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Re: Chapter 1 > Road to Adventure

Posted: Sun Aug 16, 2015 4:07 pm
by mordechiyoel
"Me guess we continues, yet we don't have the element of surprise no more,"
Baer says. "Keep a close eye !" he advises.

Re: Chapter 1 > Road to Adventure

Posted: Sun Aug 16, 2015 5:26 pm
by Belkregos
stitches nods

if theyr not busy cooking wolf on a stick, they'll be at the bridge

he checks his bow

lets go

Re: Chapter 1 > Road to Adventure

Posted: Sun Aug 16, 2015 11:30 pm
by burlyjr
I agree let's move out.

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 4:18 am
by scbeachbum
Kelton agrees with the group. "Keep both eyes out, never know what may come our way?"
Kelton will have his sword at the ready. He will keep watch from behind.

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 3:27 pm
by burlyjr
Moving as carefully and stealthy as a big clumsy human can move, Aslaan moves on with bow in hand ready to fire.

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 3:50 pm
by hedgeknight
Cragmaw Hideout > Return Trip

Aslaan, bow ready, leads the way into the cave, keeping to the trail on the right as the stream flows down the left. Once he gets to the steps leading up to where the wolves were, his human vision is almost at its end. The same goes for Kelton.
Someone will need to light a torch or lantern for the humans to be able to see from this point forward.

Stitches, Ioriston, and Baer look around in the gloom, their darkvision picking out formations of stone and a bridge several feet ahead with a walkway over the stream. They see no signs of movement or hidden goblins.

Actions?

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 4:25 pm
by burlyjr
This is as far as I can go without lighting a torch. Do you that can see better want to go scout ahead or shall i announce our presence with a flaming torch?

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 6:55 pm
by Belkregos
stitches nods than says in a low voice
i'll check things out and be right back

stitches will scout ahead and come back

stealth: [1d20+7] = 14+7 = 21

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 17, 2015 7:23 pm
by wordoftheoracle
Ioriston turns to the humans:

"Once our thief returns, we will determine whether it is safe for illumination. I don't particularly see any reason why not."

If Stitches returns with little or nothing to report, Ioriston will light one of the human's torches (he doesn't have one) with Prestidigitation.

Re: Chapter 1 > Road to Adventure

Posted: Tue Aug 18, 2015 8:29 pm
by Belkregos
after a short time as the team begins to settle they hear Stitches hushed voice calling them from of the shadows of a small crevice on the cave wall and can see him crouched signaling them to get closer to report his learning from his scouting,

shhhh...come on closer...looks like they're waiting for something maybe us, but they're ready to clobber something

he starts to draw on the floor, marking the stream and bridge he described before and draws deeper on the cave complex going past the bridge as the stream widens in to a crude dam beyond 2 large pools of water

he marks 3 goblins with arrows on the bridge and ledge then 5 more on the area where stream widens and the dam is located

he points at the first one on the bridge

this one was half asleep but the other 2 seemed awake enough

then points past to the 5 goblins marked on the map

but these guys were getting ready for something, i counted 5 but could be more

Re: Chapter 1 > Road to Adventure

Posted: Thu Aug 20, 2015 2:29 am
by scbeachbum
Kelton listens and then retrieves his javelin. Ready to make a throw.

Re: Chapter 1 > Road to Adventure

Posted: Thu Aug 20, 2015 2:51 am
by wordoftheoracle
Ioriston pantomimes putting the bridge goblins to sleep and waits for a response before casting.

Re: Chapter 1 > Road to Adventure

Posted: Thu Aug 20, 2015 11:58 am
by burlyjr
Put them all to sleep if you can. Aslaan will get ready to fire on the goblins with his bow.

Re: Chapter 1 > Road to Adventure

Posted: Fri Aug 21, 2015 3:09 am
by Belkregos
stitches nods and start to advance
looks to position himself in hiding and shoot at any goblin does not fall to sleep

stealth: [1d20+7] = 18+7 = 25

initiative: [1d20+3] = 3+3 = 6

if he gets the drop on the goblins and can sneak attack
advantage [1d20+7] = 13+7 = 20; [1d20+7] = 12+7 = 19 sneak damage [2d6+3] = 7+3 = 10

regular attack
attack- to hit:[1d20+5] = 6+5 = 11 damage: [1d6+3] = 4+3 = 7

Re: Chapter 1 > Road to Adventure

Posted: Fri Aug 21, 2015 3:32 am
by wordoftheoracle
Ioriston cast Sleep on the Goblins on the bridge!

Sleep Spell Affects: [5d8] = 25 HP

Re: Chapter 1 > Road to Adventure

Posted: Sun Aug 23, 2015 11:26 am
by hedgeknight
With a plan of attack, Stitches moves ahead, hiding in the shadows, bow ready. The others back against the wall and then Ioriston steps out just enough to see the bridge...and movement on it! He quickly casts a spell, and a wave of magical sleep passes over the goblins atop the bridge, dropping all three into a deep slumber...

Actions?

Re: Chapter 1 > Road to Adventure

Posted: Mon Aug 24, 2015 7:09 pm
by burlyjr
Aslaan is ready to look for a position that he may be able to fire his bow from at the other goblins.

As soon as he can he will take a shot.

Re: Chapter 1 > Road to Adventure

Posted: Tue Aug 25, 2015 2:08 pm
by burlyjr
Let's go guys, it won't take them long to figure out something is going on.

Aslaan prepares to move out.

Re: Chapter 1 > Road to Adventure

Posted: Tue Aug 25, 2015 5:11 pm
by Belkregos
Stitches nods and sneaks forward as soon as he gets in position he tries to get the drop on the preparing goblins ahead

initiative: [1d20+3] = 11+3 = 14

attack: [1d20+7] = 6+7 = 13 advantage: [1d20+7] = 7+7 = 14

damage (+sneak att) [2d6+3] = 5+3 = 8

Re: Chapter 1 > Road to Adventure

Posted: Wed Aug 26, 2015 2:09 am
by scbeachbum
Kelton prepares his javelin.

Innitiative [1d20+3] = 3+3 = 6
Javelin: [1d6+3] = 5+3 = 8
Damage: Javelin damage: [1d6+3] = 2+3 = 5

He will find one within 30 of himself give it a throw.