Chapter 6: The Iron Door mission

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drpete
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Re: Chapter 6: The Iron Door mission

#181 Post by drpete »

So do you want to go ahead with the original plan (heading down to get the key) or circle back to the iron door now?
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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kalstone
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Re: Chapter 6: The Iron Door mission

#182 Post by kalstone »

"I agree."
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Re: Chapter 6: The Iron Door mission

#183 Post by barkman »

"Down for the key, in case we can't make the door knocker work"
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drpete
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Re: Chapter 6: The Iron Door mission

#184 Post by drpete »

Date: Euryale 12, 1:00 pm (Turn 24)
Season: Mid Fall
Moon phase: First Quarter
Light Sources: Randolpho (Lantern, 3 hrs, 30 minutes remaining), Galen (Lantern, 0 hrs, 10 minutes remaining)
Time since rest: 30 minutes (3 turns)
Location: Empty Room

You backtrack to the east door that the map tells you will head toward the caverns. Torgyr listens at the door and checks it for traps, finding none.

Opening the door, you find that the room beyond extends 40 feet north-south, and 30 feet east-west, with a door on the opposite wall. The door has a hole cut out of the bottom that might allow a small creature to move through it, and you see some light shining through it from the other side.

After a moments further examination, you note that the floor of the eastern 2/3 of this room is wet. It seems to be coated in oil.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Chapter 6: The Iron Door mission

#185 Post by Stirling »

Well I favour lighting the oil with a flaming arrow. It might trigger the trap but alert the kobolds on the far side. Unless we can all get across without getting slicked up and oily. Plenty of metal tables around, could form them into a bridge.
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Re: Chapter 6: The Iron Door mission

#186 Post by Zorroroaster »

Before moving forward, Torgyr will look carefully at the room, focussing on the floor and the oil. Does the floor slope in any direction? Does the oil look like its flowing in any particular direction, or is it too thinly spread to tell? Is there a smell?

Torgyr gets out his rope and tosses one end onto the oil, let's it sit for a moment and then pulls it back, inspecting the end of the rope for unusual smells, testing how slippery it is. He's particularly interested in whether or not it's highly flammable, like military oil.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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drpete
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Re: Chapter 6: The Iron Door mission

#187 Post by drpete »

Examining the oil, it becomes clear that the eastern 2/3 of this room has been doused in military oil. The floor doesn't seem to be sloping down into a giant oil lake or anything. It's a level floor, covered in highly flammable oil. There's a door on the other side, with a hole near the bottom, big enough to send a small animal, or maybe a torch, through.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Chapter 6: The Iron Door mission

#188 Post by Zorroroaster »

"Hrmm. Someone doesn't want us coming through that door. If we step in there we'll likely get barbecued by whoever is on the other side. Crude, but effective. How now? Do we torch it ourselves and wait for it to burn off?"
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: Chapter 6: The Iron Door mission

#189 Post by kalstone »

"It's worth a try. All it will cost us is time."
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Re: Chapter 6: The Iron Door mission

#190 Post by barkman »

"Can we push the door open and toss military oil back into there? Bend the jaws of the trap back on them?"
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Re: Chapter 6: The Iron Door mission

#191 Post by Zorroroaster »

"We could try, but I have a feeling they are waiting for us to step in the room, and then toss fire through the small opening. If we had a pole long enough, we could try and reverse it, but it looks pretty far. I don't think it would be wise to actually walk into the oil."
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: Chapter 6: The Iron Door mission

#192 Post by Stirling »

Quinn

just stick a few burning rags or papers on the end of the crossbow bolt and fire the arbalest at it.
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Re: Chapter 6: The Iron Door mission

#193 Post by Zorroroaster »

"Yeah. Let's just light it up from a safe distance, and hold missile weapons at the ready for anything that comes through the door once the flames die down."
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: Chapter 6: The Iron Door mission

#194 Post by barkman »

"Sounds good to me. Hopefully the treasure doesn't melt!"
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drpete
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Re: Chapter 6: The Iron Door mission

#195 Post by drpete »

Alright. Lighting the oil. Who's going to do it, and where is everybody when it happens? Is this an "ignite it from the door and back away" thing? Does anyone want to stay in the room, or in the doorway to watch/see what happens?
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Chapter 6: The Iron Door mission

#196 Post by Zorroroaster »

"Given how much oil is on the floor, I think we're better off outside that room, away from the door a bit. No telling how much smoke this will produce. We don't want anyone getting choked out."

Torgyr nods to Quinn about the flaming brand idea, and rips off a small length of fabric from his tunic. He wraps it around a bolt, tying it tightly. Then, after soaking it a moment in lamp oil, lights it and fires it into the room, after ensuring everyone is ready.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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drpete
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Re: Chapter 6: The Iron Door mission

#197 Post by drpete »

From the safety of the door, you light the expanse of oil on fire. The room is quickly engulfed, and becomes like a furnace.

From the other side, the door opens, and you see some kobolds, armed with bows. They don't look happy. You can't reach them without passing through the inferno.

Actions?
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Zorroroaster
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Re: Chapter 6: The Iron Door mission

#198 Post by Zorroroaster »

Torgyr will try to use the door frame as cover, and fire a crossbow bolt at any kobolds he can see.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: Chapter 6: The Iron Door mission

#199 Post by Dogma »

"The little bastards don't look too happy that we spoiled their little surprise."

If possible Ranulf will take a shot at the kobolds with his arbelast also.
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Re: Chapter 6: The Iron Door mission

#200 Post by kalstone »

Solaine will shoot her bow at any kobolds that present a clear target.
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