Turn Two Concluded...
As foretold by the oracles...Samson/red, tripping on his shoelaces, loses the duel to SnakeEyes/black. Samson retreats one space, SnakeEyes advances one which places him on an arrow space requiring him to move back two spaces to again land upon his nemesis Samson.
In the warlocks’ third rematch, Samson/red hexes SnakeEyes/black for the win. +1 and -1 space respectively.
Thus concludes Turn 2! The board at end of Turn 2:
Turn 3
Turn 3 rolls:
DadsAngry #1 - 7 Red Warlock Samson
Rex #2 - 12. Green Warrior Rex
Norjax #3 - 7 White Warrior Throll
Grog #4 - 7 Blue Warrior Kothar
Mant #5 - 6 Yellow Warrior Boris the Brave
OgreMage #6 - 6 Black Warlock SnakeEyes
Nice horse gif Mant. Dads, I went with your first Turn 3 roll in post #27.
Norjax, Throll the warrior advanced 7 to land on the arrow space above the star, sending him back two to another arrow which sent him back two to the Parched Desert where he loses one turn. What happened in the desert to slow the warrior?
My Kothar/blue advances to The Lost Dungeon! These square spaces must be passed through on way to castle. One rolls 2d6 on chart for result. Here is the chart:
Kothar, sword in hand, wanders aimlessly about losing a turn.
W&W T3 Lost Dungeon [2d6] = 3
SnakeEyes advances 6 to a starred space, allowing the warlock to cast a spell. He ju-ju’s Rex/green, sending him back one space. Back being defined as the way one came, Rex would go back one space onto SnakeEyes (and a duel.) If this were in-person, Ogre Mage would see that on the board and I assume send him one space in the other direction which is what I did.
The board at end of Turn 3:
Turn 4
The quest continues with a 2d6 roll for Turn 4!
Kothar is lost in the dungeon and Throll in the desert, their Turn 4 lost.