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Re: 002 Jenghe/Regina (1810) C799663–9 [065/1085]
Posted: Tue May 13, 2025 9:04 pm
by Eris
NOTE the date is 065/1085, not the date in the original thread title, that was off.
After a night of sleep, deep, dream, nightmare, and vision free everyone awakens with a bit of a hangover headache, but a quick dose of
Hang Out, Doctor Assured Hangover Eraser ensures everyone is feeling ready to face the day.
Breakfast has to be a quick thing as you are expecting to be busy all morning with cargo and freight deliveries and even before you can down the second cup of caffe your comms start going off with notices of lorries arriving.
BTW, while at Breakfast, Zaki has the comm tuned to a Jenghe entertainment/news station. You overhear a report of a big brawl at that Starport Dive you didn't visit after the play. It seems some of the Race crews were trying to lord it over some freighter crews and they took exception...words where exchanged, then so were punches, and by the time it spilled out into the street Starport Security was breaking it up.
OOC: Who is handling the acceptance, loading and securing of freight? Anyone working security?
While the hold is being loaded, Doug is taking on fuel, double checking that all needed supplies are aboard, and detatching the ship from shore power after getting
The Second Chance's power plant running stably providing power to the ship's systems. Next on his agenda is to work through the liftoff and flight checklist with someone on the Bridge.
OOC: Assistance for Doug and/or security on this aspect?
On the Bridge, Flighty, or Donovan depending on who is playing Captain today

, is locking in the ship's lift slot for the afternoon and getting a flight corridor out to jump diameter. Jenghe Port Authority is wanting
The Second Chance's next destination for their
records. This is not a new thing, but not practiced as much away from "civilization." This clearly indicates you are now in the Imperium's Cover Zone, so to speak, and records are going to be "tracking" your ship as you move through the systems, at least, close to Regina. The working Bridge Officer also needs to go through the checklist with Doug as they double check all the flight control and life support systems.
So, as the lorries begin to arrive outside the side cargo hole and the fuel truck pulls up at the rear of the ship. Where is everyone and what are you doing?
Re: 002 Jenghe/Regina (1810) C799663–9 [065/1085]
Posted: Tue May 13, 2025 9:29 pm
by joertexas
Eris wrote: ↑Tue May 13, 2025 9:04 pm
NOTE the date is 065/1085, not the date in the original thread title, that was off.
So, as the lorries begin to arrive outside the side cargo hole and the fuel truck pulls up at the rear of the ship. Where is everyone and what are you doing?
Zaki is shuttling between the cargo bay, the common area/galley, and the staterooms on both decks as she provisions the ship and ensures that everything is ready for departure.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Tue May 13, 2025 9:41 pm
by ateno
Karcsi will do security and triple checks.
Karcsi
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Tue May 13, 2025 10:35 pm
by Tiglath
Sigrún works security with Karcsi as a "contact and cover" pair in the cargo hold. She suggests they can also cover the fuelling operation if there's a break in the flow of cargo arrivals but if not this can be monitored from the bridge via our external monitors (and inspected afterwards for further "parasite" transmitters).
She is fully armed and armoured with one of our light armour suits (plus plate carrier), her various sidearms and a rifle (for cover) and axe (for contact) duties.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Tue May 13, 2025 11:11 pm
by terrymixon
Flighty will let Donavan handle the cargo while he runs the flight deck. He'll report their next port of call as Regina.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 12:18 am
by trawets
Doug goes about getting the ship ready to depart and completes the departure checklist with Flighty.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 1:58 am
by helvorn
Donovan will work cargo and loading.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 5:52 am
by Eris
Everything goes smoothly, surprisingly so, think some of you, but the cargo and freight are loaded and secured, the ship is fueled, supplied and powers up without a problem.
A close inspection of the hull, inside and out, is made and no stowaways or any kind are found.
With a "Good Journey!" from the Traffic Tower the ship lifts and heads out for the jump point.
When Flighty was making the arrangements he noted that your ship is one of four ships all leaving at roughly the same time and all flying out to the same jump point. The other three ships are a 800 ton Fat Merchant, a 200 ton Free Trader, and a 1,500 ton LSP heavy transport. All three are listed as jumping for Regina and as all four of you are jumping out within 30 minutes of each other you should also be arriving at roughly the same time.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 2:32 pm
by terrymixon
Eris wrote: ↑Wed May 14, 2025 5:52 am
Everything goes smoothly, surprisingly so, think some of you, but the cargo and freight are loaded and secured, the ship is fueled, supplied and powers up without a problem.
A close inspection of the hull, inside and out, is made and no stowaways or any kind are found.
With a "Good Journey!" from the Traffic Tower the ship lifts and heads out for the jump point.
When Flighty was making the arrangements he noted that your ship is one of four ships all leaving at roughly the same time and all flying out to the same jump point. The other three ships are a 800 ton Fat Merchant, a 200 ton Free Trader, and a 1,500 ton LSP heavy transport. All three are listed as jumping for Regina and as all four of you are jumping out within 30 minutes of each other you should also be arriving at roughly the same time.
Are we mandated to use the jump point? The plan was to not be where they expected us to be and make anyone wanting to harm us reveal themselves. If that’s not allowed, that would have been good to know during the planning, brief though it was, and we’ll need a new plan. 
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 6:39 pm
by Eris
terrymixon wrote: ↑Wed May 14, 2025 2:32 pm
Eris wrote: ↑Wed May 14, 2025 5:52 am
Everything goes smoothly, surprisingly so, think some of you, but the cargo and freight are loaded and secured, the ship is fueled, supplied and powers up without a problem.
A close inspection of the hull, inside and out, is made and no stowaways or any kind are found.
With a "Good Journey!" from the Traffic Tower the ship lifts and heads out for the jump point.
When Flighty was making the arrangements he noted that your ship is one of four ships all leaving at roughly the same time and all flying out to the same jump point. The other three ships are a 800 ton Fat Merchant, a 200 ton Free Trader, and a 1,500 ton LSP heavy transport. All three are listed as jumping for Regina and as all four of you are jumping out within 30 minutes of each other you should also be arriving at roughly the same time.
Are we mandated to use the jump point? The plan was to not be where they expected us to be and make anyone wanting to harm us reveal themselves. If that’s not allowed, that would have been good to know during the planning, brief though it was, and we’ll need a new plan.
Nope, using the jump point isn't required. You can deviate from the flight path given you once your away from the planet and as long as your new vector doesn't put you in the flight path of another ship. You just want to make sure you're 100d+ out before you jump to avoid the risk of a mis-jump. Tell me what you want to do.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 6:41 pm
by joertexas
Eris wrote: ↑Wed May 14, 2025 6:39 pmNope, using the jump point isn't required. You can deviate from the flight path given you once your away from the planet and as long as your new vector doesn't put you in the flight path of another ship. You just want to make sure you're 100d+ out before you jump to avoid the risk of a mis-jump. Tell me what you want to do.
It's a good way to piss off the controllers, too
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 7:12 pm
by terrymixon
joertexas wrote: ↑Wed May 14, 2025 6:41 pm
Eris wrote: ↑Wed May 14, 2025 6:39 pmNope, using the jump point isn't required. You can deviate from the flight path given you once your away from the planet and as long as your new vector doesn't put you in the flight path of another ship. You just want to make sure you're 100d+ out before you jump to avoid the risk of a mis-jump. Tell me what you want to do.
It's a good way to piss off the controllers, too
The tower never likes the flybys. 
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 7:15 pm
by terrymixon
Eris wrote: ↑Wed May 14, 2025 6:39 pm
terrymixon wrote: ↑Wed May 14, 2025 2:32 pm
Eris wrote: ↑Wed May 14, 2025 5:52 am
Everything goes smoothly, surprisingly so, think some of you, but the cargo and freight are loaded and secured, the ship is fueled, supplied and powers up without a problem.
A close inspection of the hull, inside and out, is made and no stowaways or any kind are found.
With a "Good Journey!" from the Traffic Tower the ship lifts and heads out for the jump point.
When Flighty was making the arrangements he noted that your ship is one of four ships all leaving at roughly the same time and all flying out to the same jump point. The other three ships are a 800 ton Fat Merchant, a 200 ton Free Trader, and a 1,500 ton LSP heavy transport. All three are listed as jumping for Regina and as all four of you are jumping out within 30 minutes of each other you should also be arriving at roughly the same time.
Are we mandated to use the jump point? The plan was to not be where they expected us to be and make anyone wanting to harm us reveal themselves. If that’s not allowed, that would have been good to know during the planning, brief though it was, and we’ll need a new plan.
Nope, using the jump point isn't required. You can deviate from the flight path given you once your away from the planet and as long as your new vector doesn't put you in the flight path of another ship. You just want to make sure you're 100d+ out before you jump to avoid the risk of a mis-jump. Tell me what you want to do.
Then Flighty will lift as scheduled and then go south of the plane of the ecliptic. The goal is to make it impossible for anyone to attempt an intercept without them piling on the acceleration and being blatantly obvious about it.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 7:46 pm
by Tiglath
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 8:10 pm
by joertexas
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 8:52 pm
by Tiglath
So did my school mate.
He adjusted his RAF career path from fast jets to multi engine transports with just one flyby!
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Wed May 14, 2025 10:00 pm
by joertexas
Tiglath wrote: ↑Wed May 14, 2025 8:52 pm
So did my school mate.
He adjusted his RAF career path from fast jets to multi engine transports with just one flyby!

Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Fri May 16, 2025 6:18 pm
by Eris
Only a few seconds pass after Flighty alters course to take the ship south of the elliptic and away from what appears to be a standard course Flight Control sends departing ships along, Donovan picks up a squawk over the comm. A radio signal is being tightbeamed at your ship. Both Flighty and Sigrun see the same data pop up on their sensor boards.
The tightbeam is on the same frequency you noted several weeks ago after finding and disabled the "black box" buried inside the hardware that controls the ship's flight control systems. You've been monitoring that frequency ever since, but this is the first time since the attempted ambush way back then that you've seen it used. The dummy interface you installed reports that the ship's maneuver drive is being ordered to do a hard shutdown.
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Fri May 16, 2025 7:04 pm
by terrymixon
Eris wrote: ↑Fri May 16, 2025 6:18 pm
Only a few seconds pass after Flighty alters course to take the ship south of the elliptic and away from what appears to be a standard course Flight Control sends departing ships along, Donovan picks up a squawk over the comm. A radio signal is being tightbeamed at your ship. Both Flighty and Sigrun see the same data pop up on their sensor boards.
The tightbeam is on the same frequency you noted several weeks ago after finding and disabled the "black box" buried inside the hardware that controls the ship's flight control systems. You've been monitoring that frequency ever since, but this is the first time since the attempted ambush way back then that you've seen it used. The dummy interface you installed reports that the ship's maneuver drive is being ordered to do a hard shutdown.
Flighty will stop the thrust for a bit and backtrack the signal.
"Looks like someone knows exactly who we are. I'm isolating their location, and we'll boost hard once I know where they are coming from."
Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]
Posted: Fri May 16, 2025 10:16 pm
by Eris
terrymixon wrote: ↑Fri May 16, 2025 7:04 pm
Eris wrote: ↑Fri May 16, 2025 6:18 pm
Only a few seconds pass after Flighty alters course to take the ship south of the elliptic and away from what appears to be a standard course Flight Control sends departing ships along, Donovan picks up a squawk over the comm. A radio signal is being tightbeamed at your ship. Both Flighty and Sigrun see the same data pop up on their sensor boards.
The tightbeam is on the same frequency you noted several weeks ago after finding and disabled the "black box" buried inside the hardware that controls the ship's flight control systems. You've been monitoring that frequency ever since, but this is the first time since the attempted ambush way back then that you've seen it used. The dummy interface you installed reports that the ship's maneuver drive is being ordered to do a hard shutdown.
Flighty will stop the thrust for a bit and backtrack the signal.
"Looks like someone knows exactly who we are. I'm isolating their location, and we'll boost hard once I know where they are coming from."
A broadcast comes in from one of the three ships that boosted out shortly before you. It is from the 200 ton ship and the message is,
"Hey! Is anyone else getting pinged with a tight beam? It's sending some sort of data, control codes, we think, but it doesn't make any sense. It appears to be coming from...<and a vector is given>...but no ships or planets are showing up along that vector."
Using the other ship's report, and assuming it's from the same source as the tight beam transmitting at you, you attempt to triangulate the location of the signal's origin. You get a location. The signal's origin is just beyond the Jump Point about 1% north of the elliptic.
Thirty seconds pass and then screens light up with active pings! A ship lights its maneuver drive at the location you derived and starts boosting at 2 g toward you.