gaurbal]

#40 Post by Tiglath »

"This way!" Vesper moves following the flow of the water (towards Quadrant 2) holding her cocked and loaded crossbow at the ready.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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