01 - Well Met in Fallcrest
Re: 01 - Well Met in Fallcrest
Senorix
I added rope, 60 feet.
"Here have some water to drink. You can have some rations after the water has settled some or you might get sick."
I added rope, 60 feet.
"Here have some water to drink. You can have some rations after the water has settled some or you might get sick."
Re: 01 - Well Met in Fallcrest
Orok gratefully accepts the water and drinks deeply.
I ain't never been in there, but the ones these guys took orders from are in there. A shaman or something, and a couple of larger goons.
After drinking his fill, Orok walks over to his gear, dons his armor, and grabs his weapon.
If you're going in there, I'm with ya.
I ain't never been in there, but the ones these guys took orders from are in there. A shaman or something, and a couple of larger goons.
After drinking his fill, Orok walks over to his gear, dons his armor, and grabs his weapon.
If you're going in there, I'm with ya.
Re: 01 - Well Met in Fallcrest
Wick
"Your presence is welcome, master Orok, as long as you are recovered enough?" he looks at his friends "Let us divide up this treasure for carrying. Divide the coins equally and then three of us take a gem each."
"Your presence is welcome, master Orok, as long as you are recovered enough?" he looks at his friends "Let us divide up this treasure for carrying. Divide the coins equally and then three of us take a gem each."
Re: 01 - Well Met in Fallcrest
Senorix
"We should get moving to the next room. You are welcome to join us Orok."
"We should get moving to the next room. You are welcome to join us Orok."
Re: 01 - Well Met in Fallcrest
Wick
"If they have a shaman, we should be wary of their spells and try and take them out first."
"If they have a shaman, we should be wary of their spells and try and take them out first."
Re: 01 - Well Met in Fallcrest
Dagr
"Yes, an excellent idea. We should target any spell casters first."
"Yes, an excellent idea. We should target any spell casters first."
Re: 01 - Well Met in Fallcrest
Exploration Round 8 (DT 2)
You arrive at a chamber with a 20-foot-tall ceiling. Before you is a 10-foot tall wall that leaves passages open to both the right and left. There are no kobolds visible at the moment.

You arrive at a chamber with a 20-foot-tall ceiling. Before you is a 10-foot tall wall that leaves passages open to both the right and left. There are no kobolds visible at the moment.

Re: 01 - Well Met in Fallcrest
Dagr
Dagr moves counterclockwise to circle the room and see what we are dealing with.
Dagr moves counterclockwise to circle the room and see what we are dealing with.
Re: 01 - Well Met in Fallcrest
Senorix
Senorix will remain near the entrance to the area, covering the other direction.
Senorix will remain near the entrance to the area, covering the other direction.
Re: 01 - Well Met in Fallcrest
Thea
Thea will enter the room enough (and move to the left) to be able to cover Dagr with her bow as he moves around.
Thea will enter the room enough (and move to the left) to be able to cover Dagr with her bow as he moves around.
Re: 01 - Well Met in Fallcrest
Wick
Wick will move 'north' to the opposite wall and wait there, ready to engage any enemies that may turn come around the corner.
Wick will move 'north' to the opposite wall and wait there, ready to engage any enemies that may turn come around the corner.
Re: 01 - Well Met in Fallcrest
Combat Round 1
Suddenly, the sound of cracking timbers echoes through the hall. The floor shakes, dust cascades down from the ceiling, and something big and heavy hurtles toward you! A massive boulder comes flying out of the wall to your right and begins to roll around the wall in the middle of the room. Standing still risks being crushed as the boulder approaches.
At the same time, three kobolds with slings appear at the top of the wall in front of you. It's hard to make out with the slingers standing in the way but it looks like more kobolds are standing on the back platform as well.

Initiative rd 1: 1d20 6 PCs win initiative.
You are all still close to where you entered, as the boulder crashed through as soon as you moved into the room.
The boulder is rolling around the room counterclockwise. You can:
Suddenly, the sound of cracking timbers echoes through the hall. The floor shakes, dust cascades down from the ceiling, and something big and heavy hurtles toward you! A massive boulder comes flying out of the wall to your right and begins to roll around the wall in the middle of the room. Standing still risks being crushed as the boulder approaches.
At the same time, three kobolds with slings appear at the top of the wall in front of you. It's hard to make out with the slingers standing in the way but it looks like more kobolds are standing on the back platform as well.

Initiative rd 1: 1d20 6 PCs win initiative.
You are all still close to where you entered, as the boulder crashed through as soon as you moved into the room.
The boulder is rolling around the room counterclockwise. You can:
- Drop back into the hallway from where you came
- Try to climb the 10 foot wall in front of you
- Run to the stairs on the right where the boulder emerged
- Run behind the boulder and attempt to climb up to the platform in the back of the room
- Try to leap over the boulder as it rolls around (more difficult than a normal Athletics check)
Re: 01 - Well Met in Fallcrest
Dagr and Senorix
Dagr and Senorix both try for the hallway they just came out of.
Dagr and Senorix both try for the hallway they just came out of.
Re: 01 - Well Met in Fallcrest
Wick and Thea
Wick and Thea follow the others in making for the hallway.
Wick and Thea follow the others in making for the hallway.
Re: 01 - Well Met in Fallcrest
Combat Round 1, con'd
The party manages to scramble out of the way of the boulder, back the way they had come. The kobolds on the wall all target Thea with their slings, striking her once with a stone.
What now?
Rd 1 kobolds vs Thea: 3#1d20+1 14 11 4 3#1d4 3 1 1
If you are targeting the kobolds on the wall in front of you, please tell me which one (K1, K2, or K3)
Dagr 13/15 hp
Senorix 11/21 hp
Thea 10/14 hp
Wick 11/19 hp
Dain 7/12 hp
Orok 3/8 hp
The party manages to scramble out of the way of the boulder, back the way they had come. The kobolds on the wall all target Thea with their slings, striking her once with a stone.
What now?
Rd 1 kobolds vs Thea: 3#1d20+1 14 11 4 3#1d4 3 1 1
If you are targeting the kobolds on the wall in front of you, please tell me which one (K1, K2, or K3)
Dagr 13/15 hp
Senorix 11/21 hp
Thea 10/14 hp
Wick 11/19 hp
Dain 7/12 hp
Orok 3/8 hp
Re: 01 - Well Met in Fallcrest
Senorix
"We are not in good shape to keep this up. We need to fall back to a secure location and heal up some."
"We are not in good shape to keep this up. We need to fall back to a secure location and heal up some."
Re: 01 - Well Met in Fallcrest
Thea
"That does not remove the fact they have a clear shot at us in this corridor, we will be sitting ducks as we approach however long we wait. We need to back up to the junction for cover."
Thea moves back to the t-junction.
Wick
Wick nods "Agreed, let us at least get some cover while we discuss what to do." he backs up with Thea.
"That does not remove the fact they have a clear shot at us in this corridor, we will be sitting ducks as we approach however long we wait. We need to back up to the junction for cover."
Thea moves back to the t-junction.
Wick
Wick nods "Agreed, let us at least get some cover while we discuss what to do." he backs up with Thea.
Re: 01 - Well Met in Fallcrest
Exploration Round 9 (DT 3)
The party retreats back into the previous room, and no kobolds immediately follow.
What next for the party?
The party retreats back into the previous room, and no kobolds immediately follow.
What next for the party?
Re: 01 - Well Met in Fallcrest
Waiting on the players for next steps.
Re: 01 - Well Met in Fallcrest
Thea
The looks at the others. "I could try to pick the slingers off from the junction in the corridor. I might take a while and I have limited arrows."
The looks at the others. "I could try to pick the slingers off from the junction in the corridor. I might take a while and I have limited arrows."