It's the same list as in Core/BX. Absalom is a world of small gods, non world-spanning religions, with each village or community having their own local gods. I'm totally fine with you coming up with your own god to worship, and we can work together to add some appropriate spells to the general cleric spell list (I typically add one deity-specific spell per one or two levels, as needed).
OOC II
- thirdkingdom
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Re: OOC II
- thirdkingdom
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Re: OOC II
Wilter, then Toma:: 2d6-2 3 2d10+2 8
Both pretty crappy rolls. Remember, if the new roll is equal to or lower than the current total you add +1 to your current total.
Re: OOC II
Probably easiest to use the OSE SRD page: https://oldschoolessentials.necroticgno ... ric_Spells
It's hard to explain puns to kleptomaniacs because they always take things literally.
Re: OOC II
Thanks!VonAlric wrote: ↑Wed Jun 16, 2021 7:53 pm Probably easiest to use the OSE SRD page: https://oldschoolessentials.necroticgno ... ric_Spells
Re: OOC II
Hey, Notai has made it to 4th level! Can you hit me up with new HP? 4d6 straight, looking to beat a 13.
It's hard to explain puns to kleptomaniacs because they always take things literally.
Re: OOC II
Thanks. Newtons retainers are all up to date. I just need to realign Newton with ItW, but I think the changes are very minor.thirdkingdom wrote: ↑Wed Jun 16, 2021 7:15 pmWilter, then Toma:: 2d6-2 3 2d10+2 8
Both pretty crappy rolls. Remember, if the new roll is equal to or lower than the current total you add +1 to your current total.
Wilter only had 1 hp

- thirdkingdom
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Re: OOC II
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Re: OOC II
I went through and updated Knacks and such for my crew. Remind me again where the skills are though? I didn't see them in Into the Wilds. If they didn't change at all, then I won't need to make any changes...
Re: OOC II
Skills were in Hex 18.23.
I realized that Notai was due to get a new Knack. After looking and mulling it over for a bit, I think we will go with Toughness this time. So, would you mind rolling 4d8 for her HP? Still looking to beat the 13 since that was the original.
I realized that Notai was due to get a new Knack. After looking and mulling it over for a bit, I think we will go with Toughness this time. So, would you mind rolling 4d8 for her HP? Still looking to beat the 13 since that was the original.
It's hard to explain puns to kleptomaniacs because they always take things literally.
- thirdkingdom
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Re: OOC II
Skills are in the free hex 17.23. I can get you the Drivethru link after the swim meet.The_Wanderer wrote: ↑Wed Jun 16, 2021 9:10 pm I went through and updated Knacks and such for my crew. Remind me again where the skills are though? I didn't see them in Into the Wilds. If they didn't change at all, then I won't need to make any changes...
- thirdkingdom
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Re: OOC II
Here's the hex with the skills in it. There are also some general rules about collecting items worthy of magical enchantment.
https://www.drivethrurpg.com/product/29 ... --Hex-1723?
https://www.drivethrurpg.com/product/29 ... --Hex-1723?
Re: OOC II
Thirdkingdom, I was looking through the scout changes in ItW and noticed a reduction in the number of points they get to spend on climb/sneak/ hear noise. It's gone down from 2 points to 1 per level, but still says you can't spend both points on one skill. Is this right?
- thirdkingdom
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Re: OOC II
: 4d8 15VonAlric wrote: ↑Wed Jun 16, 2021 9:26 pm Skills were in Hex 18.23.
I realized that Notai was due to get a new Knack. After looking and mulling it over for a bit, I think we will go with Toughness this time. So, would you mind rolling 4d8 for her HP? Still looking to beat the 13 since that was the original.
- thirdkingdom
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Re: OOC II
That must be a typo. It should be two points per level that can be distributed between the three abilities.shaidar wrote: ↑Thu Jun 17, 2021 5:44 am Thirdkingdom, I was looking through the scout changes in ItW and noticed a reduction in the number of points they get to spend on climb/sneak/ hear noise. It's gone down from 2 points to 1 per level, but still says you can't spend both points on one skill. Is this right?
Re: OOC II
Thanks. I've updated Newton.thirdkingdom wrote: ↑Thu Jun 17, 2021 10:59 amThat must be a typo. It should be two points per level that can be distributed between the three abilities.shaidar wrote: ↑Thu Jun 17, 2021 5:44 am Thirdkingdom, I was looking through the scout changes in ItW and noticed a reduction in the number of points they get to spend on climb/sneak/ hear noise. It's gone down from 2 points to 1 per level, but still says you can't spend both points on one skill. Is this right?
The changes are swapping damage bonus for minimum damage dice and the reduction in power of the Nature's Ally knack. I'm thinking of swapping it for toughness, if that's OK?
Re: OOC II
For Toughness, is the increased HD only for that level or every level?
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Re: OOC II
Every level. Characters reroll all their HD at each level, taking either the higher result or adding 1 to their current total.
Re: OOC II
Thanks, thinking of taking that. Still reading through stuff and making a plan in my head. It looks like the increase primary score +2 can be split between 2 primary score, do I have that right?
Re: OOC II
Yes, I had the same question.

- thirdkingdom
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Re: OOC II
Yes.