UE Issue #6: Infernal Convergence

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Re: UE Issue #6: Infernal Convergence

#181 Post by gurusql »

Looks like I forgot to include the heroes on the map.

Warlock where do you want to run to? At least I am assuming it is running since you are turning on the other power. Which one are you targeting with your Mystic Chains?

Azir - Which one are you jumping at? Are you jumping and them punching, jumping and clothes-lining (Move By) or jumping head or feet first into the chest of the VIPER agent (Move-Through).

Eclipse - Can you please point out where you want to move to? You have time to attack as well if you like.


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Re: UE Issue #6: Infernal Convergence

#182 Post by Rex »

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Re: UE Issue #6: Infernal Convergence

#183 Post by shaidar »

Eclipse

Activating his force-field Eclipse lifts himself to clear the walkway railings and moves closer to the nearest villain (3 hexes towards #9)

He points the palm of his hand towards the VIPER agent (#9) and a blinding light pulses forth:

Attack: [_3d6]=(2+1+4)=7

Flash Attack: [_8d6]=(4+6+5+4+2+3+4+2)=30
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Re: UE Issue #6: Infernal Convergence

#184 Post by MrKinister »

Warlock

Alright, now we have a bit more clarity. Warlock and Eclipse appear to be going towards the same agent. Since Eclipse acts before Warlock, his flash will take effect (assuming it hits) before Warlock's entangle, which will mean the agent would be at 1/2 DCV until he makes a Perception roll.

Otherwise, same actions.
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Re: UE Issue #6: Infernal Convergence

#185 Post by shaidar »

Sorry, I missed which one you were going for otherwise I'd have chosen a different target.
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Re: UE Issue #6: Infernal Convergence

#186 Post by MrKinister »

No worries. This is perfectly fine. Your flash can make a target vulnerable in order for another team member to take them out entirely. This is good synergy and team work.
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Re: UE Issue #6: Infernal Convergence

#187 Post by shaidar »

Eclipse has a strong no kill policy. I worry that my plasma power will kill the normies. Although I'm pretty sure gurusql has told me they'd be OK previously.
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Re: UE Issue #6: Infernal Convergence

#188 Post by MrKinister »

So does Warlock. He's trying to restrain them with a 'capturing' power: entangle. That way we can interrogate them (or so I hope). But he's not adverse to inflicting light to moderate wounds on these fellows, who happen to have no compunction about killing. As long as they don't die. =)

However, I do believe Eclipse ought to be familiar with the lethality level of his powers. If it is a 'normal' attack, they may take some injury, possibly knock them out of the fight, but it will not kill them. If it is a 'killing attack', chances are they will take stronger injuries, and possibly die after two or more of those attacks.

What is Eclipse using?
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Re: UE Issue #6: Infernal Convergence

#189 Post by gurusql »

shaidar wrote: Mon May 19, 2025 4:23 pm Eclipse has a strong no kill policy. I worry that my plasma power will kill the normies. Although I'm pretty sure gurusql has told me they'd be OK previously.
Just a little refresher.

Joe Q Normal without any protection will have a 2 ED and 10 BODY. For each die you throw for damage, a 1 does 0 BODY, 2-5 does 1 BODY and a 6 does 2 BODY. If the person has a positive BODY they will survive your wound and eventually recover. If you get to zero or negative BODY you will be "bleeding to death", Paramedics skill with appropriate modifiers can stop to bleeding. Someone like Aunt May might only have a 1 ED and 6-7 BODY. But an agent likely to have some protection (natural 2 ED and some armor that protects them most of the time [like an activation roll])

If the activation roll fails AND with 10d6 you roll 10 6's, you will do 20 BODY and the person would be at -8 BODY and have less than 30 seconds to live. But a normal roll will do 10 BODY which in this situation of the failed activation roll leaving the agent a +2 BODY.
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Re: UE Issue #6: Infernal Convergence

#190 Post by shaidar »

Thanks, it's been a while.
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Re: UE Issue #6: Infernal Convergence

#191 Post by MrKinister »

Well, there's also the possibility of "Pulling a Punch", if our GM allows it to be done at range.

What say you, GM? Is this a possibility?
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Re: UE Issue #6: Infernal Convergence

#192 Post by gurusql »

Yes, and the mods can be found here.

For most attacks in this game it would be -2 to your OCV.
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Re: UE Issue #6: Infernal Convergence

#193 Post by gurusql »

MrKinister wrote: Mon May 19, 2025 3:00 pm Warlock

Alright, now we have a bit more clarity. Warlock and Eclipse appear to be going towards the same agent. Since Eclipse acts before Warlock, his flash will take effect (assuming it hits) before Warlock's entangle, which will mean the agent would be at 1/2 DCV until he makes a Perception roll.

Otherwise, same actions.
I was going to work through segment 12, but noticed this incorrect statement. As to not be an unfair GM. I think that Warlock might have some slight confusion on the Initiative rolls - higher on the first roll moves first, if that is a tie then use the second number and if that is tie use the third number. Moving first (and turning off the flight) there will be no where to move and Entangle will be first. Of course, this is all changed with a postponed action until after Wind Dragon (for the move) and Eclipse (for the Flash) act. What is your call?
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Re: UE Issue #6: Infernal Convergence

#194 Post by MrKinister »

I'd like to let Wind Dragon and Eclipse move before Warlock from now on, thereby bypassing the need to roll for initiative. If you feel that rolling for initiative will always be needed because we all share a DEX of 20, then I'd like to automatically delay Warlock to DEX 19 in order to make it happen.

I am bit unclear as to the idea of not being able to move. Since we were all walking on the catwalk, that's where Warlock currently stands. He has not turned his flight on. He may have to duck a bit if he needs to move under Eclipse, since Eclipse is "clearing the catwalk". Correct? He'd like to do a half-move closer to agent 9 (towards the top of the map) on the catwalk, and fire his spell down at him.

Am I grasping the situation correctly?
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Re: UE Issue #6: Infernal Convergence

#195 Post by gurusql »

Entering the Factory from the Roof
5:36 PM Local Time – Sunday, December 6th, 1987
Turn 0, Segment 12


Wind Dragon: DEX 20, DEF 20, END 46/46, STUN 18/38, Init 3,4,2
Eclipse: DEX 20, DEF 21/25, END 46/46, STUN 29/29, Init 1,6,3
Warlock: DEX 20, DEF 22/24, END 40/40, STUN 40/40, Init 5,4,2 - Acting as 19 DEX
Azir: DEX 18, DEF 27, END 56/56, STUN 56/56, Init 6,5,3

Agents 2, 3, 5 and 6 set -> 1/2 DCV


With Warlock delaying, Wind Dragon activates his force field and jumps over the edge, but the wind catches his fall and he lands safely. He focuses his ranged punch and lands a strike on the VIPER agent. The agent falls to the ground. He is CON Stunned and will lose his upcoming action. (This is why he does not attack in this post.)

Eclipse also activates his force field and lifts himself to the roof (the walkway is 3.5 stories high and Eclipse is now 4 stories high) and moves toward agent #9. Eclipse has one level that helps with range. Eclipse also has a full combat level (giving you +1 to hit or on defense). Normally you need to declare it to get it, but I will grant it to you to hit. This Electromagnetic Burst, flashes in the eyes of the agent. His helmet glass darkens for a moment, obviously protecting him some, but he is blinded.

Warlock slows himself down to a 19 DEX, so that he acts after Wind Dragon and Eclipse, but not Azir. Warlock activates his Runes of Displacement and is able to move a 1 hex closer to agent 9, but is blocked from moving further as Azir is getting ready to jump over the edge and is blocking the way of moving further. He calls out "SURRENDER NOW, VIPER. THERE IS LITTLE POINT IN A FIGHT WHEN YOU ARE PROMISED TO LOSE." and fires his Mystic Chains at the blinded Agent 9. The agent is bound.

Azir then jumps over the edge landing in front of agent #4. Azir places his level in offense and lands a punch on the agent. He knocks the agent back two hexes and knocks him unconscious.

Agent 1 fires and agent 5 sets then fires both targeting Azir. Both of the blasts are a strange greenish beam, that is unlike a normal VIPER blaster. Agent 1's beam hits Azir for 7 STUN (after defenses). But the blast does knock her into the pipes, not causing any damage, but she will need to take a half action to stand up next time.

Agents 2 & 3 set then fire both targeting Wind Dragon from behind. Both blasts hit doing a total of 31 STUN (after defenses). Lucky for Wind Dragon the were not coordinating or he would have been CON Stunned.

Agent 6 sets and fires at Eclipse the same green beam, but misses.

Out of the office space (lower left corner) exits a previously unknown agent that is carrying a roughly cubic object and his does not have a rifle like the others. He runs and climbs in the 6 m long metallic coffin shaped object (near agent 8). Agent 8 closes the metallic door with a loud slam and then pushes some controls on the box.

This will take us to the end of Segment 12. Everyone gets a REC. This removes all the END use and wounds from the heroes (except for Wind Dragon still has some damage).

This moves forward to Turn 1, Segment 1 and at this point the metallic coffin moves quickly into the hole like it was shot out of a cannon. This moves us to Segment 2 and then 3

Everyone please give me two PER rolls and an Init roll and please give me your action for segment 3

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Re: UE Issue #6: Infernal Convergence

#196 Post by Rex »

Azir

So the metallic coffin shaped object is gone before Azir can act again?
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Re: UE Issue #6: Infernal Convergence

#197 Post by gurusql »

It disappeared into the hole yes.
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Re: UE Issue #6: Infernal Convergence

#198 Post by shaidar »

Eclipse

Perception (13-): [_3d6]=(4+4+2)=10

Perception (13-): [_3d6]=(3+4+4)=11

Initiative: [_3d6]=(1+4+2)=7

Eclipse moves diagonally towards #6 and fires off his plasma blast.

He is 8 hexes vertically and 7 hexes horizontally, so that's 11 hexes away diagonally. He (half) moves 7 diagonally making him 4 hexes diagonally away (for simplicity lets say 2 vertically and 3 horizontally) so that's a 0 penalty for range

+1 combat skill, -1 for half move = 0 penalty overall. I've forgotten where his OCV comes from, sorry.


Attack: [_3d6]=(6+5+1)=12

Damage: [_10d6]=(4+3+2+3+3+3+4+4+3+6)=35 (BODY 11)
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Re: UE Issue #6: Infernal Convergence

#199 Post by MrKinister »

Perception Rolls:

Waiting to see if these rolls reveal anything important to act on before posting.

Perception 1 (13-): [_3d6]=(5+4+3)=12
Perception 2 (13-): [_3d6]=(1+3+5)=9

Well, looks like they found the Tesseract and are trying to escape! :D
Last edited by MrKinister on Tue May 27, 2025 11:34 pm, edited 1 time in total.
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Re: UE Issue #6: Infernal Convergence

#200 Post by Rex »

Azir

Azir will recover and then move to #9.
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