Page 10 of 19
Re: IC I
Posted: Fri Apr 20, 2018 2:26 am
by Bigtaff
Elerik
"I assume we're heading on to continue with our mapping task? "
Re: IC I
Posted: Fri Apr 20, 2018 10:15 am
by GreyWolfVT
Nerith "Aye that's the plan. I'm good to go if everyone else is."
Re: IC I
Posted: Fri Apr 20, 2018 11:24 am
by thirdkingdom
Yarthmont 12, AC 1000
Hex 25.22
Subhex 0704
The adventurers continue on, leaving the area labeled hex 26.22 and continuing west. Immediately upon entering subhex 0704 of hex 25.22 they espy a ruined building located amongst the trees at the top of a low rise. The path the adventurers have picked takes them right by the foot of the hill.
The building itself is low and squat, made of some greyish stone, and looks to measure perhaps one hundred feet wide across the visible face. An open entrance yawns blackly in the center of the wall, but at this point the companions are too far away to note any additional details.
Re: IC I
Posted: Fri Apr 20, 2018 1:55 pm
by GreyWolfVT
Nerith suggests to the others "Lets two of us go closer to inspect the building ahead the rest of you be on the alert and stay back unless you think we should all move up to check the place out." having said that the outdoors-man decides to be one of the forward scouts to investigate the building and slowly moves forward to check the place out at least to determine if it is inhabited or was built by humans. Spear in hand he makes slow forward progress stopping every 25 feet to wait for whomever is going to follow him and to look around to make sure there aren't foes lying in ambush that he can see.
Re: IC I
Posted: Fri Apr 20, 2018 2:21 pm
by Bigtaff
Elerik
Elerik follows Nerith's lead and tries to be as quiet as possible, moving slowly behind his companion.
Re: IC I
Posted: Fri Apr 20, 2018 3:34 pm
by Rex
Drust
Drust readies his bow and prepares to cover the forward scouts if need be.
Re: IC I
Posted: Fri Apr 20, 2018 5:22 pm
by thirdkingdom
Yarthmont 12, AC 1000
Hex 25.22
Subhex 0704
11:00 am
Nerith and Elerik approach the building, slowly and with an abundance of caution, stopping once they get within twenty feet of it. It is made of laid stone blocks, greyish in color, and is old. It's impossible to tell at this point who or what may have crafted it, but it seems unlikely that it was built as a keep or a fortress. Save for the single entrance on the north face -- the one they stand before -- there are no other visible openings, and the building itself is perhaps a dozen feet in height. The woods come right up to and surround the building -- some saplings are visible growing on the roof itself, or perhaps from the inside of the building, through the roof -- and although Nerith searches the ground in front of the door no tracks are visible.
Re: IC I
Posted: Fri Apr 20, 2018 5:36 pm
by Bigtaff
Elerik
Drawing his blade, Elerik looks for any more clues as to the buildings purpose.
"I'm wondering if this is some sort of burial building?"
He glances at Nerith, "What do you think, take a look just inside the entrance? "
Re: IC I
Posted: Fri Apr 20, 2018 6:05 pm
by GreyWolfVT
Nerith nods "Yeah I'm thinkin lets go take a peak and see if anyone's home. Dunno if it's a burial home or maybe someone's country hunting cabin." spear in hand ready for a throw or melee attack he advances towards the building.
Re: IC I
Posted: Fri Apr 20, 2018 8:20 pm
by thirdkingdom
The two adventurers approach and peer through the opening, beholding a room thirty feet wide and thirty feet deep, lit dimly by the filtered sunlight streaming through the tree cover and into the open door. The back half of the room curves into a semi-circle, with a wood door set into the far end. The door is closed. The floor in this room is littered with years of what looks to be years, decades, or perhaps even centuries of dead leaves, decaying branches and mouldering dirt.
There doesn't appear to be anything else in the room.
Re: IC I
Posted: Sat Apr 21, 2018 12:24 am
by Darkmane
Lothgar
This does look like a place that folks might use as a landmark, perhaps somebody buried some loot around the base. After the center of the building is cleared, Lothar will search around the base looking for any area of disturbed dirt. I'll also look for tracks, human, goblin, otherwise...
Re: IC I
Posted: Sat Apr 21, 2018 12:27 am
by thirdkingdom
Re: IC I
Posted: Sat Apr 21, 2018 12:31 am
by GreyWolfVT
Nerith signals back to the others that did not scout ahead to move up. He will wait for the others to move closer before deciding if he will enter the building.
Re: IC I
Posted: Sat Apr 21, 2018 12:40 am
by Bigtaff
Do we have a scout who can check the area for us ?
Re: IC I
Posted: Sat Apr 21, 2018 1:49 am
by Rex
Drust
Drust moves up to the others. "I am most likely the best scout, at least inside. If we can swing the road by here it would make a great way station." Drust moves over and looks into the building, looking up to check out the ceiling. He also switches over to his sword and lantern.
Re: IC I
Posted: Sat Apr 21, 2018 2:20 am
by Bigtaff
Elerik
"Good idea of turning this into a possible way station. As long as there's nothing nasty hiding out in there."
Re: IC I
Posted: Sat Apr 21, 2018 2:48 am
by Rex
Drust
"We are about to find out and if we can't deal with it, well you get the idea."
Re: IC I
Posted: Sat Apr 21, 2018 8:14 am
by hammerHead
Preacher Cardicus
The only good humanoid is dead humanoid. But what does undead care to reveal? On your guard, folks, says the preacher as he moves up!
Re: IC I
Posted: Sat Apr 21, 2018 10:39 am
by GreyWolfVT
Nerith agrees "Lets use caution here. But yes this would make a good place for the road to pass if someone should rebuild this place it would be a good waystation or inn."
Re: IC I
Posted: Sat Apr 21, 2018 11:33 am
by Darkmane
Lothgar
Good point Nerith, this would make a good waystation or inn. We should definitely mark it on the map. Perhaps I'll take the rear, and watch our backs for humanoids.