Into The Long Wet Darkness
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- Ranger Lord
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Re: Into The Long Wet Darkness
Valkrina
More like a poison dart to the back of the throat.
Keys open doors.
More like a poison dart to the back of the throat.
Keys open doors.
Re: Into The Long Wet Darkness
Drest
Drest will move to the next door and check it out while the others check the bottle.
Drest will move to the next door and check it out while the others check the bottle.
- Scott308
- Guy Who Gamed With The Famous People
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Re: Into The Long Wet Darkness
Euripides Nereos
Pocketing the key and mechanism, Euripides will climb back up. The bottle had some writing on it. Did you read it before you threw it? Anyway, there was a key inside. Plus this thing, he says as he pulls out the stiletto device.
Pocketing the key and mechanism, Euripides will climb back up. The bottle had some writing on it. Did you read it before you threw it? Anyway, there was a key inside. Plus this thing, he says as he pulls out the stiletto device.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Into The Long Wet Darkness
Xenos moves into the room and keeps an eye open while Drest examines the door.
- Karaunios
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Re: Into The Long Wet Darkness
Akhilleus
The warrior stares Valkrina for a second, his expression half angered half puzzled. "Next time we find something, we better see if it's of any use to us before we destroy it. We don't have many things down here and whatever we may find helps." He turns around and approaches the pit so he can give some light to Euripides with the torch. "What did you find, Euripides?"
The warrior stares Valkrina for a second, his expression half angered half puzzled. "Next time we find something, we better see if it's of any use to us before we destroy it. We don't have many things down here and whatever we may find helps." He turns around and approaches the pit so he can give some light to Euripides with the torch. "What did you find, Euripides?"
- OGRE MAGE
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Re: Into The Long Wet Darkness
The Next Room
Akhilleus says out loud what everyone else in the group was thinking, questioning the logic of destroying any resources in this place, good or bad.
Euripides inquires if anyone else read the writing on the bottom of the bottle, to which he gets no reply. He shows Drest the small brass key he found in the pit, and it looks like it would fit into the lock of either of the remaining 2 doors. The Scout doesn't see any traps on the doors, or hear anything beyond them, but both are securely locked and don't budge when tried.
Actions?
From what I am reading in the private threads recently, I thought I better speak up.
Before any major infighting starts, please know that any players who don't want to take this, or any other portion of the game seriously, likely wont be around very long to cause future issues.
And with that warning now out of the way, please carry on.....
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
Akhilleus says out loud what everyone else in the group was thinking, questioning the logic of destroying any resources in this place, good or bad.
Euripides inquires if anyone else read the writing on the bottom of the bottle, to which he gets no reply. He shows Drest the small brass key he found in the pit, and it looks like it would fit into the lock of either of the remaining 2 doors. The Scout doesn't see any traps on the doors, or hear anything beyond them, but both are securely locked and don't budge when tried.
Actions?
From what I am reading in the private threads recently, I thought I better speak up.
Before any major infighting starts, please know that any players who don't want to take this, or any other portion of the game seriously, likely wont be around very long to cause future issues.
And with that warning now out of the way, please carry on.....
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
Re: Into The Long Wet Darkness
Drest
Drest will take the key and try it in the western door (left as he faces it).
Drest will take the key and try it in the western door (left as he faces it).
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- Ranger Lord
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Re: Into The Long Wet Darkness
Valkrina
She waits patiently as the doors are checked and one opens.
"No, I rubbed the bottle lots expecting a genie to pop out and am glad I didn't try to neck down the probably sour wine inside as the stiletto blade would surely have triggered to stab and poison me or even blind me should I have looked into the neck. Another jest by Rel along with the pit trap, neither are funny."Pocketing the key and mechanism, Euripides will climb back up. "The bottle had some writing on it. Did you read it before you threw it? Anyway, there was a key inside. Plus this thing," he says as he pulls out the stiletto device.
She waits patiently as the doors are checked and one opens.
- Karaunios
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Re: Into The Long Wet Darkness
Akhilleus
The warrior grunts quietly. "A genie would've been interesting." He turns to where Drest is in case he manages to open the door and needs backup.
The warrior grunts quietly. "A genie would've been interesting." He turns to where Drest is in case he manages to open the door and needs backup.
Re: Into The Long Wet Darkness
Xenos
Starting to get a feel for how this place works, Xenos keeps an eye on the door that Drest isn't about to open.
Starting to get a feel for how this place works, Xenos keeps an eye on the door that Drest isn't about to open.
- Scott308
- Guy Who Gamed With The Famous People
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Re: Into The Long Wet Darkness
Euripides Nereos
Euripides will show the stiletto trap to Akhilleus. This was in the neck of the bottle, so taking a drink would have been a bad idea. Breaking the bottle let us avoid that pain. We might be able to use this at some point. It could be another weapon, maybe? I couldn't read the writing on the bottle, but no use crying over spilt...uh, well, probably not milk, but you get the ...you know?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- OGRE MAGE
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Re: Into The Long Wet Darkness
The Next Room
Euripides pockets the stiletto device for later, but doesn't do much to help clear up the mystery of the broken bottle. No matter, Xenos thinks he is getting the hang of this strange test.
Drest takes the key and opens the plain wooden door on his left, pulling it towards him easily and without issue.
The room beyond is 30 feet wide and forty long. It is dark, just like the others, but this one seems quiet and free of any good looking ghosts. The floor beyond the door is a narrow u-shaped design, with a vast pit in the center of the room. This pit is also laden with iron spikes, but no bodies can be seen below from the doorway.
It looks something like this.
Actions?
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
Euripides pockets the stiletto device for later, but doesn't do much to help clear up the mystery of the broken bottle. No matter, Xenos thinks he is getting the hang of this strange test.
Drest takes the key and opens the plain wooden door on his left, pulling it towards him easily and without issue.
The room beyond is 30 feet wide and forty long. It is dark, just like the others, but this one seems quiet and free of any good looking ghosts. The floor beyond the door is a narrow u-shaped design, with a vast pit in the center of the room. This pit is also laden with iron spikes, but no bodies can be seen below from the doorway.
It looks something like this.
Actions?
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
- Karaunios
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Re: Into The Long Wet Darkness
Akhilleus
"That pit with spikes is too obvious. I bet there's some trick here. Maybe the floor shifts when we walk on it and throws us into the pit. Maybe you should check, Drest, but don't puta foot into this room before being sure you actually can."
"That pit with spikes is too obvious. I bet there's some trick here. Maybe the floor shifts when we walk on it and throws us into the pit. Maybe you should check, Drest, but don't puta foot into this room before being sure you actually can."
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- Ranger Lord
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Re: Into The Long Wet Darkness
Valkrina
It might seem like an illusion. I do wonder if shutting the door and actually opening the next one might open to a different room or trap?.
Like you I am not convinced the room is all it appears to be. Maybe if the floors shift there is some balance from one side of the floor with the opposite. So folk, equally weighted walk in synchronization?
The bard suggests some options, more like guesses after she views the room.
It might seem like an illusion. I do wonder if shutting the door and actually opening the next one might open to a different room or trap?.
Like you I am not convinced the room is all it appears to be. Maybe if the floors shift there is some balance from one side of the floor with the opposite. So folk, equally weighted walk in synchronization?
The bard suggests some options, more like guesses after she views the room.
Re: Into The Long Wet Darkness
Drest
"Something wrong here for sure. I will check and see what I can figure out but if it is magical all bets are off."
Drest tries to detect any traps without entering the room himself.
"Can I have that table? We could try tossing it in and see what happens."
"Something wrong here for sure. I will check and see what I can figure out but if it is magical all bets are off."
Drest tries to detect any traps without entering the room himself.
"Can I have that table? We could try tossing it in and see what happens."
Re: Into The Long Wet Darkness
Xenos
I agree we should open the other door before entering this room. From now we have to automatically assume nothing is what it seems. "
I agree we should open the other door before entering this room. From now we have to automatically assume nothing is what it seems. "
Re: Into The Long Wet Darkness
Drest
Drest hands Xenos the key, "You can try this to open the door."
Drest hands Xenos the key, "You can try this to open the door."
Re: Into The Long Wet Darkness
Xenos takes the key and approaches the other door. He gives it a quick look over for any obvious oddities, writings or markings.
If nothing catches his attention then he will try the key in the door to see if it unlocks, but will not try and open it yet.
If nothing catches his attention then he will try the key in the door to see if it unlocks, but will not try and open it yet.
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Re: Into The Long Wet Darkness
The Pit Room
Akhilleus suggests this room may be trapped. The torch in his hands, the groups only light source, begins to sputter and burn out.
Valkrina agrees that the room is not what it seems, rubbing the holes in her own body from the last spiked pit while suggesting a few bad things that could happen if they enter.
Drest asks for the table, trying to discern if the room is trapped from the doorway, which is all but impossible.
Xenos takes the key and uses it to unlock the other door, swinging it open towards him just like the other door. The room looks exactly the same from this doorway as it does from the one Drest stands in front of.
Actions?
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
Akhilleus suggests this room may be trapped. The torch in his hands, the groups only light source, begins to sputter and burn out.
Valkrina agrees that the room is not what it seems, rubbing the holes in her own body from the last spiked pit while suggesting a few bad things that could happen if they enter.
Drest asks for the table, trying to discern if the room is trapped from the doorway, which is all but impossible.
Xenos takes the key and uses it to unlock the other door, swinging it open towards him just like the other door. The room looks exactly the same from this doorway as it does from the one Drest stands in front of.
Actions?
positions: Akhilleus AC:4 22/22 (Torch)
Valkrina AC:6 7/16 2/2
Xenos AC:5 12/12 2/2
Drest AC:7 12/12
Euripides AC:5 10/10 2/2
Re: Into The Long Wet Darkness
Xenos gets a torch from his pack and lights it from Akhilleus's torch.
"Perhaps we should have two lit, but they are a limited resource. We should take stock of what we have, I only have 4 more."
"Perhaps we should have two lit, but they are a limited resource. We should take stock of what we have, I only have 4 more."