Barrowmaze 3rd Anniversary
So we have a celebration tomorrow of our third campaign birthday, begun on the
31st May 2021.
Here then is a slice of birthday cake for each character and a surprise birthday trinket.

The cake will give
+1d4 temporary hp,
please roll and post here so I can acknowledge and adjust my records.
Here is a random trinket. I rolled a [1d100] and trawled through many a list of class based boons. You may equip these and use them as you see fit.
I tried to balance them against the length of time a player has been around and character level, hence differing values in terms of worth but all should provided interesting boons at some stage. Enjoy.
just a reminder! all character players were gifted an Easter Egg, which gave a +4 bonus vs any attack, skill check or Saving Throw.
If you have not yet used yours, please do remember to include it in your next roll before its 'eat by date' expires.
So, here is your Lucky Bag randon trinket.
Amos: a double-headed silver coin that when tossed onto a table or flat surface, lands to spin upon its side for [1d4+1] rounds, during which you gain a single +1 bonus to any Attack or Saving Throw and modifying any Skill Check by -1.
Daily use.
Berrgon Chiselrock: a single lump of coal imbued with forge-fire that enables you to
Resist Cold as per spell.
Bhelnus Marblehelm: a wedging spike that when struck with your Heirloom hammer, acts as a
Hold Portal spell.
Blaze Horner: a harvested gland of Bombardier Beetle, sewn into a wineskin that can be squeezed to squirt a stream of acid (as per Vial of Acid) [1d4] doses.
Cadeweed Dale: a piece of the magic mirror that when cast upon the ground, produces [1d4+1] 'Zombie-Cadeweed'
Mirror Images, acting as per spell effect.
Cosmo Snag: a black felt magician's glove that when worn, enables you to steal a singular random spell from another mage's memory and cast it yourself. You only need touch them but they get a Save vs Spells against the spell theft attempt. (If they fail, they are however unaware of the heist).
Dadely Grimes: a crafted pencil sharpener that allows you to sharpen any twig into a quill like pencil that writes with invisible ink (that you alone can see normally).
Dalin Silverhand: small baton made of aluminium that enables you to cast Warp Metal (as
Warp Wood spell but effective upon swords), usable once per day.
Dougal: a wreath made from lengths of blessed gnarled roots from the One Tree that when thrown creates a zone of
Entanglement, as per druidic spell of similar name.
Daily use
Dufr Far-Traveller: a lined scabbard for a dagger that silvers any blade to make it effective against Were-types and iron resistant creatures.
Durgo Brightboon: the Holy Symbol of the slain Paladin (Mummy), which still radiates a
Protection from Evil if held forth boldly while uttering St Ygg litany and prayers.
Daily use
Elbart: A small quiver which holds a dozen arrows but when emptied in a combat scenario, magically produces two bonus +1 arrows.
Fydmar: a shimmy cloth that can be used daily to shine or clean an item or object, imbuing it with
Leomund's Trap spell or to erase the effect if that spell is already in place.
Genaromes: a pair of spurs that fix to your boot heels which when clicked together causes you to
Blink (as per spell) in a random direction upto 20'ft away. Useable as a daily function.
Golgarth: (probably a map to the Barrow Mounds, as the only original character in three years not to set foot in the area.

) A set of skeleton keys shaped into runes that when traced upon a wall or object, imbues it with a Glyph of Warding emitting an electrical charge on triggering should unauthorised access be attempted. Daily use.
Gunter the Red: a hand-held crossbow that you draw to trigger a
Magic Missile (as per spell) once per day.
Hedrak: a poultice of wild herbs that act as a 1st Aid Kit and can draw poison (as in Slow Poison) out from a victim's wound.
Isvand: a piece of jerky made from Basilisk steak that when you chew on, effects a state of Petrification upon you for one turn. (Useable daily, just don't swallow it!)
Jorly: a neckerchief / bandana embroidered with 'third eye' pictorials, that when worn allows you to focus upon a scene and survey it for discrepancies. It is imbued with
Detect Illusions, as per spell and useable as a daily item.
Moriartus: a torc made of Weirwood that is imbued with blessed amber sap which reverses the negative energy from Wightish touches (and like creatures). Useable for one single touch per day.
Orgoth Stonewall: a thin black cloth like a sheet that when covering a person allows them to phase into 2-D rather than 3-D form and thus enable you to slink into crevices and under doors. Useable once daily.
Perseverance Hake: a piece of stone, taken from the foundation of the new St Ygg chapel that when clutched invokes your ability to cast a bonus daily 1st level cleric spell of choice.
Raust: a set of crafted bracelets made of vulture and Harpy feathers that when worn triggers once per day as
Feather Fall should mishap happen.
Raven: a Snowglobe that when shaken will create a zone of blizzard like conditions around you, (20'ft radius), chilling others severely though you are personally immune to the freezing effects.
Rum Lightbender: a metal gauntlet, rubber lined, that is imbued with a daily
Shocking Grasp ability.
Selina: a tuning fork which once struck will vibrate when pointed in the direction of snares and traps, (as Detect Snares & Traps spell). Daily use.
Sigrid Mryvka: a triskaidecagon knucklebone that when rolled creates a random effect (just don't roll 13 ...)
Sir Dewey: a small ornamental aspergillus that filled with holy water, allows you to pray over an anointed figure and subject to piety (both giver & receiver), remove a mundane curse placed upon them.
Sven Jolly: a cloth pouch that fixes to your belt. Inside is a random furry flush toy animal. (As per Bag of Tricks but only allowing a daily usage).
Veryn Esuran: a set of clockwork chattering teeth that when wound up and released, will babble gibberish for [1d4] rounds, causing those within audible range (30'ft) to save vs Spells or become Confused (as per Spell).
Wrathbone: a large iron spoon whose handle when twisted grows into a spade that if wielded halves any excavation time. (
Daily use)