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Re: OCC Talk
Posted: Sun May 22, 2022 12:11 pm
by OGRE MAGE
I’m cool with creating whatever suits the needs of the party.
Re: OCC Talk
Posted: Sun May 22, 2022 2:56 pm
by GreyWolfVT
Well with a fighter already and a thief mix on the way I suppose we need something arcane, or divine in the mix. Maybe I'll just go with something in those lines.
I'll just make a Gnome Cleric.
HP [1d8+2]=3+2=5
I'll be taking what was on the DM's HP chart from the looks of it.
Starting Money [3d6 x10]=14x10=140
Re: OCC Talk
Posted: Mon May 23, 2022 2:54 am
by Rex
Working on mine now. If it turns out a halfling druid/thief is not allowed I will switch to a half-orc cleric/thief. Do halflings get the +3 to hit bonus with a sling from the monster manual?
Re: OCC Talk
Posted: Mon May 23, 2022 2:59 am
by GregS
Druid / thief isn’t listed as a multi-class option, but it sounds fun so let’s go with it.
I’ve always played that the info in the monster manual is for creatures that don’t have character levels.
Re: OCC Talk
Posted: Mon May 23, 2022 3:11 am
by Rex
I will take it. Thanks!
Re: OCC Talk
Posted: Mon May 23, 2022 10:14 pm
by GregS
For Deities, I’d like to use the Greater Deities of the Greyhawk pantheon.
Re: OCC Talk
Posted: Tue May 24, 2022 12:47 am
by GreyWolfVT
GregS wrote: ↑Mon May 23, 2022 10:14 pm
For Deities, I’d like to use the Greater Deities of the Greyhawk pantheon.
So which ones of this list? Or do you know of a better listing that shows greater vs lesser and so forth?
https://dungeonsdragons.fandom.com/wiki ... wk_deities
Edit: Nvm looks like this link has greater listed further down the page.
https://en.wikipedia.org/wiki/Greyhawk_deities

- GreyHawk Greater Deities.png (4.77 KiB) Viewed 759 times
Re: OCC Talk
Posted: Tue May 24, 2022 4:07 am
by GregS
It’s possible to find an absurd number of deities listed for Greyhawk. I like the non-human deities you posted.
For humans:
Greater deities
Beory, goddess of the Oerth, Nature, and Rain.
Boccob, god of Magic, Arcane Knowledge, Balance, and Foresight.
Incabulos, god of Plagues, Sickness, Famine,
Nightmares, Drought, and Disasters.
Istus, goddess of Fate, Destiny, Divination, Future, and Honesty.
Mictlantecuhtli, god of Death, Darkness, Murder, and the Underworld.
Nerull, god of Death, Darkness, Murder, and the Underworld.
Pelor, god of the Sun, Light, Strength, and Healing.
Quetzalcoatl, god of the Air, Birds, and Snakes.
Rao, god of Peace, Reason and Serenity.
Tezcatlipoca, god of the Sun, Moon, the Night, Scheming, Betrayals, and Lightning.
Uvot, god of Prosperity.
Re: OCC Talk
Posted: Tue May 24, 2022 4:29 am
by Rex
Would a Druid have a particular deity? I thought there was an Old Faith or something like that in Greyhawk for Druids.
Found it:
https://greyhawk-26.obsidianportal.com/ ... -old-faith
Is this OK for a Halfling Druid?
Re: OCC Talk
Posted: Tue May 24, 2022 11:30 am
by GreyWolfVT
I think my gnome will be a cleric of Pelor.
Re: OCC Talk
Posted: Tue May 24, 2022 2:07 pm
by OGRE MAGE
Player Character List
guru: Dwarf Fighter
GW: Gnome Cleric
Rex: Halfling Druid/Thief
OM: ???
Will there be any others joining us?
Re: OCC Talk
Posted: Tue May 24, 2022 2:10 pm
by OGRE MAGE
I like to create my characters based on the general theme of the game.
Will we be getting any background of the world written up before we start, or should I go off what you already wrote in the recruitment thread?
Re: OCC Talk
Posted: Tue May 24, 2022 2:47 pm
by Rex
Yes I am going Halfling/Thief.
Re: OCC Talk
Posted: Tue May 24, 2022 2:53 pm
by GreyWolfVT
Rex wrote: ↑Tue May 24, 2022 2:47 pm
Yes I am going Halfling/Thief.
so you dropped the Druid part?
Re: OCC Talk
Posted: Tue May 24, 2022 3:01 pm
by Rex
No, I am just not fully awake yet. I meant Halfling Druid/Thief.
Re: OCC Talk
Posted: Tue May 24, 2022 4:35 pm
by Rex
I just posted her sheet. I have a couple of things to wrap up but she is mostly done.
Re: OCC Talk
Posted: Tue May 24, 2022 5:04 pm
by GreyWolfVT
Nice.
Re: OCC Talk
Posted: Tue May 24, 2022 5:57 pm
by GregS
If you’re familiar with Yellowstone in the US, that’s what the landscape looks like. The entire world acts like one giant volcanic hot spot. The non-monstrous races are scattered thinly. There are cities, but they are broken down remnants of what they used to be. They struggle to protect enough land around them to feed their population. More than a day’s journey from a city, only scattered settlements can be found in defensible locations, always prepared to fight off raiders. The elders claim to remember when the world wasn’t broken, but few of them remain, and mostly they’re ignored.
Hopefully that gives you some more information to work with.
Re: OCC Talk
Posted: Tue May 24, 2022 6:03 pm
by Rex
The background is good for me. Does anyone know if 1E has Dex modifiers anywhere for thief Abilities? I thought it was in UA, and it is mentioned there under Thief and armor but I can't find it anywhere.
Re: OCC Talk
Posted: Tue May 24, 2022 6:12 pm
by GreyWolfVT
Rex wrote: ↑Tue May 24, 2022 6:03 pm
The background is good for me. Does anyone know if 1E has Dex modifiers anywhere for thief Abilities? I thought it was in UA, and it is mentioned there under Thief and armor but I can't find it anywhere.
Page 12 of the PHB for he version I have has the Dex Thief Ability Chart at the top. (Wizard Cover PHB)

- 1E Dex Thief Ability Adj.png (157.29 KiB) Viewed 725 times