Quest #21 "Island Hopping"
Re: Quest #21 "Island Hopping"
Lerrick
Whoa!!! What happened. She rush forward after the smoke clears to bind those who are hurt, frustrated that the she can provide no other assistance due to her healing powers being depleted.
Whoa!!! What happened. She rush forward after the smoke clears to bind those who are hurt, frustrated that the she can provide no other assistance due to her healing powers being depleted.
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Re: Quest #21 "Island Hopping"
Alordan, not surprised at the bombing, will lend aid to Saracen where he can.
Re: Quest #21 "Island Hopping"
Gramble lets out a sigh and strolls into the room
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga will patch herself and Cu up, then offer aid to anyone else who needs it.
She doesn't have any healing spells, just first aid type stuff.
Tlachtga will patch herself and Cu up, then offer aid to anyone else who needs it.
She doesn't have any healing spells, just first aid type stuff.
- Quonundrum
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Re: Quest #21 "Island Hopping"
Good thing we didn't try whacking it with an ax ... that would have been a really stupid idea.



Re: Quest #21 "Island Hopping"
Like something Sir Crestbrook the Mighty would do? Glad he wasn't there.Quonundrum wrote:Good thing we didn't try whacking it with an ax ... that would have been a really stupid idea.
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Re: Quest #21 "Island Hopping"
Back To Work
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Same round
Even though he was behind his shield at the time, the fire envelops the pole twister much worse that anyone else in the passageway. Fortunately, the uncouth brute is hale enough to take the brunt of the heated assault. 10 dam
With nothing but rock to consume for fuel, the fire is extinguished instantly and completely, leaving only a few charred victims in its wake. There doesnt appear to be any negative repercussions from the blast and, with nothing left of the experiment, tube, or statue, the search for the others can now be continued normally.
Actions?
message on tiny decorative box
map:Gramble 14/16
Tlachtga 6/8 1/4 1st Torch:1.7(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Saracen 23/33 2/5 1st 1/2 2nd Find Traps:1
Alordan 16/18 Torch:2.5(40'r)
Maag 12/12
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
Same round
Even though he was behind his shield at the time, the fire envelops the pole twister much worse that anyone else in the passageway. Fortunately, the uncouth brute is hale enough to take the brunt of the heated assault. 10 dam
With nothing but rock to consume for fuel, the fire is extinguished instantly and completely, leaving only a few charred victims in its wake. There doesnt appear to be any negative repercussions from the blast and, with nothing left of the experiment, tube, or statue, the search for the others can now be continued normally.
Actions?
message on tiny decorative box
map:
Tlachtga 6/8 1/4 1st Torch:1.7(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Saracen 23/33 2/5 1st 1/2 2nd Find Traps:1
Alordan 16/18 Torch:2.5(40'r)
Maag 12/12
Re: Quest #21 "Island Hopping"
Saracen pats himself out and coughs as the flames vanish.
Well, THAT was something,” he says with a grim toothed smile, horrific to behold.
He rummages around in his pouch for some of the enchanted liquid he had, realising then that he gave them to Andron for safe keeping and never got them back. Well isn’t that the kicker he says to himself quietly, shaking his head.
He casts a cure Light wounds spell upon himself to compensate.
[1d8] = 3 and eases the burns a little.
Well, THAT was something,” he says with a grim toothed smile, horrific to behold.
He rummages around in his pouch for some of the enchanted liquid he had, realising then that he gave them to Andron for safe keeping and never got them back. Well isn’t that the kicker he says to himself quietly, shaking his head.
He casts a cure Light wounds spell upon himself to compensate.
[1d8] = 3 and eases the burns a little.
Greys Campaign.
- Quonundrum
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Re: Quest #21 "Island Hopping"
When did this happen? I honestly don't remember.Storm11 wrote:He rummages around in his pouch for some of the enchanted liquid he had, realising then that he gave them to Andron for safe keeping and never got them back.

Re: Quest #21 "Island Hopping"
Page 73, when he tried to move the acid trapped statueQuonundrum wrote:When did this happen? I honestly don't remember.Storm11 wrote:He rummages around in his pouch for some of the enchanted liquid he had, realising then that he gave them to Andron for safe keeping and never got them back.
Greys Campaign.
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Re: Quest #21 "Island Hopping"
Alordan wonders where the others could be. "Do we want to explore the unknown caverns or do you think they may be outside and found another way out?"
Re: Quest #21 "Island Hopping"
Maag
"I said Watch out, it'll blow up in yer face! an dey said Nah, it'll be fine..." Maag shakes his head and looks around at all the people with wisps of smoke rising off them. "Saracen mate, I thought dat Andron was too clever for 'is own good, an' Cresty could blow 'imself up in an empty room. I expected better from you mate".
Then he turns to Alordan. "I reckon it would be nice if dey did get outside. But I don't fink dat fings work like dat round 'ere. We probably gotta do der unknown caverns".
"I said Watch out, it'll blow up in yer face! an dey said Nah, it'll be fine..." Maag shakes his head and looks around at all the people with wisps of smoke rising off them. "Saracen mate, I thought dat Andron was too clever for 'is own good, an' Cresty could blow 'imself up in an empty room. I expected better from you mate".
Then he turns to Alordan. "I reckon it would be nice if dey did get outside. But I don't fink dat fings work like dat round 'ere. We probably gotta do der unknown caverns".
Chance of being Suprised: 33%
Re: Quest #21 "Island Hopping"
Tlachtga
"I agree with Maag, most likely they are somewhere in the caverns and we need to go find them. Anyone's guess is as good as another who's in front?"
"I agree with Maag, most likely they are somewhere in the caverns and we need to go find them. Anyone's guess is as good as another who's in front?"
Re: Quest #21 "Island Hopping"
I'll take front, but do we go to the unknown tunnel or to where we teleported before when the light went out.
Re: Quest #21 "Island Hopping"
Maag
"I fink if dey were sent to where we went before, den Cresty would know der way back 'ere. So der unknown tunnel is der best bet". Maag takes his spot at the end of the line.
"I fink if dey were sent to where we went before, den Cresty would know der way back 'ere. So der unknown tunnel is der best bet". Maag takes his spot at the end of the line.
Chance of being Suprised: 33%
Re: Quest #21 "Island Hopping"
Saracen takes the second position, sword and shield at the ready, the mirror in his belt pouch ready
Greys Campaign.
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Re: Quest #21 "Island Hopping"
Back To Work
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
4 rounds will pass during this time....
Saracen heals the worst of his burn wounds after remembering that he gave his magic healing waters to Andron for safekeeping.
Gramble takes up Cresty's spot at the front of the line and leads the others southwards through the already explored tunnels. They pass the area where they were teleported initially, but the only thing of note found is the liquefied remains of the fighters old scribe, Jeevus. The hardened fighter presses on, leading the others to the spot in the quiet tunnels where they left off the last time they searched here. 4 options await the searchers in the dark passages ahead.
Actions?
map:Gramble 14/16
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch:1.3(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18 Torch:2.1(40'r)
Maag 12/12
message on tiny decorative box
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
4 rounds will pass during this time....
Saracen heals the worst of his burn wounds after remembering that he gave his magic healing waters to Andron for safekeeping.
Gramble takes up Cresty's spot at the front of the line and leads the others southwards through the already explored tunnels. They pass the area where they were teleported initially, but the only thing of note found is the liquefied remains of the fighters old scribe, Jeevus. The hardened fighter presses on, leading the others to the spot in the quiet tunnels where they left off the last time they searched here. 4 options await the searchers in the dark passages ahead.
Actions?
map:
Saracen 26/33 1/5 1st 1/2 2nd
Tlachtga 6/8 1/4 1st Torch:1.3(40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18 Torch:2.1(40'r)
Maag 12/12
message on tiny decorative box
- Quonundrum
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Re: Quest #21 "Island Hopping"
Updated my map. I had to recreate it as the original file was corrupted.
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Re: Quest #21 "Island Hopping"
I was wondering if we would ever see that again. 
