On to Malforten - ICC

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Ahlmzhad
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Re: On to Malforten - ICC

#181 Post by Ahlmzhad »

Xyl

"Sounz guud, Kill the Goblinses and take their loot"!!!!!! Exclaims the Gnome.
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Re: On to Malforten - ICC

#182 Post by Scott308 »

Tarron Dasys

I was unable to learn anything from our friend other than he apparently has a thing for elderly eleven women, and he is not alone. He threatened that "we" may visit us soon. I assume he was referring to others of his kind and not his wolf.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: On to Malforten - ICC

#183 Post by Rex »

Cormac

"A visit in the not to distant future certainly seems likely, perhaps we should settle in at the first defensible place we find and double our watches."
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Re: On to Malforten - ICC

#184 Post by ybn1197 »

Thoryl Dhoradson

"Aye, I doubt the gobbos will sit on their laurels with us about. A secure location and ready watch is what is exactly called for in this case."
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Re: On to Malforten - ICC

#185 Post by Ahlmzhad »

Xyl

"C'mon Lads (and Laddies if there are any present), tis just Goblinses, lets go and give'em the ol heave ho for they can get organized." says Xyl.
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Re: On to Malforten - ICC

#186 Post by GreyWolfVT »

Amarth shrugs and continues to follow Cormac "If that be tha case then best bring more rocks."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: On to Malforten - ICC

#187 Post by Golem »

OOC: I'm going to assume the party is heading north.

Encounter Roll: [1d10] = 9
Encounter Roll: [1d10] = 5

The party breaks for camp and ever mindful of the goblin's presence earlier in the day, everyone's guard is up. As you are now in a more dangerous area, I have to roll extra encounters day and night.

Night Encounter: [1d10] = 1/[1d10] = 8

Who is standing watch when?
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Re: On to Malforten - ICC

#188 Post by Rex »

Cormac

Cormac can take any watch so the spell casters can get any required rest.
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Ahlmzhad
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Re: On to Malforten - ICC

#189 Post by Ahlmzhad »

Same with Xyl.
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Re: On to Malforten - ICC

#190 Post by Golem »

Encounter Roll: [1d20] = 9

Watch: [1d3] = 2

Amarth, Tarron...each of you make a wisdom check.
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Re: On to Malforten - ICC

#191 Post by GreyWolfVT »

Amarth Wis 10 Checks [1d20] = 14
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: On to Malforten - ICC

#192 Post by Scott308 »

On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: On to Malforten - ICC

#193 Post by Golem »

Amarth and Tarron, you are in the midst of your watch when suddenly Tarron spies several small figures rushing your camp! Their attempt at surprise is lost thanks to Taron's alertness!

Party Initiative [1d10] = 9 Monster Initiative [1d10] = 6

Three of the small figures, Kobolds! rush into camp, each coming in from a different direction, slashing with their rusted swords and crying out in yips and barks. (These will be listed as A B and C) Two close in on Amarth (A&B), the other on Tarron (C). Two other shapes in the darkness are holding back with bows, both on opposite sides of the camp (D&E).

Amarth and Tarron win the initiative! The rest may join the fray the next round!

Remember, roll both To Hit and Damage and post, even if its a miss.

Actions?
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Re: On to Malforten - ICC

#194 Post by Scott308 »

Tarron Dasys

Hearing the kobolds approaching, Tarron casts Sleep, trying to capture as many as he can without endangering his team. If he can place it where he can catch the three closing for melee he will. If not, he will cast it upon the two attacking Amarth. Wake up! We're under attack! he shouts.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: On to Malforten - ICC

#195 Post by GreyWolfVT »

Amarth tries to think of something clever to sing about kobolds but can't think of anything in the moment so he shrugs and tries to attack the closest one.

Hand Axe [1d20-1] = 2-1 = 1 to hit, [1d6] = 3 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: On to Malforten - ICC

#196 Post by Rex »

Cormac

When Cormac is able to attack he attacks the closest one.

Bastard Sword 2-handed [1d20] = 3 to hit [1d12] = 8 damage
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Re: On to Malforten - ICC

#197 Post by ybn1197 »

Thoryl Dhoradson

Waking groggily, Thoryl spots the source of danger and will grab his shield for defense and his battle axe, charging into whatever fray he can manage to get himself in.

If needed: Battle Axe Attack: [1d20+1] = 9+1 = 10 Damage: [1d8+1] = 2+1 = 3
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Re: On to Malforten - ICC

#198 Post by Ahlmzhad »

Xyl will jump up grabbing his hand axe and a dagger.
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Re: On to Malforten - ICC

#199 Post by Golem »

Trying to make the best use of his Sleep spell, casts it on the two rushing Amarth. The pair of kobolds suddenly stumble and crash heavily to the ground just mere feet from Amarth. Both are asleep!

Being rushed by two nasty if small scaled bipedal lizard dogs, Amarth swings out wildly and nearly nicks Tarron with his axe!

It's the kobold's turn.

A barking kobold (C) closes with Tarron, slashing away with its wicked and rusty short sword!

To Hit Tarron: [1d20] = 4 Dam: [1d6] = 6

The kobold swung too early and misses!

The two kobolds hanging back let loose their arrows!

1-Cormac, 2-Amarth, 3-Tarron, 4-Vulmer, 5-Xyl Kobold D: [1d5] = 1 Kobold E: [1d5] = 4
Kobold D To Hit:[1d20] = 1 Dam:[1d6] = 1
Kobold E To Hit: [1d20] = 10 Dam: [1d6] = 2

Kobold D firing an arrow at Cormac has an epic fail and falls down as a result!
Kobold E firing an arrow at Vulmer misses!

Cormac and Thoryl and Xyl can jump in on the next round. Cormac, Thoryl, I'm disregarding their actions as they acted out of turn.
Golem wrote:Amarth and Tarron win the initiative! The rest may join the fray the next round!]
The party has the initiative...

Actions?
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Re: On to Malforten - ICC

#200 Post by Rex »

Cormac

Cormac rushes the nearest archer, attacking with his bastard sword (2-handed).

Bastard Sword 2-handed [1d20] = 15 to hit [1d12] = 12 damage
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