Teflon wrote:mghaught wrote:"What if we release it into space by manually opening the bay doors? Assuming we're not already docking with the destroyer would that be our best option?"
i'm seeing this as our best option and hope it floats far enough away to keep us at least somewhat out of range
“I’m picturing all or nothing with the detonation.Before we do anYthing, is the device still anchored?”
GM: How long to get you he doors open and how long to get it free?
To the team: “Remember, it needs to travel at least 150m, if the blast radius is 300, or 300 meters if it’s 600. We need to impart significant acceleration to it to get it that far. What do we have that can push it like that?”
GM: do we have maneuvering thrusters on our suits? I’m game to do a Dr Strangelove on this thing.
And lastly, how long to bleed the power? Might as well try that while we are waiting for the doors to open. What’s a good trait to roll?