3of4 cleaves the creature down the middle and it collapses in a pile.
Chapter One - Into the Shadows
Re: Chapter One - Into the Shadows
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
The nearest creatures are entering through the south treeline of the clearing.Rex wrote:Sade
Sade moves to the nearest creature and attacks.
Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage
Total damage 21 + may be blinded
You see six more of the muck monsters
(You can advance and have the rolls, but will be open to counter attacks.)
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
She advances.
Re: Chapter One - Into the Shadows
The creatures move into the clearing and begin to swarm around you.Rex wrote:She advances.
Sade steps forward and sends another creature to its maker.
Another creature steps in and swiped at Sade with grimy claws.
With a swift twist and dodge she moves safely away from danger.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Qelnaar Tiancec
Qelnaar sends another Eldritch Bolt at the nearest muck monster.
Eldritch Blast, Attack: [1d20+5] = 13+5 = 18 Damage: [1d10] = 1
Qelnaar sends another Eldritch Bolt at the nearest muck monster.
Eldritch Blast, Attack: [1d20+5] = 13+5 = 18 Damage: [1d10] = 1
Re: Chapter One - Into the Shadows
The muck monster staggers back as the bolt of energy slams into it.ybn1197 wrote:Qelnaar Tiancec
Qelnaar sends another Eldritch Bolt at the nearest muck monster.
Eldritch Blast, Attack: [1d20+5] = 13+5 = 18 Damage: [1d10] = 1
It hisses and staggers forward, heading for the warlock.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Qelnaar moves to the right a couple of paces and exhales a stream of lighting catching three of the muck monsters in its reach.
Looking at the map, he moves three squares to the left. That would line up three of the muck monsters in a 5'x30' line for his lightning breath. Each has to make a Save vs. Lightning DC 13 or take Lightning Breath (DC13): [2d6] = 11 damage Save for half.
Looking at the map, he moves three squares to the left. That would line up three of the muck monsters in a 5'x30' line for his lightning breath. Each has to make a Save vs. Lightning DC 13 or take Lightning Breath (DC13): [2d6] = 11 damage Save for half.
Re: Chapter One - Into the Shadows
Not sure on posting order here if there is one, but assuming 3of4 is good to go...
3of4
Will press their attack and go for the muckman directly south of him.
Longsword: To Hit: [1d20+4] = 4+4 = 8 [1d20+4] = 16+4 = 20 Damage [1d8+4] = 1+4 = 5
In case of Crit. Not sure if it needs to be a Nat or not:
[1d100] = 33
30-35 Ruthless Assault. Extra damage die.
[1d8+4] = 2+4 = 6
3of4
Will press their attack and go for the muckman directly south of him.
Longsword: To Hit: [1d20+4] = 4+4 = 8 [1d20+4] = 16+4 = 20 Damage [1d8+4] = 1+4 = 5
In case of Crit. Not sure if it needs to be a Nat or not:
[1d100] = 33
30-35 Ruthless Assault. Extra damage die.
[1d8+4] = 2+4 = 6
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
The dragon born warlock, takes a breath and a sizzling blast of electricity is expelled directly through the mass of shambling muck monsters.ybn1197 wrote:Qelnaar moves to the right a couple of paces and exhales a stream of lighting catching three of the muck monsters in its reach.
Looking at the map, he moves three squares to the left. That would line up three of the muck monsters in a 5'x30' line for his lightning breath. Each has to make a Save vs. Lightning DC 13 or take Lightning Breath (DC13): [2d6] = 11 damage Save for half.
The first creatures explodes in a shower of flame and sparks.
The second and third join their fellows fate as the electricity course through their bodies and leaves them in a heap of twitching flesh.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
A swift and brutal swing leaves the creature minus most of its head and the body collapses, twitching spasmodically.Bluehorse wrote:Not sure on posting order here if there is one, but assuming 3of4 is good to go...
3of4
Will press their attack and go for the muckman directly south of him.
Longsword: To Hit: [1d20+4] = 4+4 = 8 [1d20+4] = 16+4 = 20 Damage [1d8+4] = 1+4 = 5
In case of Crit. Not sure if it needs to be a Nat or not:
[1d100] = 33
30-35 Ruthless Assault. Extra damage die.
[1d8+4] = 2+4 = 6
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade
Sade will continue her attacks.
Quarter Staff (2-handed) [1d20+7] = 18+7 = 25 to hit [1d8+5] = 6+5 = 11 damage
Bonus action
Bonus unarmed attack [1d20+7] = 10+7 = 17 to hit [1d4+5] = 3+5 = 8 damage
Total damage 19 HP
Sade will continue her attacks.
Quarter Staff (2-handed) [1d20+7] = 18+7 = 25 to hit [1d8+5] = 6+5 = 11 damage
Bonus action
Bonus unarmed attack [1d20+7] = 10+7 = 17 to hit [1d4+5] = 3+5 = 8 damage
Total damage 19 HP
Re: Chapter One - Into the Shadows
3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
Sade dispatches the last of the muck monsters with a sharp blow to the head and roundhouse kick.Rex wrote:Sade
Sade will continue her attacks.
Quarter Staff (2-handed) [1d20+7] = 18+7 = 25 to hit [1d8+5] = 6+5 = 11 damage
Bonus action
Bonus unarmed attack [1d20+7] = 10+7 = 17 to hit [1d4+5] = 3+5 = 8 damage
Total damage 19 HP
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Although you can hear more noise through the trees to the south.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Can I save that roll and charge south to the next one that got by us?Radrabbit wrote:Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Although you can hear more noise through the trees to the south.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
You can charge through the trees and attack if you likeBluehorse wrote:Can I save that roll and charge south to the next one that got by us?Radrabbit wrote:Sade has dispatched the last of the creatures.Bluehorse wrote:3of4
The huge warforged is finally in the element it was truly meant to function in, and so far it shows. He charges towards the nearest foe still standing and brings down his large sword upon it.
Longsword: To Hit: [1d20+4] = 9+4 = 13 [1d20+4] = 14+4 = 18 Damage [1d8+4] = 5+4 = 9
Although you can hear more noise through the trees to the south.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade
Seeing 3of4 charge off she follows.
Quarter Staff (2-handed) [1d20+7] = 10+7 = 17 to hit [1d8+5] = 7+5 = 12 damage
Bonus action
Bonus unarmed attack [1d20+7] = 20+7 = 27 to hit [1d4+5] = 1+5 = 6 damage
Natural 20, critical
Critical [1d100+1] = 62+1 = 63
Bleeder, 1d6 damage per round & extra damage die
Extra damage die [1d4+5] = 3+5 = 8
Total damage 26 + 1d6 per round thereafter.
Seeing 3of4 charge off she follows.
Quarter Staff (2-handed) [1d20+7] = 10+7 = 17 to hit [1d8+5] = 7+5 = 12 damage
Bonus action
Bonus unarmed attack [1d20+7] = 20+7 = 27 to hit [1d4+5] = 1+5 = 6 damage
Natural 20, critical
Critical [1d100+1] = 62+1 = 63
Bleeder, 1d6 damage per round & extra damage die
Extra damage die [1d4+5] = 3+5 = 8
Total damage 26 + 1d6 per round thereafter.
Re: Chapter One - Into the Shadows
Qelnaar follows the others but more slowly, preferring to see what they are coming up against instead of charging blindly.