Re: Chapter 34: Nightmare World
Posted: Fri Nov 22, 2024 1:57 am
Blackchapel Manor, the Dreamlands
Day Nine. After Midnight. Sunday, January 1st, 577 CY


In the surreal house of madness and horror, Mouser and Telkis flee up the stairs from their sinister selves!
They burst through the open doors of the second floor in time to see evil Urdur, diabolical mesmerist, say to Ingrid, "Don't be afraid, my child. Go right in. How tired you must be. Why don't you lie down?" indicating the sacrificial altar.

"And you're still warm from that armor. You should disrobe and be comfortable."
Virtuous Jerome continues to be scalded alive inside his red-hot armor! (1hp damage) "Saint Cuthbert, help me!" his harrowing voice cries out.
"Silence!" snarls Jerome the anti-paladin. "Saint Cuthbert has forsaken you."
Then both Urdurs attempt to ensorcel the other in an arcane battle of wills! (Urdur please Save vs Spells to act freely!)
Meanwhile below, in the great hall, Long Bo emerges from his catatonic state and rushes to Faron's side to aid his fallen friend!
Actions?!
Second Story Map:

Second Story Map Detail:

Lit areas are visible this round. All else is from memory.
Behind the DM Screen:

PC Status:
PC Magic:
Player Resources:
Day Nine. After Midnight. Sunday, January 1st, 577 CY
In the surreal house of madness and horror, Mouser and Telkis flee up the stairs from their sinister selves!
They burst through the open doors of the second floor in time to see evil Urdur, diabolical mesmerist, say to Ingrid, "Don't be afraid, my child. Go right in. How tired you must be. Why don't you lie down?" indicating the sacrificial altar.
"And you're still warm from that armor. You should disrobe and be comfortable."
Virtuous Jerome continues to be scalded alive inside his red-hot armor! (1hp damage) "Saint Cuthbert, help me!" his harrowing voice cries out.
"Silence!" snarls Jerome the anti-paladin. "Saint Cuthbert has forsaken you."
Then both Urdurs attempt to ensorcel the other in an arcane battle of wills! (Urdur please Save vs Spells to act freely!)
Meanwhile below, in the great hall, Long Bo emerges from his catatonic state and rushes to Faron's side to aid his fallen friend!
Actions?!
Second Story Map:
Second Story Map Detail:
Lit areas are visible this round. All else is from memory.
Behind the DM Screen:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: -2/22
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 16/21, Spells: 2/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 10/25, Spells: 5/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl, Hypnotized
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 3/23, Laying Hands: 1/1, Hypnotized
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 41/41, Spells: 4/6 1st lvl, 1/4 2nd lvl, 0/2 3rd lvl, 1/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 1/4 1st lvl, 0/2 2nd lvl, 1/1 3rd lvl
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 16/21, Spells: 2/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 10/25, Spells: 5/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl, Hypnotized
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 3/23, Laying Hands: 1/1, Hypnotized
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 41/41, Spells: 4/6 1st lvl, 1/4 2nd lvl, 0/2 3rd lvl, 1/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 1/4 1st lvl, 0/2 2nd lvl, 1/1 3rd lvl
PC Magic:
Protection From Evil, 10' Radius (Jerome)
Faerie Fire (Long Bo): Targets: The Bo, Jerome, Telkis and Urdur from the accursed looking glass. Duration: 17 rounds
Heat Metal (Long Bos): Targets: Both Jeromes, and the true Ingrid. Duration: 1 round. Rounds of exposure: 6
Hypnotism (Urdurs): Targets: both Ingrids, both Jeromes. Duration: 1 round.
Faerie Fire (Long Bo): Targets: The Bo, Jerome, Telkis and Urdur from the accursed looking glass. Duration: 17 rounds
Heat Metal (Long Bos): Targets: Both Jeromes, and the true Ingrid. Duration: 1 round. Rounds of exposure: 6
Hypnotism (Urdurs): Targets: both Ingrids, both Jeromes. Duration: 1 round.
Player Resources: