OOC Chat II

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Norjax
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Re: OOC Chat II

#161 Post by Norjax »

quozl wrote:Ron will try to break the neck of the pigmonn he is grappling while his autoblaster blasts....automatically.

Neck break: [1d20] = 17-1

Autoblasting! [1d14] = 6
The Pigmonn that Ron tackled (and is prone) still gets an opposing defensive roll to try and break the grapple (STR check = 1d20+1).

While Ron is grappling with the pigmonn, he is considered “entangled” and attack rolls against him are at +1d.

If he wants to choke, break his neck or otherwise attempt to kill the pigmonn with bare strength, the pigmonn gets a Fortitude save against Ron’s STR score (6 or greater on 1d20+1).
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Re: OOC Chat II

#162 Post by Norjax »

shaidar wrote:I'd like to spend 3 points of luck to bring this up to a 20 please. Assuming that is ok:
Absolutely! :)
Mimdalf wrote:....if I want to burn some stat points is that before or after I activate my mutation?
Stat Points (Glowburn) must be done BEFORE a roll.

Luck Points may be used Before OR After a roll. :)
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Re: OOC Chat II

#163 Post by Norjax »

I'm resolving Round 4 by NPC'ing Bruce Lee Mk. VIII.
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Re: OOC Chat II

#164 Post by Norjax »

Scythius, Urson and Ardak still have time to declare their actions for Round 5.

If they don't post by Friday Noon, I'll NPC their characters.
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Re: OOC Chat II

#165 Post by Norjax »

Please note that Denslow's battle axe was broken in Round 4 (Critical Hit). Had your Round 6 attack succeeded, I would have considered it a hand axe (1d6 dmg.)

Your two-handed battle axe can be 'fixed', here in the field, into a hand axe. To restore it to a battle axe will require the services of specialists in Hagalton.
Urson wrote:Belial

Gnaaaar-ly! he shouts as he flies (sw) toward the group still battling with his friends.
What does Belial plan to do when he reaches the group? He can reach them in 1 round, with 2 actions left.
Last edited by Norjax on Thu Oct 25, 2018 7:14 pm, edited 1 time in total.
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Re: OOC Chat II

#166 Post by quozl »

If Ron pulls out his hunting knife and starts stabbing, how many attacks does he get?
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Re: OOC Chat II

#167 Post by Norjax »

quozl wrote:If Ron pulls out his hunting knife and starts stabbing, how many attacks does he get?
One attack, 1d4 dmg.
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Re: OOC Chat II

#168 Post by quozl »

Argh. Looks like he'll be running for cover.
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Re: OOC Chat II

#169 Post by Urson »

Norjax-
Belial changes weapons and attacks. I edited my post to include this.
FA FO
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Re: OOC Chat II

#170 Post by Norjax »

Urson wrote:Norjax-
Belial changes weapons and attacks. I edited my post to include this.
Roger, that!
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Re: OOC Chat II

#171 Post by Norjax »

shaidar wrote:Silvestri focuses his attention on the Piggmon that attacked him

Initiative: [1d20] = 1

Those near Silvestri hear his body hum with power as the psionist focuses his power of pyrokinesis on the orc. A twinge of pain from his wounds flashes through his body and the hum stutters for a moment and then fails

Pyrokinesis: [1d20+6] = 3+6 = 9
Just a reminder on how the rules work. This power had a fail that will not allow it to be used again this in-game day.

Active Mutant Powers that succeed may be used again and again until they fail during the in-game day.
Crud, indeed. Too bad your initiative roll wasn't the attack roll!
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Re: OOC Chat II

#172 Post by shaidar »

Appreciate the reminder. I did remember that, just thought I'd describe it that way for the narrative. Didn't want to spend more luck just yet.

how do we recover luck?
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Re: OOC Chat II

#173 Post by Norjax »

shaidar wrote:how do we recover luck?
Each character class has different rules for recovering luck. Psionist, being humans, recover luck at a rate of 1 point/day. This is automatic, no in-game play mechanism is necessary.
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Re: OOC Chat II

#174 Post by shaidar »

I'm sure I've asked that before, so apologies for forgetting.
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Re: OOC Chat II

#175 Post by Norjax »

shaidar wrote:I'm sure I've asked that before, so apologies for forgetting.
None required. It's a group learning experience. :)
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Re: OOC Chat II

#176 Post by quozl »

How would I use jury rig to repair my autoblaster?
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Re: OOC Chat II

#177 Post by shaidar »

Is it too late to change my mind about spending some luck?
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Re: OOC Chat II

#178 Post by Norjax »

quozl wrote:How would I use jury rig to repair my autoblaster?
I’ll refer to the CUBM Cyborg rules to install a weapons port. A DC12 Int check is required to reinstall the remote (12 or more on 1d20+2). You add an additional 1d2 to this roll (your jury rig modifier). It will take 5 turns to fix the weapon.

4 points of your damage was to artificial parts (which ignored 2 points of damage; I adjusted your current hit point tally). Fixing this 4 hp of damage requires a DC 9 Int check (9 or more on 1d20+2 plus the 1d2 jury rig modifier). It will take 4 turns to repair the 4hp of damage.
shaidar wrote:Is it too late to change my mind about spending some luck?
For your Round 7 Action? No, its not too late. Go ahead and edit your post. :)
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Re: OOC Chat II

#179 Post by shaidar »

thanks!
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Re: OOC Chat II

#180 Post by Norjax »

quozl wrote:I'll start repairing my autoblaster.

[1d20] = 18+2+[1d2] = 1
OK, Ron must now spend the next 5 turns (50 minutes) fixing his auto blaster.
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