Re: Chapter 31: On the Trail of The Ripper
Posted: Tue Mar 22, 2022 2:27 am
The Abandoned Manor, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. Morning. Sunday, December 25th, 576 CY
Cold, overcast


The sun is shrouded by the noxious fumes of Hookhill. Long Bo gravely speaks of the mysterious mansion: "I believe there is something happening that we might not understand in here."
The grey druid counsels that they harken to the wisdom of the animals. Then they ignore it, daring to enter the ominous, abandoned manor.
Cloaked by the choking smog, they pass unseen through an unlocked window. As each doomed hero comes within close proximity of the mansion, they experience the strange feeling of something unsensed. It quickly passes once they cross the threshold.
Within is absolute ruin.

Lost majesty and grandeur coated in dust undisturbed.
The veteran explorers carefully proceed, listening, checking for dangers, searching, testing the floor's integrity, and moving to the next room and the next. After a painstaking, long time, they cautiously cross the main floor and find it devoid of life, clues or valuables.
Without incident, they reach the inside of the front door, where the unnatural footprints from the sewer had definitely entered. But somehow, those bare, wet, inhuman feet did not disturb the dust that coats the floor. Impossibly, there are no footprints here!
Actions?

PC Status:
PC Magic:
Player Resources:
Day Two. Morning. Sunday, December 25th, 576 CY
Cold, overcast
The sun is shrouded by the noxious fumes of Hookhill. Long Bo gravely speaks of the mysterious mansion: "I believe there is something happening that we might not understand in here."
The grey druid counsels that they harken to the wisdom of the animals. Then they ignore it, daring to enter the ominous, abandoned manor.
Cloaked by the choking smog, they pass unseen through an unlocked window. As each doomed hero comes within close proximity of the mansion, they experience the strange feeling of something unsensed. It quickly passes once they cross the threshold.
Within is absolute ruin.
Lost majesty and grandeur coated in dust undisturbed.
The veteran explorers carefully proceed, listening, checking for dangers, searching, testing the floor's integrity, and moving to the next room and the next. After a painstaking, long time, they cautiously cross the main floor and find it devoid of life, clues or valuables.
Without incident, they reach the inside of the front door, where the unnatural footprints from the sewer had definitely entered. But somehow, those bare, wet, inhuman feet did not disturb the dust that coats the floor. Impossibly, there are no footprints here!
Actions?
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Invisible
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 5/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl, Invisible
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 5/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl, Invisible
PC Magic:
Player Resources: