Sneaking around the Ruin.
Ghouls lair: room #3
Rebuked by the clerics, the Ghouls flee, scrambling up the broken furnishings to the ledge of the upper storey and then following the Ghast Icon out through the thatch and rafters.
Brick follows hot on their heels, determined to hunt them down and confront the former Icon turned undead. You can peek through the gap they have clawed open to view them hurriedly running along the Ruin ramparts and watch as they leap down off the wall in the direction of the surrounding wasteland graveyard. Under a divine compulsion,
Ghast 'Ogre' leads them into the burrows under the tombstones. Peering around you can spot other humanoid guards cowering in the corners of the ruin, stopping their patrols along the walls to allow the Ghouls to pass without interfering. None seem drawn to investigate the reason the Ghouls flee, fearing this section of the Ruin, aware the Ghouls lurk here.
As you can close the thatch,
Edel can cause
Pallas to perch hidden above; with his superior vision and hearing, the owl Familiar can screech an advance warning of any Ghouls returning once the Turn duration wears off.
so let me resolve some penalty for the two failed skill checks ...
Goran scrambles upwards too but his height hampers his ability to climb over the fallen debris and furnishings, reaching by fingertips to grasp the lip of the crumbling ledge.
Goran uses
Edel to get a leg up, struggling to get a leg over. He spies a precious crystal vial that lies upon the ledge just out of arm's reach and in overstretching to take the bauble he causes the section of ceiling to come away. He lands up the mage and others searching in the lower room are covered in a layer of fine dust and splinters of burned flooring. The potion rolls forwards as the ledge gives way, falling in slow motion away from grasping hands to crash open upon the floor below. It is quickly followed by half a dozen egg shaped gems that drop and roll too thought these do not break or shatter as the crystal glass did.
Under
Olleg's appraisal skills, the dwarf may assess them as worth several hundred gold pieces each.
Ledge collapses: potion saving throw vs normal blow 14+ [1d20]=11 fails, breaks open.
add 6 gems to trove.
Treacherous Beam room.
room #4
Fawkes and
Mortar elect to follow the injured Ghoul along the next narrow corridor towards a set of stairs and through a bloodied archway. The room here is in another ruinous state, only this time the floor is almost entirely gutted, opening up to the cellar chamber which lies 30'ft or more below.
There is an open archway on the opposite side of the room on this upper level. Any exits from the lower first floor or the cellar looks to have been completely filled in with rubble and earth. Looking down into the void you can note the mossy covered rubble and rotted beams that are lined with patches of vibrant coloured fungi. Large ants, each at least the length of a sword blade scuttle about, some harvesting edible bits of fungi, others carrying larvae globes between small tunnels burrowed into the earth. Even larger crimson ants aggressively wave antenna and stingers at those peering down upon them; soldier ants on a hive duty to protect the drone workers.
There are three possible ways to walk across this chamber - a charred and crumbling section of floor clings to the left wall, a narrow pathway of fallen beams stretches across the center like a bridge, and a sounder section of floor, only burned at the edge, runs along the right wall. All three paths are accessible from this end and all three lead to the doorway on the opposite side.
The wounded Ghoul has stopped here, driven to flee it is confused as to the safest route, balancing upon the beam just a step or two along.
Fawkes has pursued him and as it turns, the Half-orc cleric-rogue strikes him again, this time hacking the second shoulder clean off and tumbling the Ghoul to fall upon the debris below.
-7hp
Immediately its corpse is overwhelmed by a number of ants who begin to bite and sting it with abandon.
Mortar & Fawkes assess the chamber, not sure which of the three routes to the other side may be deemed the safest.
next actions please everyone