Re: Chapter One - Into the Shadows
Posted: Sun Jun 14, 2020 3:06 am
3of4 cleaves the creature down the middle and it collapses in a pile.
Play by Post RGPs and a nifty dice roller
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3of4 cleaves the creature down the middle and it collapses in a pile.
The nearest creatures are entering through the south treeline of the clearing.Rex wrote:Sade
Sade moves to the nearest creature and attacks.
Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage
Total damage 21 + may be blinded
The creatures move into the clearing and begin to swarm around you.Rex wrote:She advances.
The muck monster staggers back as the bolt of energy slams into it.ybn1197 wrote:Qelnaar Tiancec
Qelnaar sends another Eldritch Bolt at the nearest muck monster.
Eldritch Blast, Attack: [1d20+5] = 13+5 = 18 Damage: [1d10] = 1
The dragon born warlock, takes a breath and a sizzling blast of electricity is expelled directly through the mass of shambling muck monsters.ybn1197 wrote:Qelnaar moves to the right a couple of paces and exhales a stream of lighting catching three of the muck monsters in its reach.
Looking at the map, he moves three squares to the left. That would line up three of the muck monsters in a 5'x30' line for his lightning breath. Each has to make a Save vs. Lightning DC 13 or take Lightning Breath (DC13): [2d6] = 11 damage Save for half.
A swift and brutal swing leaves the creature minus most of its head and the body collapses, twitching spasmodically.Bluehorse wrote:Not sure on posting order here if there is one, but assuming 3of4 is good to go...
3of4
Will press their attack and go for the muckman directly south of him.
Longsword: To Hit: [1d20+4] = 4+4 = 8 [1d20+4] = 16+4 = 20 Damage [1d8+4] = 1+4 = 5
In case of Crit. Not sure if it needs to be a Nat or not:
[1d100] = 33
30-35 Ruthless Assault. Extra damage die.
[1d8+4] = 2+4 = 6
Sade dispatches the last of the muck monsters with a sharp blow to the head and roundhouse kick.Rex wrote:Sade
Sade will continue her attacks.
Quarter Staff (2-handed) [1d20+7] = 18+7 = 25 to hit [1d8+5] = 6+5 = 11 damage
Bonus action
Bonus unarmed attack [1d20+7] = 10+7 = 17 to hit [1d4+5] = 3+5 = 8 damage
Total damage 19 HP
Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Can I save that roll and charge south to the next one that got by us?Radrabbit wrote:Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Although you can hear more noise through the trees to the south.
You can charge through the trees and attack if you likeBluehorse wrote:Can I save that roll and charge south to the next one that got by us?Radrabbit wrote:Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Although you can hear more noise through the trees to the south.