sorry for delay, busy at horse racing stuff.
She accepts a tour of the current ruin, comparing it to their previously-sacked ruin, and getting a feel for the state of these ruins as a whole. She notes any features worth investigating (note: half-elf finds secret doors and stuff.)
You get to this main building and the Chief's quarters. It is a partially sunken ruin, tilted slightly as it over time slides deeper into the mud. The upper portion was once a temple, the interior pillars sculptured into fashion as slim, armoured women holding up the ceiling though that has since largely collapsed. The caryatids have been much vandalised, so many of the pillars are missing fingers or noses, something which the Bullywug Chief blushes about since he gives deference to a similarity armoured female. To one side are several stone benches, once pews that now double as mess hall facilities and spread out upon them are numerous gatherings from the surrounding Moor. (Plucked game birds, bunches of ripe berries, tangles of vine being reworked into hemp ropes).
The other side was a small chapel, a single winged angelic statue, a smiling cherub playing a harp stands at one end. Gathered around it are numerous froglings, small kin just hatched and huddled together as a nursery. The Chief has a grander portion, the Chancel area which despite the dereliction still has one arched window of stained glass that filters colourful sunlight upon his own throne area. His throne an ancient carved chair, twice his size, carved with the bear features.
see pic
There is also a lower crypt which he insists
"you don't want to see in there". saying it is flooded and filled with bad things. He gestures about a large creature with many tentacles and a large mouth that could swallow you whole.
The other habitable ruins are much like the one you assaulted. Each has a group of Bullywugs living in spartan fashion. The general set up is that each pays tribute to him for allowing them to occupy a ruin. Occasionally factional fights breakout as Bullywug society is notoriously frictional, the stronger rule the weaker. There are probably threescore Wugs' in the tribe, with half possibly tagged as 'non-combatants', meaning froglings or unarmed, brooding females.
So the Chapel ruin rotates every few seasons between various factional groups, usually the challenged Chief either dies in combat or gets exiled. Both of those he wishes to avoid, not dying to you or the Orphidians and not being usurped or exiled. Hence paying you tribute, of course he agrees (though you may suspect he will take every word and look to bend it to his benefit).
She informs them that she is now Mistress of the Snakes, and claims this territory. Leal service means they can prosper, unlike those who chose to die.
Leal service means a tribute of hunted meat and foraged provender each fortnight, and items of value they find or collect to increase their favor. The chief, who is to be her trusted agent (as close as she will say to 'peer'), must deliver it. (And she will recast Charm.)
As far as checking in religious features, a casual inspection suggests the ruins date to the times of the barbarian tribes known as the Mercians which ruled the land prior to the founding of the Ironguard Citadel. You might need to action a specific Bullywug Ruin study to get more information and investigate for hidden niches or undisclosed or undiscovered information.
The surrounding hexes on the regional map do not have other resident tribes of Bullywugs or Lizardmen, the two predominant humanoids upon the Barrow Moor. Though renegade groups of each along with random trolls, creatures like snakes and lizards, even undead shufflers from the Mounds will lurk about or pass through.
He has heard of other Wugs' that operate as bandits along the Moorwash River that flows from the east though has little contact with them. He has not met any of the dwarves, elves or humans except lost adventurers. There are other Barrow Mounds a few miles away,
"dangerous places" is all he says. None of your Orphidian are from Bullywug heritage. So either the lycanthropic bite is not effective or they have been bitten and died.
She asks about the wugs enemies and threats they face or fear, to know this territory.
There is greater reward for those who wish to form a vanguard in her service. Those frogs who wish this honor can appeal to Venwyn who can assemble a unit of frog rangers/scouts from those he finds he is willing to trust.
The Chief thinks this a good idea, ribbiting and croaking towards two of his guards. They hop forward, bow and then follow after Venwynn.
we can call them Blill & Blenn.
After a few hours fellowship and instituting your authority, you can withdraw, informing the charmed Chief to make his first tribute within the fortnight. While he remains charmed and friendly towards the druid
Raust, the natural amphibian antipathy and xenophobia moves to a tolerated rather than openly unfriendly state as a general guide between the two tribes. As they might prosper under your guidance, that influence and social state will improve you hope.
Randomising events, you can return to your Orphidian Caves without further issue.
Venwynn can produce a map covering the trail between cave and ruins.
You both return to full health and spell repertoire before you go in another expedition.
Actions, anything I haven't covered or given detail on?
I will update next with some XP awards.