Avastan Planning & OOC
Re: Avastan Planning & OOC
Medical (additional)
50KCr would buy you top flight (SuSAG) medi drugs for enhanced trauma management and fast healing (e.g. MediSlow).
This purchase would load all your thigh medikits and resupply both the Cas Clearing Stn and ambulance.
50KCr would buy you top flight (SuSAG) medi drugs for enhanced trauma management and fast healing (e.g. MediSlow).
This purchase would load all your thigh medikits and resupply both the Cas Clearing Stn and ambulance.
- BackworldTraveller
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Re: Avastan Planning & OOC
Using MedSlow without temperature management for patient and life support is an excellent way to kill your patient in every iteration of Traveller!
Re: Avastan Planning & OOC
The Bartizan
If you buy a Battalion Aid Station (100KCr) that will equip a self sustaining ward on one floor of the Bartizan which will generate medical materiel points for the unit and act as an amenity both for the surrounding area and further up the Spire.
From Striker:
Battalion Aid Station: lncludes an extensive assortment of medical equipment,
capable of complete treatment of light wounds and emergency surgery on serious
wounds. Weight: 1000 kg at tech level 5-6,3000 kg at tech level 7+. Volume (when
packed away on a vehicle): 2 m3 at tech level 5-6, 5 m3 at tech level 7+. Price:
Cr60.000 at tech level 5-6, Cr 100,000 at tech level 7+.
If you buy another one off Company Cas Clearing Stn (20KCr) that will equip a self sustaining clinic as an amenity at the Bartizan.The Bindoner wrote: ↑Sat May 01, 2021 6:13 pmI think the original idea was pricing up the cost of a proper medical facility at the Bartizan, one that could operate as a private hospital/clinic for locals as well as a base facility for us, so it could earn its upkeep ( and maybe a profit too ).
If you buy a Battalion Aid Station (100KCr) that will equip a self sustaining ward on one floor of the Bartizan which will generate medical materiel points for the unit and act as an amenity both for the surrounding area and further up the Spire.
From Striker:
Battalion Aid Station: lncludes an extensive assortment of medical equipment,
capable of complete treatment of light wounds and emergency surgery on serious
wounds. Weight: 1000 kg at tech level 5-6,3000 kg at tech level 7+. Volume (when
packed away on a vehicle): 2 m3 at tech level 5-6, 5 m3 at tech level 7+. Price:
Cr60.000 at tech level 5-6, Cr 100,000 at tech level 7+.
Last edited by Tiglath on Sun May 02, 2021 12:54 am, edited 1 time in total.
Re: Avastan Planning & OOC
Quite right - Medi Slow is for speeding convalescence.BackworldTraveller wrote: ↑Sat May 01, 2021 6:22 pmUsing MedSlow without temperature management for patient and life support is an excellent way to kill your patient in every iteration of Traveller!
When you are bleeding out in a flooded shell hole then Combat Drug is your friend!

You do "know a guy" for this - he's called SuSAG.
What's really neat is they're always running trials...
Re: Avastan Planning & OOC
I say we pay for the battalion aid station. It's worth the investment.
Is it worth putting in an auto-doc?
Is it worth putting in an auto-doc?
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- The Bindoner
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Re: Avastan Planning & OOC
Yes, Battalion Aid Station for the Bartizan is definitely an investment worth making.
A second Autodoc in the Bartizan? Not just now. It's a big ticket item, useful on operations but a luxury in a base hospital. We have 7MCr and those things are 1MCr each. We have better things to spend on, stuff to achieve a successful strike by a reinforced platoon against a static battalion. Like EW equipment and drones. A second Autodoc can wait until we've earned it.
Re: Avastan Planning & OOC
Yes in the ambulance because it treats your wounded at medic 3 or 4 (with the effect of a top human surgeon that you probably can't hire - unless they've been caught doing something very bad... overdue library books, caught cheating at scrabble, etc

A (discrete) Autodoc in the Bartizan "ward" will generate you additional "Collace" materiel points all on its own.
However, it will insist on having a posh office up Spire and having Friday afternoons off for golf...

Re: Avastan Planning & OOC

Points taken. We'll put the 2nd one on our 'consider it next time' list.

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Re: Avastan Planning & OOC
Well, when you put like that it sounds like another good investment. So long as it keeps its manipulators off the nurses and its probe in its compartment.Tiglath wrote: ↑Sat May 01, 2021 6:48 pmYes in the ambulance because it treats your wounded at medic 3 or 4 (with the effect of a top human surgeon that you probably can't hire - unless they've been caught doing something very bad... overdue library books, caught cheating at scrabble, etc)
A (discrete) Autodoc in the Bartizan "ward" will generate you additional "Collace" materiel points all on its own.
However, it will insist on having a posh office up Spire and having Friday afternoons off for golf...![]()

Re: Avastan Planning & OOC

Buy the new autodoc mk IV from PrV industries.
Re: Avastan Planning & OOC
Just copied this over as it fits the ongoing theme...

The Bindoner wrote: ↑Sat May 01, 2021 9:45 pmCorrect assessment, Jess wants more and better vehicles we can keep.Frank
To Duran:
"Thank you, I certainly appreciate your flexibility. I'll discuss it with the others in the morning, I'm sure the Sargent-Major will be tempted by the offer of vehicles, mobility is certainly a challenge"![]()
That might not be the best option though:
The basic outline of a platoon eliminating the pirate facilities at a starport defended by a battalion without destroying the starport as a facility requires good intel to define what exact facilities we must eliminate, which we must not, the dispositions of the defenders and how to disrupt their deployment.
Re: Avastan Planning & OOC
It seems a brace of APCs (@10 seats) would likely solve your line troop's mobility issues (taken with the other vehicles you possess).
These vehicles will serve well - within their limits. One of these is the mid tech niche of being immune to man portable plasma and therefore vulnerable only to fusion (if that happens it's all over anyway) and solid stuff folk shoot your way. Now, there is a solution to that last but it would cost you 3.5MCr (to you for cash). It's a Grunt APC retaining the RPA-12 (Pen 44, Hitting at +2) but with only four seats because the rest of it is full of gauss needles, a VRF gauss gun and a TL14 point defence system. Big ticket - but stops people breaking your toys (and your lads/ladettes). Yet another option...
Clearly I revel in my role as, whilst insecurely restrained in the child seat of your shopping trolley, I reach stuff off the shelves and drop it in...
However, I would also say one of the very negotiable assets you have is your actual possession of the ticket. This might effectively turn into a raid on if not the starport but a (private and very likely uninsured) starport owned and operated by people with absolutely no legal recourse regarding actions you take while you are on the premises... and you get to say who comes to the after party...
These vehicles will serve well - within their limits. One of these is the mid tech niche of being immune to man portable plasma and therefore vulnerable only to fusion (if that happens it's all over anyway) and solid stuff folk shoot your way. Now, there is a solution to that last but it would cost you 3.5MCr (to you for cash). It's a Grunt APC retaining the RPA-12 (Pen 44, Hitting at +2) but with only four seats because the rest of it is full of gauss needles, a VRF gauss gun and a TL14 point defence system. Big ticket - but stops people breaking your toys (and your lads/ladettes). Yet another option...

Clearly I revel in my role as, whilst insecurely restrained in the child seat of your shopping trolley, I reach stuff off the shelves and drop it in...
However, I would also say one of the very negotiable assets you have is your actual possession of the ticket. This might effectively turn into a raid on if not the starport but a (private and very likely uninsured) starport owned and operated by people with absolutely no legal recourse regarding actions you take while you are on the premises... and you get to say who comes to the after party...

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Re: Avastan Planning & OOC
Aha! There are two sections of the Downport, so the facilities we need to hit are separate and easily identified. Excellent.
VRF PD at half our cash (and more than half the ticket)? Yeah, I'd spring for it. Covers our soft-skins.
As to opening bidding on looting rights, well, why not? Jess favours offering Mr Solomon the first option, we are doing a lot of business with him, and he has been quite accommodating regarding credit.

VRF PD at half our cash (and more than half the ticket)? Yeah, I'd spring for it. Covers our soft-skins.
As to opening bidding on looting rights, well, why not? Jess favours offering Mr Solomon the first option, we are doing a lot of business with him, and he has been quite accommodating regarding credit.
Re: Avastan Planning & OOC
These vehicles really are mini coopers and their compact nature keeps them relatively cheap compared to the volvo estate ten ton designs.
What could possibly go wrong...

As to bidding on looting rights "When on Collace..."
And, for ease of identification, they are surely also all marked with a large red X on the roof which is visible from orbit.The Bindoner wrote: ↑Sat May 01, 2021 10:43 pm Aha! There are two sections of the Downport, so the facilities we need to hit are separate and easily identified. Excellent.![]()


What could possibly go wrong...


As to bidding on looting rights "When on Collace..."

Re: Avastan Planning & OOC
Through out the time that I was playing the three points that always were stressors were Medical (everyone gets shot eventually), Sensors (we always have less than perfect intel and need to find someone about to do some bad to us) and Transport (if we are ever out of position how do we get into position). Anything that reduces stress in those areas will only make the team better.
Re: Avastan Planning & OOC
Wise words indeed.
Of the three medical is the one you have the most control over and can really nail down. Transport you can try to mitigate against enemy action (as above). As for Intel and sensors you just need the best people you can get on it!
Of the three medical is the one you have the most control over and can really nail down. Transport you can try to mitigate against enemy action (as above). As for Intel and sensors you just need the best people you can get on it!

Re: Avastan Planning & OOC
So, here is a quick summary:
Equipping new recruits: 1m
Autodoc: 1m
Battalion Aid Station: 100k
Medical supplies: 50k
VRF PD APC: 3.5m
That totals 5,650,000 credits, leaving 1,750,000 credits left to spend on recon/sensors/drones/EW which is our weakest area.
It seems we are still leaning towards taking the 2 Grunt APCs rather than the recon team to improve our transport abilities. Is this correct? So we'd have to fill the recon gap with the money above? Is it enough? I guess we also need to make sure we have people who can use the weapons on the new vehicle(s) and ideally some drivers with grav-vehicle 1 rather than 0 (particularly for the VRF APC, no learner drivers there
).
I also assume the VRF APC is the same as the other APCs wrt EW, armour, etc, it's just replacing seats with the VRF gauss gun and the TL-14 PD system? (This seemed pretty clear to me when I read it, but I like to be sure I haven't failed in the written comprehension test)
Remember McCellen gets 30% of looting, but we have the option to buy them out. You are right that Mr Soloman has been good to us and we ought to pay that back. The Aslan have been good too, but they have already got something from us.
Striker book 3 has an 'extensive' ECM package for 200k.Is this the kind of thing we need.The new APCs seem to come with some EW.
Equipping new recruits: 1m
Autodoc: 1m
Battalion Aid Station: 100k
Medical supplies: 50k
VRF PD APC: 3.5m
That totals 5,650,000 credits, leaving 1,750,000 credits left to spend on recon/sensors/drones/EW which is our weakest area.
It seems we are still leaning towards taking the 2 Grunt APCs rather than the recon team to improve our transport abilities. Is this correct? So we'd have to fill the recon gap with the money above? Is it enough? I guess we also need to make sure we have people who can use the weapons on the new vehicle(s) and ideally some drivers with grav-vehicle 1 rather than 0 (particularly for the VRF APC, no learner drivers there

I also assume the VRF APC is the same as the other APCs wrt EW, armour, etc, it's just replacing seats with the VRF gauss gun and the TL-14 PD system? (This seemed pretty clear to me when I read it, but I like to be sure I haven't failed in the written comprehension test)
Remember McCellen gets 30% of looting, but we have the option to buy them out. You are right that Mr Soloman has been good to us and we ought to pay that back. The Aslan have been good too, but they have already got something from us.
Striker book 3 has an 'extensive' ECM package for 200k.Is this the kind of thing we need.The new APCs seem to come with some EW.
Re: Avastan Planning & OOC
Thanks for the summary - that saved me a job!
I'll assume you go with the above unless I hear otherwise but I'll await confirmation from The Bindoner that he's Quartermastered it all!
From the purchases you can then amend your TO&E.
There is some "recon redundancy" in purchasing the Grunt AFVs and they come with ECM (listed as EMM under the Mega Traveller design system). They also come with hybrid TL 13/14 active sensors with 500km range. So, while your new military vehicles are "electronically masked" you para military G Carriers and civvy rear echelon vehicles (Bus & Ambulance) are not.
NB The HQ/Gunship launch also has a full starship sensor suite with active and passive arrays.
As to AFV crew you can hire mooks to work "the downstairs" as the vehicle runs on the commander's expertise as per Striker. I'll allow that to be PC's expertise if you are loaded aboard and can perform "backseat driving". The tankers you were interviewing would be competent enough to rate as Veterans (so a +2 task DM) and Collace is awash with Grav Vehicle 0 folk so finding those with some military training and better driving skills won't be hard.
Answer: Yes, the Grunt series simply switches out one role for another but retains the functionality of the basic chassis just like other AFV families (e.g. M113). If you want it to not carry a squad you can trade out the four seats for more VRF ammo.
NB The "Swatter" PD variant still retains its RPA-12.
I will also assume the pair of APCs mount the rapid pulse RPA-12 (Pen 44 +2 to Hit) [So net +4 with your Veteran commanders] unless you want the "single shot" PB-12 (Pen 54 +0 to Hit) instead? The broad difference is Pen 54 allows you to engage tanks and get hits on starship hulls (AV 60) (but only on a six!) Pen 44 will happily shoot up other APCs/infantry/materiel.
Please confirm your choice of armament.


I'll assume you go with the above unless I hear otherwise but I'll await confirmation from The Bindoner that he's Quartermastered it all!
From the purchases you can then amend your TO&E.
There is some "recon redundancy" in purchasing the Grunt AFVs and they come with ECM (listed as EMM under the Mega Traveller design system). They also come with hybrid TL 13/14 active sensors with 500km range. So, while your new military vehicles are "electronically masked" you para military G Carriers and civvy rear echelon vehicles (Bus & Ambulance) are not.
NB The HQ/Gunship launch also has a full starship sensor suite with active and passive arrays.
As to AFV crew you can hire mooks to work "the downstairs" as the vehicle runs on the commander's expertise as per Striker. I'll allow that to be PC's expertise if you are loaded aboard and can perform "backseat driving". The tankers you were interviewing would be competent enough to rate as Veterans (so a +2 task DM) and Collace is awash with Grav Vehicle 0 folk so finding those with some military training and better driving skills won't be hard.
Answer: Yes, the Grunt series simply switches out one role for another but retains the functionality of the basic chassis just like other AFV families (e.g. M113). If you want it to not carry a squad you can trade out the four seats for more VRF ammo.
NB The "Swatter" PD variant still retains its RPA-12.
I will also assume the pair of APCs mount the rapid pulse RPA-12 (Pen 44 +2 to Hit) [So net +4 with your Veteran commanders] unless you want the "single shot" PB-12 (Pen 54 +0 to Hit) instead? The broad difference is Pen 54 allows you to engage tanks and get hits on starship hulls (AV 60) (but only on a six!) Pen 44 will happily shoot up other APCs/infantry/materiel.
Please confirm your choice of armament.